Merge branch 'opengl' of git.shimatta.de:mhu/mandelbrot into opengl
This commit is contained in:
commit
4d26053a70
@ -27,7 +27,7 @@ add_compile_options(-Wall)
|
|||||||
add_executable(${PROJECT_NAME} ${SOURCES} ${CMAKE_CURRENT_BINARY_DIR}/glade/resources.c)
|
add_executable(${PROJECT_NAME} ${SOURCES} ${CMAKE_CURRENT_BINARY_DIR}/glade/resources.c)
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||||||
add_dependencies(${PROJECT_NAME} glib-resources)
|
add_dependencies(${PROJECT_NAME} glib-resources)
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||||||
SET_SOURCE_FILES_PROPERTIES(${CMAKE_CURRENT_BINARY_DIR}/glade/resources.c PROPERTIES GENERATED 1)
|
SET_SOURCE_FILES_PROPERTIES(${CMAKE_CURRENT_BINARY_DIR}/glade/resources.c PROPERTIES GENERATED 1)
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||||||
target_link_libraries(${PROJECT_NAME} ${GLIB_LDFLAGS} ${GTK3_LDFLAGS} ${CAIRO_LDFLAGS} m pthread ${OPENCL_LIBRARIES} ${GLUT_LIBRARIES} ${OPENGL_gl_LIBRARIES} ${GLUT_LIBRARIES} epoxy)
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target_link_libraries(${PROJECT_NAME} ${GLIB_LDFLAGS} ${GTK3_LDFLAGS} ${CAIRO_LDFLAGS} m pthread ${OPENCL_LIBRARIES} epoxy)
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install (TARGETS ${PROJECT_NAME} DESTINATION bin)
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install (TARGETS ${PROJECT_NAME} DESTINATION bin)
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||||||
|
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message(STATUS "OpenCL found: ${OPENCL_FOUND}")
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message(STATUS "OpenCL found: ${OPENCL_FOUND}")
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@ -11,11 +11,7 @@
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<placeholder/>
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<placeholder/>
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||||||
</child>
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</child>
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||||||
<child>
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<child>
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||||||
<object class="GtkGLArea" id="glarea">
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<placeholder/>
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||||||
<property name="visible">True</property>
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||||||
<property name="app_paintable">True</property>
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||||||
<property name="can_focus">False</property>
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</object>
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||||||
</child>
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</child>
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</object>
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</object>
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</interface>
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</interface>
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@ -1,4 +1,4 @@
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__kernel void mandelbrot(__global unsigned int *out_buff, unsigned int iter, double cx, double cy, double xs, double ys, unsigned int width, unsigned int height)
|
__kernel void mandelbrot(__global unsigned char *out_buff, unsigned int iter, double cx, double cy, double xs, double ys, unsigned int width, unsigned int height)
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||||||
{
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{
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const int idx = get_global_id(0);
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const int idx = get_global_id(0);
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@ -6,6 +6,8 @@ __kernel void mandelbrot(__global unsigned int *out_buff, unsigned int iter, dou
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double z_real, z_imag;
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double z_real, z_imag;
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double z2_real, z2_imag;
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double z2_real, z2_imag;
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double pt_real, pt_imag;
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double pt_real, pt_imag;
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double color_scale;
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unsigned int r, g, b;
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|
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const unsigned int pix_x = idx % width;
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const unsigned int pix_x = idx % width;
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const unsigned int pix_y = (unsigned int)idx / width;
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const unsigned int pix_y = (unsigned int)idx / width;
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@ -30,5 +32,15 @@ __kernel void mandelbrot(__global unsigned int *out_buff, unsigned int iter, dou
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break;
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break;
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}
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}
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|
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out_buff[idx] = i;
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color_scale = (double)(i) / (double)iter;
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if (i != iter) {
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r = (unsigned char)(255.0 * sqrt((1-color_scale)));
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g = (unsigned char)(255.0 * color_scale*color_scale);
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b = (unsigned char)(255.0 * color_scale);
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} else {
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r = g = b = 0;
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}
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out_buff[idx*3] = r;
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out_buff[idx*3+1] = g;
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out_buff[idx*3+2] = b;
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}
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}
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|
221
src/main.c
221
src/main.c
@ -5,9 +5,34 @@
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#include <stdlib.h>
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#include <stdlib.h>
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#include <CL/cl.h>
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#include <CL/cl.h>
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#include <epoxy/gl.h>
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#include <epoxy/gl.h>
