#include #include #include #define WINDOW_WIDTH 800 #define WINDOW_HEIGHT 640 int main(int argc, char **argv) { (void)argc; (void)argv; MainWindow *window; window = new SdlMainWindow(WINDOW_WIDTH, WINDOW_HEIGHT); window->show(); window->activateGlContext(); /* Clear the image and set the background to a nice gray */ glViewport(0, 0, WINDOW_WIDTH, WINDOW_HEIGHT); glClearColor(0.1f, 0.1f, 0.1f, 0.f); glClear(GL_COLOR_BUFFER_BIT); window->swapBuffer(); SDL_Delay(5000); delete window; }