Add BMI160 visualization
This commit is contained in:
parent
adf1841592
commit
bb5048274f
@ -1,7 +1,7 @@
|
||||
#ifndef GLOBALCANVASSETTINGS_H
|
||||
#define GLOBALCANVASSETTINGS_H
|
||||
|
||||
//#include <glm/glm.hpp>
|
||||
#include <glm/glm.hpp>
|
||||
|
||||
class GlobalCanvasSettings
|
||||
{
|
||||
|
35
include/opengl-playground/imu-serial.hpp
Normal file
35
include/opengl-playground/imu-serial.hpp
Normal file
@ -0,0 +1,35 @@
|
||||
#ifndef _IMU_SERIAL_HPP_
|
||||
#define _IMU_SERIAL_HPP_
|
||||
|
||||
#include <string>
|
||||
#include <glm/glm.hpp>
|
||||
#include <glm/gtc/quaternion.hpp>
|
||||
#include <mutex>
|
||||
#include <thread>
|
||||
|
||||
class ImuSerial
|
||||
{
|
||||
public:
|
||||
ImuSerial(const std::string &serial_device, unsigned int baud);
|
||||
~ImuSerial();
|
||||
void start();
|
||||
void stop();
|
||||
|
||||
glm::quat get_quaternion();
|
||||
const glm::mat4 get_rot_matrix();
|
||||
|
||||
private:
|
||||
std::string serial_device;
|
||||
unsigned int baud;
|
||||
std::mutex quat_mutex;
|
||||
glm::quat quaternion;
|
||||
std::thread worker;
|
||||
int stop_flag;
|
||||
int fd;
|
||||
friend void working_thread(ImuSerial *self);
|
||||
friend void update_quaternion(ImuSerial *self, const glm::quat &quat);
|
||||
|
||||
};
|
||||
|
||||
|
||||
#endif /* _IMU_SERIAL_HPP_ */
|
180
src/imu-serial.cpp
Normal file
180
src/imu-serial.cpp
Normal file
@ -0,0 +1,180 @@
|
||||
#include <opengl-playground/imu-serial.hpp>
|
||||
#include <iostream>
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
// Linux headers
|
||||
#include <fcntl.h> // Contains file controls like O_RDWR
|
||||
#include <errno.h> // Error integer and strerror() function
|
||||
#include <termios.h> // Contains POSIX terminal control definitions
|
||||
#include <unistd.h> // write(), read(), close()
|
||||
#include <chrono>
|
||||
#include <string>
|
||||
|
||||
ImuSerial::ImuSerial(const std::string &serial_device, unsigned int baud)
|
||||
{
|
||||
this->quaternion = glm::quat(1.0f, 0.0f, 0.0f, 0.0f);
|
||||
this->serial_device = serial_device;
|
||||
this->baud = baud;
|
||||
fd = -1;
|
||||
stop_flag = 0;
|
||||
}
|
||||
|
||||
ImuSerial::~ImuSerial()
|
||||
{
|
||||
if (this->fd >= 0)
|
||||
this->stop();
|
||||
}
|
||||
|
||||
static int open_serial(const char *serdev, unsigned int baud)
|
||||
{
|
||||
int fd;
|
||||
struct termios tty;
|
||||
|
||||
fd = open(serdev, O_RDWR);
|
||||
memset(&tty, 0, sizeof(tty));
|
||||
|
||||
if (fd < 0) {
|
||||
std::cout << "Serial port not found or cannot be opened" << std::endl;
|
||||
return fd;
|
||||
}
|
||||
|
||||
if (tcgetattr(fd, &tty) != 0) {
|
||||
std::cout << "Error getting serial configuration" << std::endl;
|
||||
close(fd);
|
||||
return -1;
|
||||
}
|
||||
|
||||
tty.c_cflag &= ~PARENB;
|
||||
tty.c_cflag &= ~CSTOPB;
|
||||
tty.c_cflag |= CS8;
|
||||
tty.c_cflag &= ~CRTSCTS;
|
||||
tty.c_cflag |= CREAD | CLOCAL;
|
||||
tty.c_lflag &= ~ICANON;
|
||||
tty.c_lflag &= ~ECHO; // Disable echo
|
||||
tty.c_lflag &= ~ECHOE; // Disable erasure
|
||||
tty.c_lflag &= ~ECHONL; // Disable new-line echo
|
||||
tty.c_lflag &= ~ISIG; // Disable interpretation of INTR, QUIT and SUSP
|
||||
tty.c_lflag &= ~ISIG; // Disable interpretation of INTR, QUIT and SUSP
|
||||
tty.c_iflag &= ~(IGNBRK|BRKINT|PARMRK|ISTRIP|INLCR|IGNCR|ICRNL); // Disable any special handling of received bytes
|
||||
tty.c_oflag &= ~OPOST; // Prevent special interpretation of output bytes (e.g. newline chars)
|
||||
tty.c_oflag &= ~ONLCR; // Prevent conversion of newline to carriage return/line feed
|
||||
tty.c_cc[VTIME] = 0; // Wait for up to 1s (10 deciseconds), returning as soon as any data is received.