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#include <epoxy/glx.h>
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static const char * const vertex_shader = "#version 330 core\n \
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layout (location = 0) in vec3 aPos;\n \
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||||||
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layout (location = 1) in vec2 aTexCoord;\n\
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||||||
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out vec2 texCoord;\n \
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||||||
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void main()\n \
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||||||
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{\n \
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||||||
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gl_Position = vec4(aPos.x, aPos.y, aPos.z, 1.0);\n \
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||||||
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texCoord = aTexCoord;\n\
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||||||
|
}\n";
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||||||
|
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||||||
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static const char * const orange_framgment_shader = " \
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||||||
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#version 330 core\n \
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||||||
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out vec4 FragColor;\n \
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||||||
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in vec4 vertexColor;\n \
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||||||
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in vec2 texCoord;\n \
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||||||
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uniform sampler2D ourTexture;\n \
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||||||
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\n \
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||||||
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void main()\n \
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||||||
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{\n \
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||||||
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FragColor = texture(ourTexture, texCoord);\n \
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||||||
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}";
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||||||
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||||||
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||||||
struct canvas_buffer {
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struct canvas_buffer {
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||||||
unsigned int *mandelbrot_buffer;
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unsigned char *mandelbrot_buffer;
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||||||
unsigned int iterations;
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unsigned int iterations;
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||||||
unsigned int height;
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unsigned int height;
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||||||
unsigned int width;
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unsigned int width;
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||||||
@ -78,16 +103,15 @@ static int calculate_mandelbrot(struct canvas_buffer *buff)
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char *source_code = NULL;
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char *source_code = NULL;
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||||||
char temp_buff[100];
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char temp_buff[100];
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||||||
size_t data_size;
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size_t data_size;
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||||||
size_t work_size = 64;
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size_t work_size = 10;
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||||||
unsigned int *data_array;
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||||||
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||||||
data_size = buff->width*buff->height;
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data_size = buff->width*buff->height;
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||||||
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||||||
if (!buff->mandelbrot_buffer)
|
if (!buff->mandelbrot_buffer)
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||||||
buff->mandelbrot_buffer = (unsigned int *)calloc(data_size, sizeof(buff->mandelbrot_buffer[0]));
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buff->mandelbrot_buffer = (unsigned char *)malloc(data_size*3);
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||||||
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||||||
data_array = buff->mandelbrot_buffer;
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if (!buff->mandelbrot_buffer)
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||||||
if (!data_array)
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||||||
return -ENOMEM;
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return -ENOMEM;
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||||||
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|
||||||
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|
||||||
@ -138,7 +162,7 @@ static int calculate_mandelbrot(struct canvas_buffer *buff)
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|||||||
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||||||
dat_buff = clCreateBuffer(context, CL_MEM_WRITE_ONLY |
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dat_buff = clCreateBuffer(context, CL_MEM_WRITE_ONLY |
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||||||
CL_MEM_COPY_HOST_PTR,
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CL_MEM_COPY_HOST_PTR,
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||||||
sizeof(data_array[0])*data_size, data_array, &error);
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3*data_size, buff->mandelbrot_buffer, &error);
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||||||
check_error(error);
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check_error(error);
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||||||
|
|
||||||
load_kernel_from_file("cl_kernels/mandelbrot.cl", &source_code);
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load_kernel_from_file("cl_kernels/mandelbrot.cl", &source_code);
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||||||
