Compare commits
2 Commits
c2e8301243
...
97d11cf2b0
Author | SHA1 | Date | |
---|---|---|---|
97d11cf2b0 | |||
8837de9e2a |
3
.gitmodules
vendored
Normal file
3
.gitmodules
vendored
Normal file
@@ -0,0 +1,3 @@
|
|||||||
|
[submodule "cglm/cglm"]
|
||||||
|
path = cglm/cglm
|
||||||
|
url = https://github.com/recp/cglm.git
|
@@ -1,6 +1,8 @@
|
|||||||
cmake_minimum_required(VERSION 3.5)
|
cmake_minimum_required(VERSION 3.5)
|
||||||
project(shimatta-opengl LANGUAGES C)
|
project(shimatta-opengl LANGUAGES C)
|
||||||
|
|
||||||
|
add_subdirectory(cglm)
|
||||||
|
|
||||||
find_package(PkgConfig REQUIRED)
|
find_package(PkgConfig REQUIRED)
|
||||||
pkg_search_module(GLIB REQUIRED glib-2.0)
|
pkg_search_module(GLIB REQUIRED glib-2.0)
|
||||||
pkg_check_modules(EPOXY REQUIRED epoxy)
|
pkg_check_modules(EPOXY REQUIRED epoxy)
|
||||||
@@ -11,7 +13,7 @@ aux_source_directory("src" SRC_DIR)
|
|||||||
add_library(${PROJECT_NAME} SHARED ${SRC_DIR})
|
add_library(${PROJECT_NAME} SHARED ${SRC_DIR})
|
||||||
target_include_directories(${PROJECT_NAME} PUBLIC ${CMAKE_CURRENT_SOURCE_DIR}/include)
|
target_include_directories(${PROJECT_NAME} PUBLIC ${CMAKE_CURRENT_SOURCE_DIR}/include)
|
||||||
target_include_directories(${PROJECT_NAME} PRIVATE ${EPOXY_INCLUDE_DIRS})
|
target_include_directories(${PROJECT_NAME} PRIVATE ${EPOXY_INCLUDE_DIRS})
|
||||||
target_link_libraries(${PROJECT_NAME} PUBLIC ${GLIB_LDFLAGS} ${EPOXY_LDFLAGS})
|
target_link_libraries(${PROJECT_NAME} PUBLIC ${GLIB_LDFLAGS} ${EPOXY_LDFLAGS} cglm)
|
||||||
target_link_directories(${PROJECT_NAME} PUBLIC ${GLIB_LINK_DIRS} ${EPOXY_LINK_DIRS})
|
target_link_directories(${PROJECT_NAME} PUBLIC ${GLIB_LINK_DIRS} ${EPOXY_LINK_DIRS})
|
||||||
target_include_directories(${PROJECT_NAME} PUBLIC ${GLIB_INCLUDE_DIRS})
|
target_include_directories(${PROJECT_NAME} PUBLIC ${GLIB_INCLUDE_DIRS})
|
||||||
|
|
||||||
|
13
cglm/CMakeLists.txt
Normal file
13
cglm/CMakeLists.txt
Normal file
@@ -0,0 +1,13 @@
|
|||||||
|
project(cglm)
|
||||||
|
cmake_minimum_required(VERSION 2.8)
|
||||||
|
|
||||||
|
include_directories(${GLIB_INCLUDE_DIRS} ${GTK3_INCLUDE_DIRS} ${CAIRO_INCLUDE_DIRS} ${OPENCL_INCLUDE_DIRS})
|
||||||
|
link_directories(${GLIB_LINK_DIRS} ${GTK3_LINK_DIRS} ${CAIRO_LINK_DIRS})
|
||||||
|
add_definitions(${GLIB2_CFLAGS_OTHER})
|
||||||
|
|
||||||
|
aux_source_directory("cglm/src" SOURCES)
|
||||||
|
add_library(${PROJECT_NAME} STATIC ${SOURCES})
|
||||||
|
add_compile_options(-Wall -std=gnu99 -O3 -Wstrict-aliasing=2 -fstrict-aliasing -pedantic)
|
||||||
|
target_include_directories(${PROJECT_NAME} PUBLIC "cglm/include")
|
||||||
|
|
||||||
|
target_link_libraries(${PROJECT_NAME} m)
|
1
cglm/cglm
Submodule
1
cglm/cglm
Submodule
Submodule cglm/cglm added at 79c44fdbfa
@@ -1,7 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
* This file is part of Shimatta OpenGL.
