shimatta-opengl/include/shimatta-opengl-program.h

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2020-06-24 23:43:13 +02:00
/*
* This file is part of Shimatta OpenGL.
*
* Foobar is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation.
*
* Shimatta OpenGL is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with GtkGraphView. If not, see <https://www.gnu.org/licenses/>.
*/
#include <glib.h>
#include <glib-object.h>
G_BEGIN_DECLS
#define SHIMATTA_TYPE_OPENGL_PROGRAM (shimatta_opengl_program_get_type())
G_DECLARE_FINAL_TYPE(ShimattaOpenglProgram, shimatta_opengl_program, SHIMATTA, OPENGL_PROGRAM, GObject);
/**
* @brief generate a new shader program using the source code for the shaders
* @param vertex_shader Vertex shader source code
* @param geometry_shader Geometry shader source code
* @param fragment_shader Fragement shader source code
* @return New shader program
*/
ShimattaOpenglProgram *shimatta_opengl_program_new_from_data(const char *vertex_shader,
const char *geometry_shader,
const char *fragment_shader);
/**
* @brief shimatta_opengl_program_new_from_file
* @param vertex_shader Source file for the vertex shader
* @param geometry_shader Source file for the geometry shader
* @param fragment_shader source file for the fragment shader
* @return New shader program
* @note The files have tobe accessible when calling @ref shimatta_opengl_program_compile
*/
ShimattaOpenglProgram *shimatta_opengl_program_new_from_file(const char *vertex_shader,
const char *geometry_shader,
const char *fragment_shader);
/**
* @brief Compile the OpenGL Program
* @param program Shader Program
* @param error_text Error message from compilation. May be NULL.
* @param error_text_size Size in bytes of the error_text buffer. May be 0.
* @return 0 if successful. If Error error text will hold the error
*/
int shimatta_opengl_program_compile(ShimattaOpenglProgram *program, char *error_text, size_t error_text_size);
/**
* @brief Active shader program.
*
* The activation only works, if the program is compiled successfully
*
* @param program Shader program
* @return 0 if successful
*/
int shimatta_opengl_program_use(ShimattaOpenglProgram *program);
/**
* @brief Check if shader program is compiled
* @param program Shader program
* @return true if successfully built
*/
gboolean shimatta_opengl_program_is_compiled(ShimattaOpenglProgram *program);
G_END_DECLS