/*
* This file is part of Shimatta OpenGL.
*
* Shimatta OpenGL is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation.
*
* Shimatta OpenGL is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with GtkGraphView. If not, see .
*/
#ifndef _SHIMATTA_OPENGL_PROGRAM_H_
#define _SHIMATTA_OPENGL_PROGRAM_H_
#include
#include
#include
G_BEGIN_DECLS
#define SHIMATTA_TYPE_OPENGL_PROGRAM (shimatta_opengl_program_get_type())
G_DECLARE_FINAL_TYPE(ShimattaOpenglProgram, shimatta_opengl_program, SHIMATTA, OPENGL_PROGRAM, GObject);
/**
* @brief generate a new shader program using the source code for the shaders
* @param vertex_shader Vertex shader source code
* @param geometry_shader Geometry shader source code
* @param fragment_shader Fragement shader source code
* @return New shader program
*/
ShimattaOpenglProgram *shimatta_opengl_program_new_from_data(const char *vertex_shader,
const char *geometry_shader,
const char *fragment_shader);
/**
* @brief shimatta_opengl_program_new_from_file
* @param vertex_shader Source file for the vertex shader
* @param geometry_shader Source file for the geometry shader
* @param fragment_shader source file for the fragment shader
* @return New shader program
* @note The files have tobe accessible when calling @ref shimatta_opengl_program_compile
*/
ShimattaOpenglProgram *shimatta_opengl_program_new_from_file(const char *vertex_shader,
const char *geometry_shader,
const char *fragment_shader);
/**
* @brief Compile the OpenGL Program
* @param program Shader Program
* @param error_text Error message from compilation. May be NULL.
* @param error_text_size Size in bytes of the error_text buffer. May be 0.
* @return 0 if successful. If Error error text will hold the error. 1 is returned if program is already compiled
*/
int shimatta_opengl_program_compile(ShimattaOpenglProgram *program, char *error_text, size_t error_text_size);
/**
* @brief Active shader program.
*
* The activation only works, if the program is compiled successfully
*
* @param program Shader program
* @return 0 if successful
*/
int shimatta_opengl_program_use(ShimattaOpenglProgram *program);
/**
* @brief Check if shader program is compiled
* @param program Shader program
* @return true if successfully built
*/
gboolean shimatta_opengl_program_is_compiled(ShimattaOpenglProgram *program);
/**
* @brief Get the location of a uniform of a given shader program
* @param program Shader program
* @param uniform_name Name of the uniform parameter
* @return Location. -1 if error.
*/
int shimatta_opengl_program_get_uniform_location(ShimattaOpenglProgram *program, const char *uniform_name);
/**
* @brief Get the location of an Attribute of a given shader program
* @param program Shader program
* @param attrib_name Name of the attribute
* @return Location of attribute. -1 if error.
*/
int shimatta_opengl_program_get_attrib_location(ShimattaOpenglProgram *program, const char *attrib_name);
void shimatta_opengl_program_set_uniform_float(ShimattaOpenglProgram *program, const char *uniform, float value);
void shimatta_opengl_program_set_uniform_int(ShimattaOpenglProgram *program, const char *uniform, int value);
void shimatta_opengl_program_set_uniform_vec2(ShimattaOpenglProgram *program, const char *uniform, vec2 value);
void shimatta_opengl_program_set_uniform_vec3(ShimattaOpenglProgram *program, const char *uniform, vec3 value);
void shimatta_opengl_program_set_uniform_vec4(ShimattaOpenglProgram *program, const char *uniform, vec4 value);
void shimatta_opengl_program_set_uniform_mat2(ShimattaOpenglProgram *program, const char *uniform, mat2 value);
void shimatta_opengl_program_set_uniform_mat3(ShimattaOpenglProgram *program, const char *uniform, mat3 value);
void shimatta_opengl_program_set_uniform_mat4(ShimattaOpenglProgram *program, const char *uniform, mat4 value);
G_END_DECLS
#endif /* _SHIMATTA_OPENGL_PROGRAM_H_ */