|
* This file is part of Shimatta OpenGL.
|
||||||
*
|
*
|
||||||
* Foobar is free software: you can redistribute it and/or modify
|
* Shimatta OpenGL is free software: you can redistribute it and/or modify
|
||||||
* it under the terms of the GNU General Public License version 2 as
|
* it under the terms of the GNU General Public License version 2 as
|
||||||
* published by the Free Software Foundation.
|
* published by the Free Software Foundation.
|
||||||
*
|
*
|
||||||
@@ -16,6 +16,7 @@
|
|||||||
|
|
||||||
#include <glib.h>
|
#include <glib.h>
|
||||||
#include <glib-object.h>
|
#include <glib-object.h>
|
||||||
|
#include <cglm/cglm.h>
|
||||||
|
|
||||||
G_BEGIN_DECLS
|
G_BEGIN_DECLS
|
||||||
|
|
||||||
@@ -72,4 +73,36 @@ int shimatta_opengl_program_use(ShimattaOpenglProgram *program);
|
|||||||
*/
|
*/
|
||||||
gboolean shimatta_opengl_program_is_compiled(ShimattaOpenglProgram *program);
|
gboolean shimatta_opengl_program_is_compiled(ShimattaOpenglProgram *program);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief Get the location of a uniform of a given shader program
|
||||||
|
* @param program Shader program
|
||||||
|
* @param uniform_name Name of the uniform parameter
|
||||||
|
* @return Location. -1 if error.
|
||||||
|
*/
|
||||||
|
int shimatta_opengl_program_get_uniform_location(ShimattaOpenglProgram *program, const char *uniform_name);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief Get the location of an Attribute of a given shader program
|
||||||
|
* @param program Shader program
|
||||||
|
* @param attrib_name Name of the attribute
|
||||||
|
* @return Location of attribute. -1 if error.
|
||||||
|
*/
|
||||||
|
int shimatta_opengl_program_get_attrib_location(ShimattaOpenglProgram *program, const char *attrib_name);
|
||||||
|
|
||||||
|
void shimatta_opengl_program_set_uniform_float(ShimattaOpenglProgram *program, const char *uniform, float value);
|
||||||
|
|
||||||
|
void shimatta_opengl_program_set_uniform_int(ShimattaOpenglProgram *program, const char *uniform, int value);
|
||||||
|
|
||||||
|
void shimatta_opengl_program_set_uniform_vec2(ShimattaOpenglProgram *program, const char *uniform, vec2 value);
|
||||||
|
|
||||||
|
void shimatta_opengl_program_set_uniform_vec3(ShimattaOpenglProgram *program, const char *uniform, vec3 value);
|
||||||
|
|
||||||
|
void shimatta_opengl_program_set_uniform_vec4(ShimattaOpenglProgram *program, const char *uniform, vec4 value);
|
||||||
|
|
||||||
|
void shimatta_opengl_program_set_uniform_mat2(ShimattaOpenglProgram *program, const char *uniform, mat2 value);
|
||||||
|
|
||||||
|
void shimatta_opengl_program_set_uniform_mat3(ShimattaOpenglProgram *program, const char *uniform, mat3 value);
|
||||||
|
|
||||||
|
void shimatta_opengl_program_set_uniform_mat4(ShimattaOpenglProgram *program, const char *uniform, mat4 value);
|
||||||
|
|
||||||
G_END_DECLS
|
G_END_DECLS
|
||||||
|
@@ -1,7 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
* This file is part of Shimatta OpenGL.
|
* This file is part of Shimatta OpenGL.
|
||||||
*
|
*
|
||||||
* Foobar is free software: you can redistribute it and/or modify
|
* Shimatta OpenGL is free software: you can redistribute it and/or modify
|
||||||
* it under the terms of the GNU General Public License version 2 as
|
* it under the terms of the GNU General Public License version 2 as
|
||||||
* published by the Free Software Foundation.
|
* published by the Free Software Foundation.
