First completed version
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@ -17,6 +17,7 @@ static void reset_rainbow_to_start(struct animation *ani)
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ani->rb_start_color.red = RAINBOW_MAX_COL;
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ani->rb_start_color.red = RAINBOW_MAX_COL;
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ani->rb_start_color.blue = 0u;
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ani->rb_start_color.blue = 0u;
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ani->rb_start_color.green = 0u;
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ani->rb_start_color.green = 0u;
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ani->rb_start_color.white = 0u;
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}
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}
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void animation_reset(struct animation *ani)
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void animation_reset(struct animation *ani)
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@ -68,7 +69,7 @@ static enum animation_state next_col_state(enum animation_state current)
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* @param[in,out] current_state Current rainbow state
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* @param[in,out] current_state Current rainbow state
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* @param[in, out] col Current color
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* @param[in, out] col Current color
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*/
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*/
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static void rainbow_color_advance(enum rainbow_state *current_state, struct rgb_color *col)
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static void rainbow_color_advance(enum rainbow_state *current_state, struct rgbw_color *col)
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{
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{
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enum rainbow_state state;
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enum rainbow_state state;
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@ -134,7 +135,7 @@ static bool animation_rainbow(struct animation *ani, uint8_t *dmx_universe)
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{
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{
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bool ret = false;
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bool ret = false;
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enum rainbow_state led_state;
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enum rainbow_state led_state;
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struct rgb_color color;
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struct rgbw_color color;
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uint32_t idx;
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uint32_t idx;
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/* Get the start state of first led */
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/* Get the start state of first led */
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@ -146,7 +147,7 @@ static bool animation_rainbow(struct animation *ani, uint8_t *dmx_universe)
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dmx_universe[idx * 4 + 0] = color.red;
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dmx_universe[idx * 4 + 0] = color.red;
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dmx_universe[idx * 4 + 1] = color.green;
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dmx_universe[idx * 4 + 1] = color.green;
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dmx_universe[idx * 4 + 2] = color.blue;
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dmx_universe[idx * 4 + 2] = color.blue;
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dmx_universe[idx * 4 + 3] = 0u;
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dmx_universe[idx * 4 + 3] = color.white;
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/* Sdvance rainbow color */
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/* Sdvance rainbow color */
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rainbow_color_advance(&led_state, &color);
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rainbow_color_advance(&led_state, &color);
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@ -11,10 +11,11 @@ enum animation_state {
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ANI_FLASH_WHITE,
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ANI_FLASH_WHITE,
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};
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};
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struct rgb_color {
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struct rgbw_color {
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uint8_t red;
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uint8_t red;
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uint8_t green;
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uint8_t green;
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uint8_t blue;
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uint8_t blue;
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uint8_t white;
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};
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};
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enum rainbow_state {
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enum rainbow_state {
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@ -29,7 +30,7 @@ enum rainbow_state {
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struct animation {
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struct animation {
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enum animation_state state;
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enum animation_state state;
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enum rainbow_state rb_start_state;
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enum rainbow_state rb_start_state;
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struct rgb_color rb_start_color;
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struct rgbw_color rb_start_color;
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uint32_t step;
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uint32_t step;
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uint32_t last_tick;
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uint32_t last_tick;
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uint32_t next_interval;
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uint32_t next_interval;
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80
main.c
80
main.c
@ -19,9 +19,9 @@ enum color_mode {
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MODE_BLUE,
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MODE_BLUE,
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MODE_RGB,
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MODE_RGB,
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MODE_WHITE_DISCRETE,
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MODE_WHITE_DISCRETE,
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MODE_WHITE_ANGLE,
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MODE_RED_BLUE_RING,
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MODE_ANIMATION,
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MODE_ANIMATION,
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MODE_GREEN_BLUE_ANGLE,
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MODE_WHITE_ANGLE,
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MODE_DMX_SHUTDOWN,
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MODE_DMX_SHUTDOWN,
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};
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};
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@ -66,12 +66,61 @@ static void setup_pins(void)
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GPIOB->PUPDR = PULLUP(1);
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GPIOB->PUPDR = PULLUP(1);
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}
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}
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static uint32_t map_index_to_range(int32_t index, uint32_t len)
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{
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int32_t mapped;
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if (index < 0) {
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mapped = len - (-index) % len;
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} else {
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mapped = index % len;
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}
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return (uint32_t)mapped;
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}