|
||||
tty.c_cc[VMIN] = 0;
|
||||
|
||||
cfsetispeed(&tty, baud);
|
||||
if (tcsetattr(fd, TCSANOW, &tty) != 0) {
|
||||
std::cout << "Error setting serial config" << std::endl;
|
||||
}
|
||||
|
||||
return fd;
|
||||
}
|
||||
|
||||
float parse_buffer(const std::string &str)
|
||||
{
|
||||
return std::stof(str);
|
||||
}
|
||||
|
||||
void update_quaternion(ImuSerial *self, const glm::quat &quat)
|
||||
{
|
||||
std::lock_guard(self->quat_mutex);
|
||||
self->quaternion = quat;
|
||||
}
|
||||
|
||||
void working_thread(ImuSerial *self)
|
||||
{
|
||||
using namespace std::literals::chrono_literals;
|
||||
enum rcv_state {RECV_W, RECV_I, RECV_J, RECV_K, RECV_IDLE};
|
||||
enum rcv_state state = RECV_IDLE;
|
||||
int data_ptr = 0;
|
||||
std::string buffer;
|
||||
char data;
|
||||
float value;
|
||||
glm::quat quat;
|
||||
|
||||
quat = self->get_quaternion();
|
||||
|
||||
while (!self->stop_flag) {
|
||||
if (read(self->fd, &data, 1) == 1) {
|
||||
if (data == 'W') {
|
||||
state = RECV_W;
|
||||
data_ptr = 0;
|
||||
buffer = "";
|
||||
} else if (data == 'I') {
|
||||
state = RECV_I;
|
||||
data_ptr = 0;
|
||||
buffer = "";
|
||||
} else if (data == 'J') {
|
||||
state = RECV_J;
|
||||
data_ptr = 0;
|
||||
buffer = "";
|
||||
} else if (data == 'K') {
|
||||
state = RECV_K;
|
||||
data_ptr = 0;
|
||||
buffer = "";
|
||||
} else if (state != RECV_IDLE ){
|
||||
if (data == '\n') {
|
||||
try {
|
||||
value = parse_buffer(buffer);
|
||||
switch (state) {
|
||||
case RECV_W:
|
||||
quat.w = value;
|
||||
break;
|
||||
case RECV_I:
|
||||
quat.x = value;
|
||||
break;
|
||||
case RECV_J:
|
||||
quat.y = value;
|
||||
break;
|
||||
case RECV_K:
|
||||
quat.z = value;
|
||||
update_quaternion(self, quat);
|
||||
break;
|
||||
}
|
||||
} catch(...) {
|
||||
std::cerr << "Invalid data received: " << buffer << std::endl;
|
||||
}
|
||||
state = RECV_IDLE;
|
||||
} else {
|
||||
buffer = buffer.append(&data, 1);
|
||||
}
|
||||
}
|
||||
|
||||
} else {
|
||||
std::this_thread::sleep_for(50us);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ImuSerial::start()
|
||||
{
|
||||
this->fd = open_serial(this->serial_device.c_str(), this->baud);
|
||||
if (this->fd >= 0) {
|
||||
stop_flag = 0;
|
||||
worker = std::thread(working_thread, this);
|
||||
}
|
||||
}
|
||||
|
||||
void ImuSerial::stop()
|
||||
{
|
||||
stop_flag = 1;
|
||||
if (worker.joinable())
|
||||
worker.join();
|
||||
|
||||
if (this->fd >= 0) {
|
||||
close(this->fd);
|
||||
this->fd = -1;
|
||||
}
|
||||
}
|
||||
|
||||
glm::quat ImuSerial::get_quaternion()
|
||||
{
|
||||
std::lock_guard(this->quat_mutex);
|
||||
glm::quat ret_val = this->quaternion;
|
||||
|
||||
return ret_val;
|
||||
}
|
||||
|
||||
const glm::mat4 ImuSerial::get_rot_matrix()
|
||||
{
|
||||
return glm::mat4_cast(this->get_quaternion());
|
||||
}
|
79
src/main.cpp
79
src/main.cpp
@ -4,9 +4,10 @@
|
||||
#include <opengl-playground/textured-rectangle.hpp>
|
||||
#include <opengl-playground/globalcanvassettings.hpp>
|
||||
|