|
||||||
*
|
*
|
||||||
@@ -16,6 +16,8 @@
|
|||||||
|
|
||||||
#include <shimatta-opengl-program.h>
|
#include <shimatta-opengl-program.h>
|
||||||
#include <epoxy/gl.h>
|
#include <epoxy/gl.h>
|
||||||
|
#include <stdio.h>
|
||||||
|
#include <stdlib.h>
|
||||||
|
|
||||||
struct _ShimattaOpenglProgram {
|
struct _ShimattaOpenglProgram {
|
||||||
GObject super;
|
GObject super;
|
||||||
@@ -149,12 +151,44 @@ gboolean shimatta_opengl_program_is_compiled(ShimattaOpenglProgram *program)
|
|||||||
return priv->compiled;
|
return priv->compiled;
|
||||||
}
|
}
|
||||||
|
|
||||||
static char *load_shader_from_source_file(const char *src_file)
|
/**
|
||||||
|
* @brief This function loads the entire content of a file into a zero-terminated string
|
||||||
|
* @param src_file Path to the source file
|
||||||
|
* @return Newly created buffer containing file content. NULL in case of an error.
|
||||||
|
* @note The returend buffer has to be deleted by the caller using g_free()
|
||||||
|
*/
|
||||||
|
static gchar *load_shader_from_source_file(const char *src_file)
|
||||||
{
|
{
|
||||||
|
FILE *fil;
|
||||||
|
long int end_position;
|
||||||
|
gchar *file_content;
|
||||||
|
|
||||||
|
if (!src_file)
|
||||||
|
return NULL;
|
||||||
|
|
||||||
|
fil = fopen(src_file, "rb");
|
||||||
|
if (!fil) {
|
||||||
|
g_warning("Shader source file not found: %s", src_file);
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Get length of file */
|
||||||
|
fseek(fil, 0, SEEK_END);
|
||||||
|
end_position = ftell(fil);
|
||||||
|
fseek(fil, 0, SEEK_SET);
|
||||||
|
|
||||||
|
/* Allocate memory for file content */
|
||||||
|
file_content = (gchar *)g_malloc(end_position + 1);
|
||||||
|
fread(file_content, 1, end_position, fil);
|
||||||
|
fclose(fil);
|
||||||
|
|
||||||
|
/* Append null terminator */
|
||||||
|
file_content[end_position] = '\0';
|
||||||
|
|
||||||
|
return file_content;
|
||||||
}
|
}
|
||||||
|
|
||||||
static int compile_shader(const char *src, char *error_text, size_t error_text_size, gboolean use_error,
|
static int compile_shader(const gchar *src, char *error_text, size_t error_text_size, gboolean use_error,
|
||||||
GLuint shader_type, GLuint *shader_id_out)
|
GLuint shader_type, GLuint *shader_id_out)
|
||||||
{
|
{
|
||||||
GLuint shader_id;
|
GLuint shader_id;
|
||||||
@@ -186,7 +220,7 @@ int shimatta_opengl_program_compile(ShimattaOpenglProgram *program, char *error_
|
|||||||
{
|
{
|
||||||
gboolean use_error = FALSE;
|
gboolean use_error = FALSE;
|
||||||
ShimattaOpenglProgramPrivate *priv;
|
ShimattaOpenglProgramPrivate *priv;
|
||||||
char *shader_source_code;
|
gchar *shader_source_code;
|
||||||
int ret_val = 0;
|
int ret_val = 0;
|
||||||
int status;
|
int status;
|
||||||
GLint success;
|
GLint success;
|
||||||
@@ -224,7 +258,7 @@ int shimatta_opengl_program_compile(ShimattaOpenglProgram *program, char *error_
|
|||||||
status = compile_shader(shader_source_code, error_text, error_text_size, use_error, GL_VERTEX_SHADER,
|
status = compile_shader(shader_source_code, error_text, error_text_size, use_error, GL_VERTEX_SHADER,
|
||||||
&vertex_shader);
|
&vertex_shader);
|
||||||
|
|
||||||
free(shader_source_code);
|
g_free(shader_source_code);
|
||||||
|
|
||||||
if (status) {
|
if (status) {
|
||||||
ret_val = -2;
