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			c2e8301243
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			97d11cf2b0
		
	
	| Author | SHA1 | Date | |
|---|---|---|---|
| 97d11cf2b0 | |||
| 8837de9e2a | 
							
								
								
									
										3
									
								
								.gitmodules
									
									
									
									
										vendored
									
									
										Normal file
									
								
							
							
						
						
									
										3
									
								
								.gitmodules
									
									
									
									
										vendored
									
									
										Normal file
									
								
							@@ -0,0 +1,3 @@
 | 
			
		||||
[submodule "cglm/cglm"]
 | 
			
		||||
	path = cglm/cglm
 | 
			
		||||
	url = https://github.com/recp/cglm.git
 | 
			
		||||
@@ -1,6 +1,8 @@
 | 
			
		||||
cmake_minimum_required(VERSION 3.5)
 | 
			
		||||
project(shimatta-opengl LANGUAGES C)
 | 
			
		||||
 | 
			
		||||
add_subdirectory(cglm)
 | 
			
		||||
 | 
			
		||||
find_package(PkgConfig REQUIRED)
 | 
			
		||||
pkg_search_module(GLIB REQUIRED glib-2.0)
 | 
			
		||||
pkg_check_modules(EPOXY REQUIRED epoxy)
 | 
			
		||||
@@ -11,7 +13,7 @@ aux_source_directory("src" SRC_DIR)
 | 
			
		||||
add_library(${PROJECT_NAME} SHARED ${SRC_DIR})
 | 
			
		||||
target_include_directories(${PROJECT_NAME} PUBLIC ${CMAKE_CURRENT_SOURCE_DIR}/include)
 | 
			
		||||
target_include_directories(${PROJECT_NAME} PRIVATE ${EPOXY_INCLUDE_DIRS})
 | 
			
		||||
target_link_libraries(${PROJECT_NAME} PUBLIC ${GLIB_LDFLAGS} ${EPOXY_LDFLAGS})
 | 
			
		||||
target_link_libraries(${PROJECT_NAME} PUBLIC ${GLIB_LDFLAGS} ${EPOXY_LDFLAGS} cglm)
 | 
			
		||||
target_link_directories(${PROJECT_NAME} PUBLIC ${GLIB_LINK_DIRS} ${EPOXY_LINK_DIRS})
 | 
			
		||||
target_include_directories(${PROJECT_NAME} PUBLIC ${GLIB_INCLUDE_DIRS})
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										13
									
								
								cglm/CMakeLists.txt
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										13
									
								
								cglm/CMakeLists.txt
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,13 @@
 | 
			
		||||
project(cglm)
 | 
			
		||||
cmake_minimum_required(VERSION 2.8)
 | 
			
		||||
 | 
			
		||||
include_directories(${GLIB_INCLUDE_DIRS} ${GTK3_INCLUDE_DIRS} ${CAIRO_INCLUDE_DIRS} ${OPENCL_INCLUDE_DIRS})
 | 
			
		||||
link_directories(${GLIB_LINK_DIRS} ${GTK3_LINK_DIRS} ${CAIRO_LINK_DIRS})
 | 
			
		||||
add_definitions(${GLIB2_CFLAGS_OTHER})
 | 
			
		||||
 | 
			
		||||
aux_source_directory("cglm/src" SOURCES)
 | 
			
		||||
add_library(${PROJECT_NAME} STATIC ${SOURCES})
 | 
			
		||||
add_compile_options(-Wall -std=gnu99 -O3 -Wstrict-aliasing=2 -fstrict-aliasing -pedantic)
 | 
			
		||||
target_include_directories(${PROJECT_NAME} PUBLIC "cglm/include")
 | 
			
		||||
 | 
			
		||||
target_link_libraries(${PROJECT_NAME} m)
 | 
			
		||||
							
								
								
									
										1
									
								
								cglm/cglm
									
									
									
									
									
										Submodule
									
								
							
							
								
								
								
								
								
							
						
						
									
										1
									
								
								cglm/cglm
									
									
									
									
									