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static void dmx_universe_set_rgbw(uint32_t led_idx, const struct rgbw_color *col)
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{
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dmx_universe[led_idx * 4 + 0] = col->red;
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dmx_universe[led_idx * 4 + 1] = col->green;
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dmx_universe[led_idx * 4 + 2] = col->blue;
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dmx_universe[led_idx * 4 + 3] = col->white;
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}
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static void set_angle(uint32_t led_count, uint32_t pos, uint32_t width, const struct rgbw_color *col, const struct rgbw_color *rest)
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{
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int32_t lower_end;
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int32_t upper_end;
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int32_t idx;
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int32_t mapped_idx;
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if (width > led_count)
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return;
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upper_end = pos + width / 2u;
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lower_end = pos - width / 2u;
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/* Set leds to color */
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for (idx = lower_end; idx <= upper_end; idx++) {
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mapped_idx = map_index_to_range(idx, led_count);
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dmx_universe_set_rgbw(mapped_idx, col);
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}
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/* Set the rest ring to rest color */
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for (idx = upper_end + 1; idx < (upper_end + 1 + (led_count - width)); idx++) {
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mapped_idx = map_index_to_range(idx, led_count);
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dmx_universe_set_rgbw(mapped_idx, rest);
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}
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}
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static void process_mode(enum color_mode mode, const struct poti_values *poti_vals)
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static void process_mode(enum color_mode mode, const struct poti_values *poti_vals)
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{
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{
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uint32_t odr;
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uint32_t odr;
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static bool last_blink_state = false;
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static bool last_blink_state = false;
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bool blink_state;
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bool blink_state;
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int i;
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int i;
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struct rgbw_color col1 = {0, 0, 0, 0};
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struct rgbw_color col2 = {0, 0, 0, 0};
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odr = GPIOA->ODR;
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odr = GPIOA->ODR;
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odr &= ~((1<<5) | (1<<6) | (1<<7));
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odr &= ~((1<<5) | (1<<6) | (1<<7));
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@ -92,7 +141,7 @@ static void process_mode(enum color_mode mode, const struct poti_values *poti_va
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case MODE_RGB:
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case MODE_RGB:
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odr |= (1<<5) | (1<<6) | (1<<7);
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odr |= (1<<5) | (1<<6) | (1<<7);
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for (i = 0; i < 32; i++) {
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for (i = 0; i < 32; i++) {
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dmx_universe[i * 4 + 0] =poti_vals->pot_vals_filtered[0];
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dmx_universe[i * 4 + 0] = poti_vals->pot_vals_filtered[0];
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dmx_universe[i * 4 + 1] = poti_vals->pot_vals_filtered[1];
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dmx_universe[i * 4 + 1] = poti_vals->pot_vals_filtered[1];
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dmx_universe[i * 4 + 2] = poti_vals->pot_vals_filtered[2];
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dmx_universe[i * 4 + 2] = poti_vals->pot_vals_filtered[2];
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dmx_universe[i * 4 + 3] = 0x0;
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dmx_universe[i * 4 + 3] = 0x0;
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@ -119,8 +168,25 @@ static void process_mode(enum color_mode mode, const struct poti_values *poti_va
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}
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}
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last_blink_state = blink_state;
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last_blink_state = blink_state;
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break;
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break;
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case MODE_GREEN_BLUE_ANGLE:
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dmx_universe[128] = 0u;
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odr |= (1<<5) | (1<<6) | (1<<7);
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col1.blue = poti_vals->pot_vals_filtered[0];
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col2.green = poti_vals->pot_vals_filtered[0];
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set_angle(32u, (int32_t)poti_vals->pot_vals_filtered[1] * 32u / 255u,
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(int32_t)poti_vals->pot_vals_filtered[2] * 32u / 255u, &col1, &col2);
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break;
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case MODE_WHITE_ANGLE:
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dmx_universe[128] = 0u;
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odr |= (1<<5) | (1<<6) | (1<<7);
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col1.white = poti_vals->pot_vals_filtered[0];
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col1.red = poti_vals->pot_vals_filtered[0];
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col1.green = poti_vals->pot_vals_filtered[0];
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col1.blue = poti_vals->pot_vals_filtered[0];
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set_angle(32u, (int32_t)poti_vals->pot_vals_filtered[1] * 32u / 255u,
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(int32_t)poti_vals->pot_vals_filtered[2] * 32u / 255u, &col1, &col2);
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break;
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default:
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default:
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break;
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break;
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}
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}
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@ -230,6 +296,12 @@ int main(void)
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case 5:
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case 5:
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mode = MODE_WHITE_DISCRETE;
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mode = MODE_WHITE_DISCRETE;
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break;
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break;
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case 6:
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mode = MODE_WHITE_ANGLE;
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break;
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case 7:
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mode = MODE_GREEN_BLUE_ANGLE;
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break;
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case 8:
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case 8:
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animation_reset(&led_animation);
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animation_reset(&led_animation);
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mode = MODE_ANIMATION;
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mode = MODE_ANIMATION;
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