14 lines
164 B
C++
14 lines
164 B
C++
#ifndef VERTEX_H
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#define VERTEX_H
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#include <glm/glm.hpp>
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struct Vertex
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{
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glm::vec3 Position;
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glm::vec3 Normal;
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glm::vec2 TextureCoords;
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};
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#endif // VERTEX_H
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