||||
#include <glm/glm.hpp>
|
||||
//#include <glm/glm.hpp>
|
||||
#include <glm/gtc/matrix_transform.hpp>
|
||||
#include <opengl-playground/model.hpp>
|
||||
#include <opengl-playground/imu-serial.hpp>
|
||||
|
||||
#include <imgui.h>
|
||||
#include <imgui_impl_sdl.h>
|
||||
@ -22,7 +23,6 @@ int main(int argc, char **argv)
|
||||
SdlMainWindow *window;
|
||||
bool run = true;
|
||||
glm::mat4 projection_matrix;
|
||||
glm::vec4 color = glm::vec4(1.0f);
|
||||
float fov_angle = 45.0f;
|
||||
|
||||
|
||||
@ -57,16 +57,21 @@ int main(int argc, char **argv)
|
||||
|
||||
auto shader = std::make_shared<OpenGlShaderProgram>("shaders/mesh-vertex.glsl", "", "shaders/mesh-fragment.glsl");
|
||||
shader->compile();
|
||||
Model m("nanosuit/nanosuit.obj", glm::vec4(1.0f, 0.0f, 0.0f, 1.0f), shader);
|
||||
//Model imu("/tmp/imu.obj", glm::vec4(1.0f, 0.0f, 0.0f, 1.0f), shader);
|
||||
|
||||
Model coords("coordinate-system/coordsys.obj", glm::vec4(1.0f, 0.0f, 0.0f, 1.0f), shader);
|
||||
|
||||
coords.realize();
|
||||
m.realize();
|
||||
m.setModelMatrix(glm::scale(glm::mat4(1.0f), glm::vec3(0.2f, 0.2f, 0.2f)));
|
||||
|
||||
Model imu = coords;
|
||||
auto imu_base_mat = glm::translate(glm::mat4(1.0f), glm::vec3(2.0,0.0,0.0));
|
||||
imu.setModelMatrix(imu_base_mat);
|
||||
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
|
||||
auto imu_serial = ImuSerial("/dev/ttyUSB0", 115200);
|
||||
imu_serial.start();
|
||||
|
||||
while (run) {
|
||||
|
||||
SDL_Event event;
|
||||
@ -103,6 +108,7 @@ int main(int argc, char **argv)
|
||||
|
||||
ImGui::Begin("Camera");
|
||||
|
||||
static float cam_rot_y = 0.0f;
|
||||
static int e = 1;
|
||||
ImGui::RadioButton("Orthographic", &e, 0); ImGui::SameLine();
|
||||
ImGui::RadioButton("Perspective", &e, 1);
|
||||
@ -111,11 +117,18 @@ int main(int argc, char **argv)
|
||||
ImGui::SliderFloat("Camera x", &view_x, -20.0f, 20.0f);
|
||||
ImGui::SliderFloat("Camera y", &view_y, -20.0f, 20.0f);
|
||||
ImGui::SliderFloat("Camera z", &view_z, 0.0f, 20.0f);
|
||||
ImGui::SliderFloat("Camera y rot", &cam_rot_y, -180.0, 180.0);
|
||||
ImGui::SliderFloat("Camera FOV", &fov_angle, 1.0f, 60.0f);
|
||||
ImGui::Text("Framerate: %.01f Hz", io.Framerate);
|
||||
|
||||
GlobalCanvasSettings::setCameraPosition(glm::vec3(view_x, view_y, view_z));
|
||||
const glm::mat4 view = glm::lookAt(GlobalCanvasSettings::getCameraPosition(),
|
||||
|
||||
auto camera_rotation = glm::rotate(glm::mat4(1.0f),
|
||||
glm::radians(cam_rot_y),
|
||||
glm::vec3(0.0f, 1.0f, 0.0f));
|
||||
|
||||
auto camera_pos = camera_rotation * glm::vec4(view_x, view_y, view_z, 1.0f);
|
||||
GlobalCanvasSettings::setCameraPosition(camera_pos);
|
||||
glm::mat4 view = glm::lookAt(GlobalCanvasSettings::getCameraPosition(),
|
||||
glm::vec3(view_x, view_y, 0.0f),
|
||||
glm::vec3(0.0f, 1.0f, 0.0f));
|
||||
|
||||
@ -130,47 +143,25 @@ int main(int argc, char **argv)
|
||||
}
|
||||
ImGui::End();
|
||||
|
||||
{
|
||||
ImGui::Begin("Model Matrix");
|
||||
glm::mat4 mat = m.getModelMatrix();