@ -163,7 +187,7 @@ static int calculate_mandelbrot(struct canvas_buffer *buff)
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|||||||
ret = clEnqueueNDRangeKernel(queue, kernel, 1, NULL, &data_size, &work_size, 0, NULL, NULL);
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ret = clEnqueueNDRangeKernel(queue, kernel, 1, NULL, &data_size, &work_size, 0, NULL, NULL);
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||||||
check_error(ret);
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check_error(ret);
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||||||
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|
||||||
clEnqueueReadBuffer(queue, dat_buff, CL_TRUE, 0, data_size*sizeof(data_array[0]), data_array, 0, NULL, NULL);
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clEnqueueReadBuffer(queue, dat_buff, CL_TRUE, 0, data_size*3, buff->mandelbrot_buffer, 0, NULL, NULL);
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||||||
|
|
||||||
printf("Calculation finished!\n");
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printf("Calculation finished!\n");
|
||||||
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|
||||||
@ -181,74 +205,155 @@ static int calculate_mandelbrot(struct canvas_buffer *buff)
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|||||||
|
|
||||||
}
|
}
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||||||
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|
||||||
// This will identify our vertex buffer
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float vertices[] = {
|
||||||
GLuint vertexbuffer;
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// Vertex Texture
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||||||
|
-1.0f, -1.0f, 0.0f, 0.0f, 0.0f, // bottom left
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||||||
// An array of 3 vectors which represents 3 vertices
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-1.0f, 1.0f, 0.0f, 0.0f, 1.0f, // top left
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||||||
static const GLfloat g_vertex_buffer_data[] = {
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1.0f, -1.0f, 0.0f, 1.0f, 0.0f, // bottom right
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-10.0f, -10.0f, 0.0f,
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1.0f, 1.0f, 0.0f, 1.0f, 1.0f, // top right
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||||||
10.0f, -10.0f, 0.0f,
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||||||
0.0f, 10.0f, 0.0f,
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|
||||||
};
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};
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||||||
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|
||||||
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unsigned int indices[] = {
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0, 1, 2,
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2, 1, 3
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||||||
|
};
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||||||
|
|
||||||
static gboolean render(GtkGLArea *area, GdkGLContext *context)
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static unsigned int vertex_buffer_object;
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||||||
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static unsigned int element_buffer_object;
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||||||
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static unsigned int vertex_array_object;
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||||||
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static unsigned int shader_program_id;
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static unsigned int texture_id;
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||||||
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||||||
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gboolean render(GtkGLArea *gl_area, GdkGLContext *context, gpointer user_data)
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||||||
{
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{
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||||||
gtk_gl_area_make_current(area);
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glClearColor (1, 0, 1, 0.5);
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||||||
//glClear (GL_COLOR_BUFFER_BIT);
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gtk_gl_area_make_current(gl_area);
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||||||
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||||||
// Generate 1 buffer, put the resulting identifier in vertexbuffer
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glClear(GL_COLOR_BUFFER_BIT);
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glGenBuffers(1, &vertexbuffer);
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// The following commands will talk about our 'vertexbuffer' buffer
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glBindBuffer(GL_ARRAY_BUFFER, vertexbuffer);
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// Give our vertices to OpenGL.
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glBufferData(GL_ARRAY_BUFFER, sizeof(g_vertex_buffer_data), g_vertex_buffer_data, GL_STATIC_DRAW);
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glUseProgram(shader_program_id);
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//glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
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glBindTexture(GL_TEXTURE_2D, texture_id);
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glBindVertexArray(vertex_array_object);
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//glDrawArrays(GL_TRIANGLES, 0, 3);
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glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT, 0);
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// 1st attribute buffer : vertices
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glFlush();
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glEnableVertexAttribArray(0);
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glBindBuffer(GL_ARRAY_BUFFER, vertexbuffer);
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glVertexAttribPointer(
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0, // attribute 0. No particular reason for 0, but must match the layout in the shader.
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||||||
3, // size
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||||||
GL_FLOAT, // type
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||||||
GL_FALSE, // normalized?
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||||||
0, // stride
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||||||
(void*)0 // array buffer offset
|
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||||||
);
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||||||
// Draw the triangle !
