opengl-playground/shaders
Mario Hüttel b9a007dd51 Change normal matrix from 4x4 to 3x3 2020-03-26 23:03:49 +01:00
..
2d-passthrough-vertex.glsl Add small example 2020-03-18 22:42:04 +01:00
2d-zoom-translate-vertex.glsl Add small example 2020-03-18 22:42:04 +01:00
fixed-red-fragment.glsl Add small example 2020-03-18 22:42:04 +01:00
mesh-fragment.glsl Improve material loading and add coordinate system model 2020-03-26 22:57:08 +01:00
mesh-vertex.glsl Change normal matrix from 4x4 to 3x3 2020-03-26 23:03:49 +01:00
textured-rectangle-fragment.glsl Add perspective view 2020-03-23 17:26:32 +01:00
textured-rectangle-vertex.glsl Add perspective view 2020-03-23 17:26:32 +01:00
triangle-gen-geometry.glsl Add small example 2020-03-18 22:42:04 +01:00
triangle-gen-zoomed-geometry.glsl Add small example 2020-03-18 22:42:04 +01:00