|
||||
static float x_pos = 0.0f;
|
||||
static float y_rot = 0.0f, z_rot =0.0f, x_rot = 0.0f;
|
||||
ImGui::Text("%.2f %.2f %.2f %.2f", mat[0][0], mat[1][0], mat[2][0], mat[3][0]);
|
||||
ImGui::Text("%.2f %.2f %.2f %.2f", mat[0][1], mat[1][1], mat[2][1], mat[3][1]);
|
||||
ImGui::Text("%.2f %.2f %.2f %.2f", mat[0][2], mat[1][2], mat[2][2], mat[3][2]);
|
||||
ImGui::Text("%.2f %.2f %.2f %.2f", mat[0][3], mat[1][3], mat[2][3], mat[3][3]);
|
||||
ImGui::SliderFloat("X Pos", &x_pos, -5, 5);
|
||||
ImGui::SliderFloat("X Rotation", &x_rot, -180.0f, 180.0f);
|
||||
ImGui::SliderFloat("Y Rotation", &y_rot, -180.0f, 180.0f);
|
||||
ImGui::SliderFloat("Z Rotation", &z_rot, -180.0f, 180.0f);
|
||||
mat = glm::scale(glm::mat4(1.0f), glm::vec3(0.2f, 0.2f, 0.2f));
|
||||
mat = glm::rotate(mat, glm::radians(x_rot), glm::vec3(1.0f, 0.0f, 0.0f));
|
||||
mat = glm::rotate(mat, glm::radians(y_rot), glm::vec3(0.0f, 1.0f, 0.0f));
|
||||
mat = glm::rotate(mat, glm::radians(z_rot), glm::vec3(0.0f, 0.0f, 1.0f));
|
||||
mat = glm::translate(glm::mat4(1.0), glm::vec3(x_pos, 0.0f, 0.0f)) * mat;
|
||||
m.setModelMatrix(mat);
|
||||
ImGui::End();
|
||||
}
|
||||
{
|
||||
ImGui::Begin("Normal Matrix");
|
||||
glm::mat4 mat = m.getNormalMatrix();
|
||||
ImGui::Text("%.2f %.2f %.2f %.2f", mat[0][0], mat[1][0], mat[2][0], mat[3][0]);
|
||||
ImGui::Text("%.2f %.2f %.2f %.2f", mat[0][1], mat[1][1], mat[2][1], mat[3][1]);
|
||||
ImGui::Text("%.2f %.2f %.2f %.2f", mat[0][2], mat[1][2], mat[2][2], mat[3][2]);
|
||||
ImGui::Text("%.2f %.2f %.2f %.2f", mat[0][3], mat[1][3], mat[2][3], mat[3][3]);
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
m.render();
|
||||
coords.render();
|
||||
auto imu_rot_mat = imu_serial.get_rot_matrix();
|
||||
auto imu_correction_matrix = glm::rotate(glm::mat4(1.0f), glm::radians(90.0f), glm::vec3(1.0f, 0.0f, 0.0f));
|
||||
auto imu_correction_inverse = glm::inverse(imu_correction_matrix);
|
||||
|
||||
glm::mat4 current_model_matrix = m.getModelMatrix();
|
||||
current_model_matrix = glm::translate(glm::mat4(1.0f), glm::vec3(3.0f, 0.0f, 0.0f)) * current_model_matrix;
|
||||
m.setModelMatrix(current_model_matrix);
|
||||
auto imu_model_matrix = imu_base_mat * imu_correction_inverse * imu_rot_mat * imu_correction_matrix;
|
||||
|
||||
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
|
||||
m.render();
|
||||
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
|
||||
imu.setModelMatrix(imu_model_matrix);
|
||||
imu.render();
|
||||
|
||||
{
|
||||
ImGui::Begin("IMU Rotation");
|
||||
auto quat = imu_serial.get_quaternion();
|
||||
auto euler = glm::eulerAngles(quat) * 180.0f / (float)M_PI;
|
||||
ImGui::Text("Euler XYZ: %.0f | %.0f | %.0f", euler.x, euler.y, euler.z);
|
||||
ImGui::Text("Quat WIJK: %.02f | %.02f | %.02f | %.02f", quat.w, quat.x, quat.y, quat.z);
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
ImGui::Render();
|
||||
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
|
||||
|
Loading…
Reference in New Issue
Block a user