										Submodule
									
								
							 Submodule cglm/cglm added at 79c44fdbfa
									
								
							@@ -1,7 +1,7 @@
 | 
			
		||||
/*
 | 
			
		||||
 * This file is part of Shimatta OpenGL.
 | 
			
		||||
 *
 | 
			
		||||
* Foobar is free software: you can redistribute it and/or modify
 | 
			
		||||
* Shimatta OpenGL is free software: you can redistribute it and/or modify
 | 
			
		||||
* it under the terms of the GNU General Public License version 2 as
 | 
			
		||||
* published by the Free Software Foundation.
 | 
			
		||||
*
 | 
			
		||||
@@ -16,6 +16,7 @@
 | 
			
		||||
 | 
			
		||||
#include <glib.h>
 | 
			
		||||
#include <glib-object.h>
 | 
			
		||||
#include <cglm/cglm.h>
 | 
			
		||||
 | 
			
		||||
G_BEGIN_DECLS
 | 
			
		||||
 | 
			
		||||
@@ -72,4 +73,36 @@ int shimatta_opengl_program_use(ShimattaOpenglProgram *program);
 | 
			
		||||
 */
 | 
			
		||||
gboolean shimatta_opengl_program_is_compiled(ShimattaOpenglProgram *program);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * @brief Get the location of a uniform of a given shader program
 | 
			
		||||
 * @param program Shader program
 | 
			
		||||
 * @param uniform_name Name of the uniform parameter
 | 
			
		||||
 * @return Location. -1 if error.
 | 
			
		||||
 */
 | 
			
		||||
int shimatta_opengl_program_get_uniform_location(ShimattaOpenglProgram *program, const char *uniform_name);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * @brief Get the location of an Attribute of a given shader program
 | 
			
		||||
 * @param program Shader program
 | 
			
		||||
 * @param attrib_name Name of the attribute
 | 
			
		||||
 * @return Location of attribute. -1 if error.
 | 
			
		||||
 */
 | 
			
		||||
int shimatta_opengl_program_get_attrib_location(ShimattaOpenglProgram *program, const char *attrib_name);
 | 
			
		||||
 | 
			
		||||
void shimatta_opengl_program_set_uniform_float(ShimattaOpenglProgram *program, const char *uniform, float value);
 | 
			
		||||
 | 
			
		||||
void shimatta_opengl_program_set_uniform_int(ShimattaOpenglProgram *program, const char *uniform, int value);
 | 
			
		||||
 | 
			
		||||
void shimatta_opengl_program_set_uniform_vec2(ShimattaOpenglProgram *program, const char *uniform, vec2 value);
 | 
			
		||||
 | 
			
		||||
void shimatta_opengl_program_set_uniform_vec3(ShimattaOpenglProgram *program, const char *uniform, vec3 value);
 | 
			
		||||
 | 
			
		||||
void shimatta_opengl_program_set_uniform_vec4(ShimattaOpenglProgram *program, const char *uniform, vec4 value);
 | 
			
		||||
 | 
			
		||||
void shimatta_opengl_program_set_uniform_mat2(ShimattaOpenglProgram *program, const char *uniform, mat2 value);
 | 
			
		||||
 | 
			
		||||
void shimatta_opengl_program_set_uniform_mat3(ShimattaOpenglProgram *program, const char *uniform, mat3 value);
 | 
			
		||||
 | 
			
		||||
void shimatta_opengl_program_set_uniform_mat4(ShimattaOpenglProgram *program, const char *uniform, mat4 value);
 | 
			
		||||
 | 
			
		||||
G_END_DECLS
 | 
			
		||||
 
 | 
			
		||||
@@ -1,7 +1,7 @@
 | 
			
		||||
/*
 | 
			
		||||
 * This file is part of Shimatta OpenGL.
 | 
			
		||||
 *
 | 
			
		||||
* Foobar is free software: you can redistribute it and/or modify
 | 
			
		||||
* Shimatta OpenGL is free software: you can redistribute it and/or modify
 | 
			
		||||
* it under the terms of the GNU General Public License version 2 as
 | 
			
		||||
* published by the Free Software Foundation.
 | 
			
		||||
*
 | 
			
		||||
@@ -16,6 +16,8 @@
 | 
			
		||||
 | 
			
		||||
#include <shimatta-opengl-program.h>
 | 
			
		||||
#include <epoxy/gl.h>
 | 
			
		||||
#include <stdio.h>
 | 
			
		||||
#include <stdlib.h>
 | 
			
		||||
 | 
			
		||||
struct _ShimattaOpenglProgram {
 | 
			
		||||
	GObject super;
 | 
			
		||||
@@ -149,12 +151,44 @@ gboolean shimatta_opengl_program_is_compiled(ShimattaOpenglProgram *program)
 | 
			
