Update code and models
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@@ -1,6 +1,18 @@
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#include <opengl-playground/material.hpp>
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std::ostream &operator<<(std::ostream &os, glm::vec3 const &vec3)
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{
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return os << "(" << vec3.r << "|" << vec3.g << "|" << vec3.b << ")";
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}
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std::ostream &operator<<(std::ostream &os, Material const &material)
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{
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return os << "Diffuse Color: " << material.diff_color << ", "
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<< "Ambient Color: " << material.ambient_color << ", "
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<< "Specular Color: " << material.specular_color << ", "
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<< "Texture counts (diff, amb, spec): " << material.diffuse_textures.size()
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<< ", " << material.ambient_textures.size() << ", " << material.specular_textures.size();
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}
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Material::Material()
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{
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@@ -135,6 +135,7 @@ Mesh Model::processMesh(aiMesh *mesh, const aiScene *scene)
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material->Get(AI_MATKEY_SHININESS, mesh_material.shininess);
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material->Get(AI_MATKEY_SHININESS_STRENGTH, mesh_material.shininess_strength);
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std::cout << "Material: " << mesh_material << std::endl;
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}
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@@ -3,6 +3,7 @@
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#define STB_IMAGE_IMPLEMENTATION
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#include <stb/stb_image.h>
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#include <iostream>
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#include <filesystem>
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OpenGlTexture::OpenGlTexture(const std::string &texture_path)
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{
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@@ -36,8 +37,14 @@ void OpenGlTexture::setRGBDataFromBytes(unsigned int width, unsigned int height,
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void OpenGlTexture::loadFromImagePath(const std::string &base_directory)
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{
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int width, height, nrChannels;
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std::string filename = this->texture_path;
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filename = base_directory + '/' + filename;
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std::filesystem::path base_path(base_directory);
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std::filesystem::path tex_path(this->texture_path);
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std::string filename;
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if (tex_path.is_relative())
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filename = base_path / tex_path;
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else
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filename = tex_path;
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unsigned char *data = stbi_load(filename.c_str(), &width, &height, &nrChannels, 0);
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if (data) {
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@@ -1 +1,10 @@
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#include <opengl-playground/vertex.hpp>
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Vertex operator+(Vertex const &a, Vertex const &b)
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{
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Vertex out = a;
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out.Position + b.Position;
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return out;
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}
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