12 lines
338 B
GLSL
12 lines
338 B
GLSL
#version 330 core
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layout (location = 0) in vec2 inputVertex;
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uniform float zoom;
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uniform vec2 center_pos;
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void main()
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{
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vec4 translated = (vec4(inputVertex.x, inputVertex.y, 0.0, 1.0) - vec4(center_pos.x, center_pos.y, 0.0, 0.0));
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gl_Position = vec4(translated.x, translated.y, translated.z, translated.w) * vec4(zoom, zoom, 1, 1);
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}
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