		||||
	return priv->compiled;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static char *load_shader_from_source_file(const char *src_file)
 | 
			
		||||
/**
 | 
			
		||||
 * @brief This function loads the entire content of a file into a zero-terminated string
 | 
			
		||||
 * @param src_file Path to the source file
 | 
			
		||||
 * @return Newly created buffer containing file content. NULL in case of an error.
 | 
			
		||||
 * @note The returend buffer has to be deleted by the caller using g_free()
 | 
			
		||||
 */
 | 
			
		||||
static gchar *load_shader_from_source_file(const char *src_file)
 | 
			
		||||
{
 | 
			
		||||
	FILE *fil;
 | 
			
		||||
	long int end_position;
 | 
			
		||||
	gchar *file_content;
 | 
			
		||||
 | 
			
		||||
	if (!src_file)
 | 
			
		||||
		return NULL;
 | 
			
		||||
 | 
			
		||||
	fil = fopen(src_file, "rb");
 | 
			
		||||
	if (!fil) {
 | 
			
		||||
		g_warning("Shader source file not found: %s", src_file);
 | 
			
		||||
		return NULL;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	/* Get length of file */
 | 
			
		||||
	fseek(fil, 0, SEEK_END);
 | 
			
		||||
	end_position = ftell(fil);
 | 
			
		||||
	fseek(fil, 0, SEEK_SET);
 | 
			
		||||
 | 
			
		||||
	/* Allocate memory for file content */
 | 
			
		||||
	file_content = (gchar *)g_malloc(end_position + 1);
 | 
			
		||||
	fread(file_content, 1, end_position, fil);
 | 
			
		||||
	fclose(fil);
 | 
			
		||||
 | 
			
		||||
	/* Append null terminator */
 | 
			
		||||
	file_content[end_position] = '\0';
 | 
			
		||||
 | 
			
		||||
	return file_content;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static int compile_shader(const char *src, char *error_text, size_t error_text_size, gboolean use_error,
 | 
			
		||||
static int compile_shader(const gchar *src, char *error_text, size_t error_text_size, gboolean use_error,
 | 
			
		||||
			     GLuint shader_type, GLuint *shader_id_out)
 | 
			
		||||
{
 | 
			
		||||
	GLuint shader_id;
 | 
			
		||||
@@ -186,7 +220,7 @@ int shimatta_opengl_program_compile(ShimattaOpenglProgram *program, char *error_
 | 
			
		||||
{
 | 
			
		||||
	gboolean use_error = FALSE;
 | 
			
		||||
	ShimattaOpenglProgramPrivate *priv;
 | 
			
		||||
	char *shader_source_code;
 | 
			
		||||
	gchar *shader_source_code;
 | 
			
		||||
	int ret_val = 0;
 | 
			
		||||
	int status;
 | 
			
		||||
	GLint success;
 | 
			
		||||
@@ -224,7 +258,7 @@ int shimatta_opengl_program_compile(ShimattaOpenglProgram *program, char *error_
 | 
			
		||||
		status = compile_shader(shader_source_code, error_text, error_text_size, use_error, GL_VERTEX_SHADER,
 | 
			
		||||
					&vertex_shader);
 | 
			
		||||
 | 
			
		||||
		free(shader_source_code);
 | 
			
		||||
		g_free(shader_source_code);
 | 
			
		||||
 | 
			
		||||
		if (status) {
 | 
			
		||||
			ret_val = -2;
 | 
			
		||||
@@ -251,7 +285,7 @@ int shimatta_opengl_program_compile(ShimattaOpenglProgram *program, char *error_
 | 
			
		||||
		status = compile_shader(shader_source_code, error_text, error_text_size, use_error, GL_FRAGMENT_SHADER,
 | 
			