|
ret_val = -2;
|
||||||
@@ -251,7 +285,7 @@ int shimatta_opengl_program_compile(ShimattaOpenglProgram *program, char *error_
|
|||||||
status = compile_shader(shader_source_code, error_text, error_text_size, use_error, GL_FRAGMENT_SHADER,
|
status = compile_shader(shader_source_code, error_text, error_text_size, use_error, GL_FRAGMENT_SHADER,
|
||||||
&fragment_shader);
|
&fragment_shader);
|
||||||
|
|
||||||
free(shader_source_code);
|
g_free(shader_source_code);
|
||||||
|
|
||||||
if (status) {
|
if (status) {
|
||||||
ret_val = -2;
|
ret_val = -2;
|
||||||
@@ -278,7 +312,7 @@ int shimatta_opengl_program_compile(ShimattaOpenglProgram *program, char *error_
|
|||||||
status = compile_shader(shader_source_code, error_text, error_text_size, use_error, GL_GEOMETRY_SHADER,
|
status = compile_shader(shader_source_code, error_text, error_text_size, use_error, GL_GEOMETRY_SHADER,
|
||||||
&geometry_shader);
|
&geometry_shader);
|
||||||
|
|
||||||
free(shader_source_code);
|
g_free(shader_source_code);
|
||||||
|
|
||||||
if (status) {
|
if (status) {
|
||||||
ret_val = -2;
|
ret_val = -2;
|
||||||
@@ -309,3 +343,139 @@ return_value:
|
|||||||
|
|
||||||
return ret_val;
|
return ret_val;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
int shimatta_opengl_program_get_uniform_location(ShimattaOpenglProgram *program, const char *uniform_name)
|
||||||
|
{
|
||||||
|
int ret;
|
||||||
|
ShimattaOpenglProgramPrivate *priv;
|
||||||
|
|
||||||
|
g_return_val_if_fail(SHIMATTA_IS_OPENGL_PROGRAM(program), -1001);
|
||||||
|
if (!uniform_name)
|
||||||
|
return -1002;
|
||||||
|
|
||||||
|
if (!shimatta_opengl_program_is_compiled(program)) {
|
||||||
|
g_warning("Trying to get Uniform location of %s for not loaded shader program", uniform_name);
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
priv = shimatta_opengl_program_get_instance_private(program);
|
||||||
|
ret = glGetUniformLocation(priv->shader_id, (const GLchar *)uniform_name);
|
||||||
|
|
||||||
|
return ret;
|
||||||
|
}
|
||||||
|
|
||||||
|
int shimatta_opengl_program_get_attrib_location(ShimattaOpenglProgram *program, const char *attrib_name)
|
||||||
|
{
|
||||||
|
int ret;
|
||||||
|
ShimattaOpenglProgramPrivate *priv;
|
||||||
|
|
||||||
|
g_return_val_if_fail(SHIMATTA_IS_OPENGL_PROGRAM(program), -1001);
|
||||||
|
if (!attrib_name)
|
||||||
|
return -1002;
|
||||||
|
|
||||||
|
if (!shimatta_opengl_program_is_compiled(program)) {
|
||||||
|
g_warning("Trying to get Attribute location of %s for not loaded shader program", attrib_name);
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
priv = shimatta_opengl_program_get_instance_private(program);
|
||||||
|
ret = glGetAttribLocation(priv->shader_id, (const GLchar *)attrib_name);
|
||||||
|
|
||||||
|
return ret;
|
||||||
|
}
|
||||||
|
|
||||||
|
void shimatta_opengl_program_set_uniform_float(ShimattaOpenglProgram *program, const char *uniform, float value)
|
||||||
|
{
|
||||||
|
int loc;
|
||||||
|
|
||||||
|
g_return_if_fail(SHIMATTA_IS_OPENGL_PROGRAM(program));
|
||||||
|
g_return_if_fail(uniform != NULL);
|
||||||
|
|
||||||
|
loc = shimatta_opengl_program_get_uniform_location(program, uniform);
|
||||||
|
if (loc >= 0)
|
||||||
|
glUniform1f(loc, value);
|
||||||
|
}
|
||||||
|
|
||||||
|
