Add texture module
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include/opengl-playground/opengltexture.hpp
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include/opengl-playground/opengltexture.hpp
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#ifndef OPENGLTEXTURE_HPP
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#define OPENGLTEXTURE_HPP
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#include <epoxy/gl.h>
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class OpenGlTexture
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{
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public:
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OpenGlTexture();
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OpenGlTexture(const OpenGlTexture &tex);
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OpenGlTexture(const OpenGlTexture &&tex);
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~OpenGlTexture();
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protected:
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GLuint texture;
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};
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#endif // OPENGLTEXTURE_HPP
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src/opengltexture.cpp
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src/opengltexture.cpp
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#include <opengl-playground/opengltexture.hpp>
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OpenGlTexture::OpenGlTexture()
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{
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glGenTextures(1, &this->texture);
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glBindTexture(GL_TEXTURE_2D, this->texture);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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}
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OpenGlTexture::OpenGlTexture(const OpenGlTexture &tex)
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{
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this->texture = tex.texture;
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}
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OpenGlTexture::OpenGlTexture(const OpenGlTexture &&tex)
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{
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this->texture = tex.texture;
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}
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OpenGlTexture::~OpenGlTexture()
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{
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}
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