/* * This file is part of Shimatta OpenGL. * * Shimatta OpenGL is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License version 2 as * published by the Free Software Foundation. * * Shimatta OpenGL is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with GtkGraphView. If not, see . */ #ifndef _SHIMATTA_OPENGL_PROGRAM_H_ #define _SHIMATTA_OPENGL_PROGRAM_H_ #include #include #include G_BEGIN_DECLS #define SHIMATTA_TYPE_OPENGL_PROGRAM (shimatta_opengl_program_get_type()) G_DECLARE_FINAL_TYPE(ShimattaOpenglProgram, shimatta_opengl_program, SHIMATTA, OPENGL_PROGRAM, GObject); /** * @brief generate a new shader program using the source code for the shaders * @param vertex_shader Vertex shader source code * @param geometry_shader Geometry shader source code * @param fragment_shader Fragement shader source code * @return New shader program */ ShimattaOpenglProgram *shimatta_opengl_program_new_from_data(const char *vertex_shader, const char *geometry_shader, const char *fragment_shader); /** * @brief shimatta_opengl_program_new_from_file * @param vertex_shader Source file for the vertex shader * @param geometry_shader Source file for the geometry shader * @param fragment_shader source file for the fragment shader * @return New shader program * @note The files have tobe accessible when calling @ref shimatta_opengl_program_compile */ ShimattaOpenglProgram *shimatta_opengl_program_new_from_file(const char *vertex_shader, const char *geometry_shader, const char *fragment_shader); /** * @brief Compile the OpenGL Program * @param program Shader Program * @param error_text Error message from compilation. May be NULL. * @param error_text_size Size in bytes of the error_text buffer. May be 0. * @return 0 if successful. If Error error text will hold the error. 1 is returned if program is already compiled */ int shimatta_opengl_program_compile(ShimattaOpenglProgram *program, char *error_text, size_t error_text_size); /** * @brief Active shader program. * * The activation only works, if the program is compiled successfully * * @param program Shader program * @return 0 if successful */ int shimatta_opengl_program_use(ShimattaOpenglProgram *program); /** * @brief Check if shader program is compiled * @param program Shader program * @return true if successfully built */ gboolean shimatta_opengl_program_is_compiled(ShimattaOpenglProgram *program); /** * @brief Get the location of a uniform of a given shader program * @param program Shader program * @param uniform_name Name of the uniform parameter * @return Location. -1 if error. */ int shimatta_opengl_program_get_uniform_location(ShimattaOpenglProgram *program, const char *uniform_name); /** * @brief Get the location of an Attribute of a given shader program * @param program Shader program * @param attrib_name Name of the attribute * @return Location of attribute. -1 if error. */ int shimatta_opengl_program_get_attrib_location(ShimattaOpenglProgram *program, const char *attrib_name); void shimatta_opengl_program_set_uniform_float(ShimattaOpenglProgram *program, const char *uniform, float value); void shimatta_opengl_program_set_uniform_int(ShimattaOpenglProgram *program, const char *uniform, int value); void shimatta_opengl_program_set_uniform_vec2(ShimattaOpenglProgram *program, const char *uniform, vec2 value); void shimatta_opengl_program_set_uniform_vec3(ShimattaOpenglProgram *program, const char *uniform, vec3 value); void shimatta_opengl_program_set_uniform_vec4(ShimattaOpenglProgram *program, const char *uniform, vec4 value); void shimatta_opengl_program_set_uniform_mat2(ShimattaOpenglProgram *program, const char *uniform, mat2 value); void shimatta_opengl_program_set_uniform_mat3(ShimattaOpenglProgram *program, const char *uniform, mat3 value); void shimatta_opengl_program_set_uniform_mat4(ShimattaOpenglProgram *program, const char *uniform, mat4 value); G_END_DECLS #endif /* _SHIMATTA_OPENGL_PROGRAM_H_ */