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opengl-playground/shaders
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Mario Hüttel b9a007dd51 Change normal matrix from 4x4 to 3x3
2020-03-26 23:03:49 +01:00
..
2d-passthrough-vertex.glsl
Add small example
2020-03-18 22:42:04 +01:00
2d-zoom-translate-vertex.glsl
Add small example
2020-03-18 22:42:04 +01:00
fixed-red-fragment.glsl
Add small example
2020-03-18 22:42:04 +01:00
mesh-fragment.glsl
Improve material loading and add coordinate system model
2020-03-26 22:57:08 +01:00
mesh-vertex.glsl
Change normal matrix from 4x4 to 3x3
2020-03-26 23:03:49 +01:00
textured-rectangle-fragment.glsl
Add perspective view
2020-03-23 17:26:32 +01:00
textured-rectangle-vertex.glsl
Add perspective view
2020-03-23 17:26:32 +01:00
triangle-gen-geometry.glsl
Add small example
2020-03-18 22:42:04 +01:00
triangle-gen-zoomed-geometry.glsl
Add small example
2020-03-18 22:42:04 +01:00
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