Add opengl shader program class
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/*
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* This file is part of Shimatta OpenGL.
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*
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* Foobar is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License version 2 as
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* published by the Free Software Foundation.
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*
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* Shimatta OpenGL is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with GtkGraphView. If not, see <https://www.gnu.org/licenses/>.
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*/
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#include <glib.h>
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#include <glib-object.h>
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G_BEGIN_DECLS
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#define SHIMATTA_TYPE_OPENGL_PROGRAM (shimatta_opengl_program_get_type())
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G_DECLARE_FINAL_TYPE(ShimattaOpenglProgram, shimatta_opengl_program, SHIMATTA, OPENGL_PROGRAM, GObject);
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/**
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* @brief generate a new shader program using the source code for the shaders
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* @param vertex_shader Vertex shader source code
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* @param geometry_shader Geometry shader source code
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* @param fragment_shader Fragement shader source code
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* @return New shader program
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*/
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ShimattaOpenglProgram *shimatta_opengl_program_new_from_data(const char *vertex_shader,
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const char *geometry_shader,
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const char *fragment_shader);
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/**
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* @brief shimatta_opengl_program_new_from_file
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* @param vertex_shader Source file for the vertex shader
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* @param geometry_shader Source file for the geometry shader
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* @param fragment_shader source file for the fragment shader
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* @return New shader program
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* @note The files have tobe accessible when calling @ref shimatta_opengl_program_compile
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*/
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ShimattaOpenglProgram *shimatta_opengl_program_new_from_file(const char *vertex_shader,
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const char *geometry_shader,
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const char *fragment_shader);
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/**
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* @brief Compile the OpenGL Program
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* @param program Shader Program
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* @param error_text Error message from compilation. May be NULL.
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* @param error_text_size Size in bytes of the error_text buffer. May be 0.
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* @return 0 if successful. If Error error text will hold the error
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*/
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int shimatta_opengl_program_compile(ShimattaOpenglProgram *program, char *error_text, size_t error_text_size);
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/**
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* @brief Active shader program.
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*
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* The activation only works, if the program is compiled successfully
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*
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* @param program Shader program
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* @return 0 if successful
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*/
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int shimatta_opengl_program_use(ShimattaOpenglProgram *program);
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/**
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* @brief Check if shader program is compiled
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* @param program Shader program
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* @return true if successfully built
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*/
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gboolean shimatta_opengl_program_is_compiled(ShimattaOpenglProgram *program);
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G_END_DECLS
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@ -0,0 +1,75 @@
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/*
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* This file is part of Shimatta OpenGL.
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*
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* Foobar is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License version 2 as
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* published by the Free Software Foundation.
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*
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* Shimatta OpenGL is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with GtkGraphView. If not, see <https://www.gnu.org/licenses/>.
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*/
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#include <shimatta-opengl-program.h>
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#include <epoxy/gl.h>
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struct _ShimattaOpenglProgram {
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GObject super;
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};
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typedef struct {
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GLint shader_id;
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gboolean compiled;
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char *fragment_file;
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char *vertex_file;
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char *geometry_file;
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char *fragment_src;
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char *vertex_src;
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char *geometry_src;
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} ShimattaOpenglProgramPrivate;
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G_DEFINE_TYPE_WITH_PRIVATE(ShimattaOpenglProgram, shimatta_opengl_program, G_TYPE_OBJECT);
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static void shimatta_opengl_program_class_init(ShimattaOpenglProgramClass *klass)
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{
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(void)klass;
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return;
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}
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static void shimatta_opengl_program_init(ShimattaOpenglProgram *self)
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{
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ShimattaOpenglProgramPrivate *priv;
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priv = shimatta_opengl_program_get_instance_private(self);
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priv->shader_id = 0;
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priv->vertex_src = NULL;
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priv->vertex_file = NULL;
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priv->fragment_src = NULL;
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priv->geometry_src = NULL;
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priv->fragment_file = NULL;
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priv->geometry_file = NULL;
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priv->compiled = false;
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}
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ShimattaOpenglProgram *shimatta_opengl_program_new_from_data(const char *vertex_shader, const char *geometry_shader,
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const char *fragment_shader)
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{
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ShimattaOpenglProgram *ret;
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ShimattaOpenglProgramPrivate *priv;
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ret = g_object_new(SHIMATTA_TYPE_OPENGL_PROGRAM, NULL);
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priv = shimatta_opengl_program_get_instance_private(ret);
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priv->fragment_src = g_strdup(fragment_shader);
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priv->geometry_src = g_strdup(geometry_shader);
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priv->vertex_src= g_strdup(vertex_shader);
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return ret;
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}
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