		||||
					&fragment_shader);
 | 
			
		||||
 | 
			
		||||
		free(shader_source_code);
 | 
			
		||||
		g_free(shader_source_code);
 | 
			
		||||
 | 
			
		||||
		if (status) {
 | 
			
		||||
			ret_val = -2;
 | 
			
		||||
@@ -278,7 +312,7 @@ int shimatta_opengl_program_compile(ShimattaOpenglProgram *program, char *error_
 | 
			
		||||
		status = compile_shader(shader_source_code, error_text, error_text_size, use_error, GL_GEOMETRY_SHADER,
 | 
			
		||||
					&geometry_shader);
 | 
			
		||||
 | 
			
		||||
		free(shader_source_code);
 | 
			
		||||
		g_free(shader_source_code);
 | 
			
		||||
 | 
			
		||||
		if (status) {
 | 
			
		||||
			ret_val = -2;
 | 
			
		||||
@@ -309,3 +343,139 @@ return_value:
 | 
			
		||||
 | 
			
		||||
	return ret_val;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
int shimatta_opengl_program_get_uniform_location(ShimattaOpenglProgram *program, const char *uniform_name)
 | 
			
		||||
{
 | 
			
		||||
	int ret;
 | 
			
		||||
	ShimattaOpenglProgramPrivate *priv;
 | 
			
		||||
 | 
			
		||||
	g_return_val_if_fail(SHIMATTA_IS_OPENGL_PROGRAM(program), -1001);
 | 
			
		||||
	if (!uniform_name)
 | 
			
		||||
		return -1002;
 | 
			
		||||
 | 
			
		||||
	if (!shimatta_opengl_program_is_compiled(program)) {
 | 
			
		||||
		g_warning("Trying to get Uniform location of %s for not loaded shader program", uniform_name);
 | 
			
		||||
		return -1;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	priv = shimatta_opengl_program_get_instance_private(program);
 | 
			
		||||
	ret = glGetUniformLocation(priv->shader_id, (const GLchar *)uniform_name);
 | 
			
		||||
 | 
			
		||||
	return ret;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
int shimatta_opengl_program_get_attrib_location(ShimattaOpenglProgram *program, const char *attrib_name)
 | 
			
		||||
{
 | 
			
		||||
	int ret;
 | 
			
		||||
	ShimattaOpenglProgramPrivate *priv;
 | 
			
		||||
 | 
			
		||||
	g_return_val_if_fail(SHIMATTA_IS_OPENGL_PROGRAM(program), -1001);
 | 
			
		||||
	if (!attrib_name)
 | 
			
		||||
		return -1002;
 | 
			
		||||
 | 
			
		||||
	if (!shimatta_opengl_program_is_compiled(program)) {
 | 
			
		||||
		g_warning("Trying to get Attribute location of %s for not loaded shader program", attrib_name);
 | 
			
		||||
		return -1;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	priv = shimatta_opengl_program_get_instance_private(program);
 | 
			
		||||
	ret = glGetAttribLocation(priv->shader_id, (const GLchar *)attrib_name);
 | 
			
		||||
 | 
			
		||||
	return ret;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void shimatta_opengl_program_set_uniform_float(ShimattaOpenglProgram *program, const char *uniform, float value)
 | 
			
		||||
{
 | 
			
		||||
	int loc;
 | 
			
		||||
 | 
			
		||||
	g_return_if_fail(SHIMATTA_IS_OPENGL_PROGRAM(program));
 | 
			
		||||
	g_return_if_fail(uniform != NULL);
 | 
			
		||||
 | 
			
		||||
	loc = shimatta_opengl_program_get_uniform_location(program, uniform);
 | 
			
		||||
	if (loc >= 0)
 | 
			
		||||
		glUniform1f(loc, value);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void shimatta_opengl_program_set_uniform_int(ShimattaOpenglProgram *program, const char *uniform, int value)
 | 
			
		||||
{
 | 
			
		||||
	int loc;
 | 
			
		||||
 | 
			
		||||
	g_return_if_fail(SHIMATTA_IS_OPENGL_PROGRAM(program));
 | 
			
		||||
	g_return_if_fail(uniform != NULL);
 | 
			
		||||
 | 
			
		||||
	loc = shimatta_opengl_program_get_uniform_location(program, uniform);
 | 
			
		||||
	if (loc >= 0)
 | 
			
		||||
		glUniform1i(loc, value);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void shimatta_opengl_program_set_uniform_vec2(ShimattaOpenglProgram *program, const char *uniform, vec2 value)
 | 
			
