12 lines
223 B
GLSL
12 lines
223 B
GLSL
#version 330 core
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layout (location = 0) in vec2 inputVertex;
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uniform float zoom;
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uniform vec2 pos_offset;
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void main()
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{
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vec2 pos2d = (inputVertex - pos_offset) * zoom;
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gl_Position = vec4(pos2d.x , pos2d.y, 0.0, 1.0);
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}
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