opengl-playground/CMakeLists.txt

41 lines
2.0 KiB
CMake

project(opengl-playground)
#set(CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/cmake")
cmake_minimum_required(VERSION 2.8)
find_package(glm REQUIRED)
find_package(PkgConfig REQUIRED)
pkg_check_modules(EPOXY REQUIRED epoxy)
pkg_check_modules(SDL2 REQUIRED sdl2)
#find_package(OpenCL REQUIRED)
include_directories("${CMAKE_CURRENT_SOURCE_DIR}/include" "${CMAKE_CURRENT_SOURCE_DIR}/imgui-submodule/imgui/examples" "${CMAKE_CURRENT_SOURCE_DIR}/imgui-submodule/imgui" ${EPOXY_INCLUDE_DIRS} ${SDL2_INCLUDE_DIRS})
configure_file("shaders/2d-passthrough-vertex.glsl" "shaders/2d-passthrough-vertex.glsl" COPYONLY)
configure_file("shaders/fixed-red-fragment.glsl" "shaders/fixed-red-fragment.glsl" COPYONLY)
configure_file("shaders/triangle-gen-geometry.glsl" "shaders/triangle-gen-geometry.glsl" COPYONLY)
configure_file("shaders/triangle-gen-zoomed-geometry.glsl" "shaders/triangle-gen-zoomed-geometry.glsl" COPYONLY)
configure_file("shaders/textured-rectangle-vertex.glsl" "shaders/textured-rectangle-vertex.glsl" COPYONLY)
configure_file("shaders/textured-rectangle-fragment.glsl" "shaders/textured-rectangle-fragment.glsl" COPYONLY)
configure_file("shaders/2d-zoom-translate-vertex.glsl" "shaders/2d-zoom-translate-vertex.glsl" COPYONLY)
set(IMGUI_SOURCES "${CMAKE_CURRENT_SOURCE_DIR}/imgui-submodule/imgui/imgui.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/imgui-submodule/imgui/imgui_draw.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/imgui-submodule/imgui/imgui_demo.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/imgui-submodule/imgui/imgui_widgets.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/imgui-submodule/imgui/misc/cpp/imgui_stdlib.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/imgui-submodule/imgui/examples/imgui_impl_sdl.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/imgui-submodule/imgui/examples/imgui_impl_opengl3.cpp"
)
aux_source_directory("src" SOURCES)
add_compile_options(-Wall)
add_executable(${PROJECT_NAME} ${SOURCES} ${IMGUI_SOURCES})
target_link_libraries(${PROJECT_NAME} m pthread ${EPOXY_LIBRARIES} ${SDL2_LIBRARIES} glm)
install (TARGETS ${PROJECT_NAME} DESTINATION bin)