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||||||
glDrawArrays(GL_TRIANGLES, 0, 3); // Starting from vertex 0; 3 vertices total -> 1 triangle
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||||||
glDisableVertexAttribArray(0);
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||||||
|
|
||||||
|
|
||||||
return TRUE;
|
return TRUE;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void realize(GtkGLArea *gl_area, gpointer user_data)
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||||||
|
{
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||||||
|
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||||||
|
unsigned int vertex_shader_id;
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||||||
|
unsigned int fragment_shader_id;
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||||||
|
struct canvas_buffer *mandelbrot_buff = (struct canvas_buffer *)user_data;
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||||||
|
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||||||
|
int success;
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||||||
|
char info_log[512];
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||||||
|
|
||||||
|
gtk_gl_area_make_current(gl_area);
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||||||
|
glClearColor(0, 0, 0, 1);
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||||||
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||||||
|
glGenVertexArrays(1, &vertex_array_object);
|
||||||
|
glBindVertexArray(vertex_array_object);
|
||||||
|
|
||||||
|
glGenBuffers(1, &vertex_buffer_object);
|
||||||
|
glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer_object);
|
||||||
|
glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
|
||||||
|
|
||||||
|
glGenBuffers(1, &element_buffer_object);
|
||||||
|
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, element_buffer_object);
|
||||||
|
glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indices), indices, GL_STATIC_DRAW);
|
||||||
|
|
||||||
|
vertex_shader_id = glCreateShader(GL_VERTEX_SHADER);
|
||||||
|
glShaderSource(vertex_shader_id, 1, &vertex_shader, NULL);
|
||||||
|
glCompileShader(vertex_shader_id);
|
||||||
|
glGetShaderiv(vertex_shader_id, GL_COMPILE_STATUS, &success);
|
||||||
|
|
||||||
|
if (!success) {
|
||||||
|
glGetShaderInfoLog(vertex_shader_id, 512, NULL, info_log);
|
||||||
|
printf("%s\n", info_log);
|
||||||
|
} else {
|
||||||
|
printf("Vertex shader compilation successful\n");
|
||||||
|
}
|
||||||
|
|
||||||
|
fragment_shader_id = glCreateShader(GL_FRAGMENT_SHADER);
|
||||||
|
glShaderSource(fragment_shader_id, 1, &orange_framgment_shader, NULL);
|
||||||
|
glCompileShader(fragment_shader_id);
|
||||||
|
glGetShaderiv(fragment_shader_id, GL_COMPILE_STATUS, &success);
|
||||||
|
|
||||||
|
if (!success) {
|
||||||
|
glGetShaderInfoLog(fragment_shader_id, 512, NULL, info_log);
|
||||||
|
printf("%s\n", info_log);
|
||||||
|
} else {
|
||||||
|
printf("Fragment shader compilation successful\n");
|
||||||
|
}
|
||||||
|
|
||||||
|
shader_program_id = glCreateProgram();
|
||||||
|
glAttachShader(shader_program_id, vertex_shader_id);
|
||||||
|
glAttachShader(shader_program_id, fragment_shader_id);
|
||||||
|
glLinkProgram(shader_program_id);
|
||||||
|
|
||||||
|
glGetShaderiv(shader_program_id, GL_LINK_STATUS, &success);
|
||||||
|
if (!success) {
|
||||||
|
glGetShaderInfoLog(shader_program_id, 512, NULL, info_log);
|
||||||
|
printf("%s\n", info_log);
|
||||||
|
} else {
|
||||||
|
printf("Shader Core linked successfully\n");
|
||||||
|
}
|
||||||
|
|
||||||
|
glUseProgram(shader_program_id);
|
||||||
|
glDeleteShader(vertex_shader_id);
