reflow-oven-control-sw/stm-firmware/reflow-oven-controller.jdebug

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/*********************************************************************
* (c) SEGGER Microcontroller GmbH *
* The Embedded Experts *
* www.segger.com *
**********************************************************************
File :
Created : 26 Jan 2020 15:46
Ozone Version : V2.70
*/
/*********************************************************************
*
* OnProjectLoad
*
* Function description
* Project load routine. Required.
*
**********************************************************************
*/
void OnProjectLoad (void) {
//
// Dialog-generated settings
//
Project.AddPathSubstitute ("/home/mari/projects/arm/reflow-oven-controller", "$(ProjectDir)");
Project.AddPathSubstitute ("/home/mari/projects/arm/reflow-oven-controller", "$(ProjectDir)");
Project.SetDevice ("STM32F407VE");
Project.SetHostIF ("USB", "");
Project.SetTargetIF ("SWD");
Project.SetTIFSpeed ("4 MHz");
Project.AddSvdFile ("$(InstallDir)/Config/CPU/Cortex-M4F.svd");
Project.AddSvdFile ("/home/mari/Downloads/STM32F407.svd");
//
// User settings
//
File.Open ("$(ProjectDir)/reflow-controller.elf");
}
/*********************************************************************
*
* OnSnapshotLoad
*
* Function description
* Optional event handler, called upon loading a snapshot.
*
* Additional information
* This function is used to restore the target state in cases
* where values cannot simply be written to the target.
* Typical use: GPIO clock needs to be enabled, before
* GPIO is configured.
*
**********************************************************************
*/
//void OnSnapshotLoad (void) {
//}
/*********************************************************************
*
* OnSnapshotSave
*
* Function description
* Optional event handler, called upon saving a snapshot.
*
* Additional information
* This function is usually used to save values of the target
* state which can either not be trivially read,
* or need to be restored in a specific way or order.
* Typically use: Memory Mapped Registers,
* such as PLL and GPIO configuration.
*
**********************************************************************
*/
//void OnSnapshotSave (void) {
//}
/*********************************************************************
*
* TargetReset
*
* Function description
* Replaces the default target device reset routine. Optional.
*
* Notes
* This example demonstrates the usage when
* debugging a RAM program on a Cortex-M target device
*
**********************************************************************
*/
//void TargetReset (void) {
//
// unsigned int SP;
// unsigned int PC;
// unsigned int VectorTableAddr;
//
// Exec.Reset();
//
// VectorTableAddr = Elf.GetBaseAddr();
//
// if (VectorTableAddr != 0xFFFFFFFF) {
//
// Util.Log("Resetting Program.");
//
// SP = Target.ReadU32(VectorTableAddr);
// Target.SetReg("SP", SP);
//
// PC = Target.ReadU32(VectorTableAddr + 4);
// Target.SetReg("PC", PC);
// }
//}
/*********************************************************************
*
* BeforeTargetReset
*
* Function description
* Event handler routine. Optional.
*
**********************************************************************
*/
//void BeforeTargetReset (void) {
//}
/*********************************************************************
*
* AfterTargetReset
*
* Function description
* Event handler routine.
* - Sets the PC register to program reset value.
* - Sets the SP register to program reset value on Cortex-M.
*
**********************************************************************
*/
void AfterTargetReset (void) {
unsigned int SP;
unsigned int PC;
unsigned int VectorTableAddr;
VectorTableAddr = Elf.GetBaseAddr();
if (VectorTableAddr == 0xFFFFFFFF) {
Util.Log("Project file error: failed to get program base");
} else {
SP = Target.ReadU32(VectorTableAddr);
Target.SetReg("SP", SP);
PC = Target.ReadU32(VectorTableAddr + 4);
Target.SetReg("PC", PC);
}
}
/*********************************************************************
*
* DebugStart
*
* Function description
* Replaces the default debug session startup routine. Optional.
*
**********************************************************************
*/
//void DebugStart (void) {
//}
/*********************************************************************
*
* TargetConnect
*
* Function description
* Replaces the default target IF connection routine. Optional.
*
**********************************************************************
*/
//void TargetConnect (void) {
//}
/*********************************************************************
*
* BeforeTargetConnect
*
* Function description
* Event handler routine. Optional.
*
**********************************************************************
*/
//void BeforeTargetConnect (void) {
//}
/*********************************************************************
*
* AfterTargetConnect
*
* Function description
* Event handler routine. Optional.
*
**********************************************************************
*/
//void AfterTargetConnect (void) {
//}
/*********************************************************************
*
* TargetDownload
*
* Function description
* Replaces the default program download routine. Optional.
*
**********************************************************************
*/
//void TargetDownload (void) {
//}
/*********************************************************************
*
* BeforeTargetDownload
*
* Function description
* Event handler routine. Optional.
*
**********************************************************************
*/
//void BeforeTargetDownload (void) {
//}
/*********************************************************************
*
* AfterTargetDownload
*
* Function description
* Event handler routine.
* - Sets the PC register to program reset value.
* - Sets the SP register to program reset value on Cortex-M.
*
**********************************************************************
*/
void AfterTargetDownload (void) {
unsigned int SP;
unsigned int PC;
unsigned int VectorTableAddr;
VectorTableAddr = Elf.GetBaseAddr();
if (VectorTableAddr == 0xFFFFFFFF) {
Util.Log("Project file error: failed to get program base");
} else {
SP = Target.ReadU32(VectorTableAddr);
Target.SetReg("SP", SP);
PC = Target.ReadU32(VectorTableAddr + 4);
Target.SetReg("PC", PC);
}
}
/*********************************************************************
*
* BeforeTargetDisconnect
*
* Function description
* Event handler routine. Optional.
*
**********************************************************************
*/
//void BeforeTargetDisconnect (void) {
//}
/*********************************************************************
*
* AfterTargetDisconnect
*
* Function description
* Event handler routine. Optional.
*
**********************************************************************
*/
//void AfterTargetDisconnect (void) {
//}
/*********************************************************************
*
* AfterTargetHalt
*
* Function description
* Event handler routine. Optional.
*
**********************************************************************
*/
//void AfterTargetHalt (void) {
//}