Bugfix: button ready state not correctly detected when menu drops back
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		@@ -39,7 +39,8 @@ void menu_handle(struct lcd_menu *menu, int16_t rotary_encoder_delta, enum butto
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	tmp = menu->active_entry;
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	if (menu->active_entry_type == MENU_ENTRY_FIRST_ENTER && push_button != BUTTON_IDLE) {
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	if ((menu->active_entry_type == MENU_ENTRY_FIRST_ENTER || menu->active_entry_type == MENU_ENTRY_DROPBACK)
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			&& push_button != BUTTON_IDLE) {
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		menu->inputs.button_ready = false;
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	}
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