void shimatta_opengl_program_set_uniform_int(ShimattaOpenglProgram *program, const char *uniform, int value)
|
||||||
|
{
|
||||||
|
int loc;
|
||||||
|
|
||||||
|
g_return_if_fail(SHIMATTA_IS_OPENGL_PROGRAM(program));
|
||||||
|
g_return_if_fail(uniform != NULL);
|
||||||
|
|
||||||
|
loc = shimatta_opengl_program_get_uniform_location(program, uniform);
|
||||||
|
if (loc >= 0)
|
||||||
|
glUniform1i(loc, value);
|
||||||
|
}
|
||||||
|
|
||||||
|
void shimatta_opengl_program_set_uniform_vec2(ShimattaOpenglProgram *program, const char *uniform, vec2 value)
|
||||||
|
{
|
||||||
|
int loc;
|
||||||
|
|
||||||
|
g_return_if_fail(SHIMATTA_IS_OPENGL_PROGRAM(program));
|
||||||
|
g_return_if_fail(uniform != NULL);
|
||||||
|
|
||||||
|
loc = shimatta_opengl_program_get_uniform_location(program, uniform);
|
||||||
|
if (loc >= 0)
|
||||||
|
glUniform2fv(loc, 1, value);
|
||||||
|
}
|
||||||
|
|
||||||
|
void shimatta_opengl_program_set_uniform_vec3(ShimattaOpenglProgram *program, const char *uniform, vec3 value)
|
||||||
|
{
|
||||||
|
int loc;
|
||||||
|
|
||||||
|
g_return_if_fail(SHIMATTA_IS_OPENGL_PROGRAM(program));
|
||||||
|
g_return_if_fail(uniform != NULL);
|
||||||
|
|
||||||
|
loc = shimatta_opengl_program_get_uniform_location(program, uniform);
|
||||||
|
if (loc >= 0)
|
||||||
|
glUniform3fv(loc, 1, value);
|
||||||
|
}
|
||||||
|
|
||||||
|
void shimatta_opengl_program_set_uniform_vec4(ShimattaOpenglProgram *program, const char *uniform, vec4 value)
|
||||||
|
{
|
||||||
|
int loc;
|
||||||
|
|
||||||
|
g_return_if_fail(SHIMATTA_IS_OPENGL_PROGRAM(program));
|
||||||
|
g_return_if_fail(uniform != NULL);
|
||||||
|
|
||||||
|
loc = shimatta_opengl_program_get_uniform_location(program, uniform);
|
||||||
|
if (loc >= 0)
|
||||||
|
glUniform4fv(loc, 1, value);
|
||||||
|
}
|
||||||
|
|
||||||
|
void shimatta_opengl_program_set_uniform_mat2(ShimattaOpenglProgram *program, const char *uniform, mat2 value)
|
||||||
|
{
|
||||||
|
int loc;
|
||||||
|
|
||||||
|
g_return_if_fail(SHIMATTA_IS_OPENGL_PROGRAM(program));
|
||||||
|
g_return_if_fail(uniform != NULL);
|
||||||
|
|
||||||
|
loc = shimatta_opengl_program_get_uniform_location(program, uniform);
|
||||||
|
if (loc >= 0)
|
||||||
|
glUniformMatrix2fv(loc, 1, GL_FALSE, &value[0][0]);
|
||||||
|
}
|
||||||
|
|
||||||
|
void shimatta_opengl_program_set_uniform_mat3(ShimattaOpenglProgram *program, const char *uniform, mat3 value)
|
||||||
|
{
|
||||||
|
int loc;
|
||||||
|
|
||||||
|
g_return_if_fail(SHIMATTA_IS_OPENGL_PROGRAM(program));
|
||||||
|
g_return_if_fail(uniform != NULL);
|
||||||
|
|
||||||
|
loc = shimatta_opengl_program_get_uniform_location(program, uniform);
|
||||||
|
if (loc >= 0)
|
||||||
|
glUniformMatrix3fv(loc, 1, GL_FALSE, &value[0][0]);
|
||||||
|
}
|
||||||
|
|
||||||
|
void shimatta_opengl_program_set_uniform_mat4(ShimattaOpenglProgram *program, const char *uniform, mat4 value)
|
||||||
|
{
|
||||||
|
int loc;
|
||||||
|
|
||||||
|
g_return_if_fail(SHIMATTA_IS_OPENGL_PROGRAM(program));
|
||||||
|
g_return_if_fail(uniform != NULL);
|
||||||
|
|
||||||
|
loc = shimatta_opengl_program_get_uniform_location(program, uniform);
|
||||||
|
if (loc >= 0)
|
||||||
|
glUniformMatrix4fv(loc, 1, GL_FALSE, &value[0][0]);
|
||||||
|
}
|
||||||
|
Reference in New Issue
Block a user