|
||||||
|
glDeleteShader(fragment_shader_id);
|
||||||
|
|
||||||
|
|
||||||
|
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 5 * sizeof(float), (void*)0);
|
||||||
|
glEnableVertexAttribArray(0);
|
||||||
|
|
||||||
|
glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 5 * sizeof(float), (void*)(3 * sizeof(float)));
|
||||||
|
glEnableVertexAttribArray(1);
|
||||||
|
|
||||||
|
glGenTextures(1, &texture_id);
|
||||||
|
glBindTexture(GL_TEXTURE_2D, texture_id);
|
||||||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
|
||||||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
|
||||||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||||
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, mandelbrot_buff->width, mandelbrot_buff->height,
|
||||||
|
0, GL_RGB, GL_UNSIGNED_BYTE, mandelbrot_buff->mandelbrot_buffer);
|
||||||
|
glGenerateMipmap(GL_TEXTURE_2D);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
//glClear(GL_COLOR_BUFFER_BIT);
|
||||||
|
}
|
||||||
|
|
||||||
int main(int argc, char **argv)
|
int main(int argc, char **argv)
|
||||||
{
|
{
|
||||||
|
GtkGLArea *gl_area;
|
||||||
GtkWindow *window;
|
GtkWindow *window;
|
||||||
GtkBuilder *builder;
|
GtkBuilder *builder;
|
||||||
GtkGLArea *glarea;
|
GtkWidget *temp;
|
||||||
static struct canvas_buffer mandelbrot_buff;
|
static struct canvas_buffer mandelbrot_buff;
|
||||||
|
|
||||||
gtk_init(&argc, &argv);
|
gtk_init(&argc, &argv);
|
||||||
|
|
||||||
builder = gtk_builder_new_from_resource("/main.glade");
|
builder = gtk_builder_new_from_resource("/main.glade");
|
||||||
glarea = GTK_GL_AREA(gtk_builder_get_object(builder, "glarea"));
|
|
||||||
|
|
||||||
g_object_unref(builder);
|
window = GTK_WINDOW(gtk_builder_get_object(builder, "main-window"));
|
||||||
|
g_signal_connect(window, "delete-event", G_CALLBACK(on_main_window_close), NULL);
|
||||||
|
|
||||||
mandelbrot_buff.x_span = 1;//2.8;
|
|
||||||
mandelbrot_buff.y_span = 0.5;//2.25;
|
|
||||||
|
mandelbrot_buff.x_span = 0.075;//2.8;
|
||||||
|
mandelbrot_buff.y_span = 0.075;//2.25;
|
||||||
mandelbrot_buff.center_x = -0.6;
|
mandelbrot_buff.center_x = -0.6;
|
||||||
mandelbrot_buff.center_y = 0.6;
|
mandelbrot_buff.center_y = 0.45;
|
||||||
mandelbrot_buff.width = 1920*3;
|
mandelbrot_buff.width = 3000;
|
||||||
mandelbrot_buff.height = 1080*3;
|
mandelbrot_buff.height = 3000;
|
||||||
mandelbrot_buff.iterations = 70;
|
mandelbrot_buff.iterations = 200;
|
||||||
mandelbrot_buff.mandelbrot_buffer = NULL;
|
mandelbrot_buff.mandelbrot_buffer = NULL;
|
||||||
//calculate_mandelbrot(&mandelbrot_buff);
|
//calculate_mandelbrot(&mandelbrot_buff);
|
||||||
|
|
||||||
@ -260,6 +365,22 @@ int main(int argc, char **argv)
|
|||||||
g_signal_connect(glarea, "render", G_CALLBACK(render), NULL);
|
g_signal_connect(glarea, "render", G_CALLBACK(render), NULL);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
gl_area = GTK_GL_AREA(gtk_gl_area_new());
|
||||||
|
gtk_gl_area_set_auto_render(gl_area, TRUE);
|
||||||
|
gtk_widget_set_vexpand(GTK_WIDGET(gl_area), TRUE);
|
||||||
|
gtk_widget_set_hexpand(GTK_WIDGET(gl_area), TRUE);
|
||||||
|
g_signal_connect(gl_area, "realize", G_CALLBACK(realize), &mandelbrot_buff);
|
||||||
|
g_signal_connect(gl_area, "render", G_CALLBACK(render), NULL);
|
||||||
|
|
||||||
|
gtk_container_add(GTK_CONTAINER(window), GTK_WIDGET(gl_area));
|
||||||
|
gtk_widget_show(GTK_WIDGET(gl_area));
|
||||||
|
|
||||||
|
g_object_unref(builder);
|
||||||
|
|
||||||
|
gtk_gl_area_make_current(gl_area);
|
||||||
|
|
||||||
|
|
||||||
gtk_main();
|
gtk_main();
|
||||||
|
|
||||||
return 0;
|
return 0;
|
||||||
|
Loading…
Reference in New Issue
Block a user