		||||
{
 | 
			
		||||
	int loc;
 | 
			
		||||
 | 
			
		||||
	g_return_if_fail(SHIMATTA_IS_OPENGL_PROGRAM(program));
 | 
			
		||||
	g_return_if_fail(uniform != NULL);
 | 
			
		||||
 | 
			
		||||
	loc = shimatta_opengl_program_get_uniform_location(program, uniform);
 | 
			
		||||
	if (loc >= 0)
 | 
			
		||||
		glUniform2fv(loc, 1, value);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void shimatta_opengl_program_set_uniform_vec3(ShimattaOpenglProgram *program, const char *uniform, vec3 value)
 | 
			
		||||
{
 | 
			
		||||
	int loc;
 | 
			
		||||
 | 
			
		||||
	g_return_if_fail(SHIMATTA_IS_OPENGL_PROGRAM(program));
 | 
			
		||||
	g_return_if_fail(uniform != NULL);
 | 
			
		||||
 | 
			
		||||
	loc = shimatta_opengl_program_get_uniform_location(program, uniform);
 | 
			
		||||
	if (loc >= 0)
 | 
			
		||||
		glUniform3fv(loc, 1, value);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void shimatta_opengl_program_set_uniform_vec4(ShimattaOpenglProgram *program, const char *uniform, vec4 value)
 | 
			
		||||
{
 | 
			
		||||
	int loc;
 | 
			
		||||
 | 
			
		||||
	g_return_if_fail(SHIMATTA_IS_OPENGL_PROGRAM(program));
 | 
			
		||||
	g_return_if_fail(uniform != NULL);
 | 
			
		||||
 | 
			
		||||
	loc = shimatta_opengl_program_get_uniform_location(program, uniform);
 | 
			
		||||
	if (loc >= 0)
 | 
			
		||||
		glUniform4fv(loc, 1, value);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void shimatta_opengl_program_set_uniform_mat2(ShimattaOpenglProgram *program, const char *uniform, mat2 value)
 | 
			
		||||
{
 | 
			
		||||
	int loc;
 | 
			
		||||
 | 
			
		||||
	g_return_if_fail(SHIMATTA_IS_OPENGL_PROGRAM(program));
 | 
			
		||||
	g_return_if_fail(uniform != NULL);
 | 
			
		||||
 | 
			
		||||
	loc = shimatta_opengl_program_get_uniform_location(program, uniform);
 | 
			
		||||
	if (loc >= 0)
 | 
			
		||||
		glUniformMatrix2fv(loc, 1, GL_FALSE, &value[0][0]);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void shimatta_opengl_program_set_uniform_mat3(ShimattaOpenglProgram *program, const char *uniform, mat3 value)
 | 
			
		||||
{
 | 
			
		||||
	int loc;
 | 
			
		||||
 | 
			
		||||
	g_return_if_fail(SHIMATTA_IS_OPENGL_PROGRAM(program));
 | 
			
		||||
	g_return_if_fail(uniform != NULL);
 | 
			
		||||
 | 
			
		||||
	loc = shimatta_opengl_program_get_uniform_location(program, uniform);
 | 
			
		||||
	if (loc >= 0)
 | 
			
		||||
		glUniformMatrix3fv(loc, 1, GL_FALSE, &value[0][0]);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void shimatta_opengl_program_set_uniform_mat4(ShimattaOpenglProgram *program, const char *uniform, mat4 value)
 | 
			
		||||
{
 | 
			
		||||
	int loc;
 | 
			
		||||
 | 
			
		||||
	g_return_if_fail(SHIMATTA_IS_OPENGL_PROGRAM(program));
 | 
			
		||||
	g_return_if_fail(uniform != NULL);
 | 
			
		||||
 | 
			
		||||
	loc = shimatta_opengl_program_get_uniform_location(program, uniform);
 | 
			
		||||
	if (loc >= 0)
 | 
			
		||||
		glUniformMatrix4fv(loc, 1, GL_FALSE, &value[0][0]);
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user