49 lines
1.3 KiB
C++
49 lines
1.3 KiB
C++
#include <opengl-playground/globalcanvassettings.hpp>
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glm::mat4 GlobalCanvasSettings::m_proj = glm::mat4(1.0f);
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glm::mat4 GlobalCanvasSettings::m_view = glm::mat4(1.0f);
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glm::mat4 GlobalCanvasSettings::m_proj_view = glm::mat4(1.0f);
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glm::vec3 GlobalCanvasSettings::m_cam_pos = glm::vec3(0.0f);
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void GlobalCanvasSettings::setProjectionMatrix(const glm::mat4 &proj)
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{
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GlobalCanvasSettings::m_proj = proj;
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GlobalCanvasSettings::calculatePVMatrix();
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}
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void GlobalCanvasSettings::setViewMatrix(const glm::mat4 &view)
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{
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GlobalCanvasSettings::m_view = view;
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GlobalCanvasSettings::calculatePVMatrix();
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}
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const glm::mat4 &GlobalCanvasSettings::getViewMatrix()
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{
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return GlobalCanvasSettings::m_view;
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}
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const glm::mat4 &GlobalCanvasSettings::getProjectionMatrix()
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{
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return GlobalCanvasSettings::m_proj;
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}
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const glm::mat4 &GlobalCanvasSettings::getPVMatrix()
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{
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return GlobalCanvasSettings::m_proj_view;
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}
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const glm::vec3 &GlobalCanvasSettings::getCameraPosition()
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{
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return GlobalCanvasSettings::m_cam_pos;
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}
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void GlobalCanvasSettings::setCameraPosition(const glm::vec3 &cam_pos)
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{
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GlobalCanvasSettings::m_cam_pos = cam_pos;
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}
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void GlobalCanvasSettings::calculatePVMatrix()
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{
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GlobalCanvasSettings::m_proj_view = GlobalCanvasSettings::m_proj * GlobalCanvasSettings::m_view;
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}
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