Complete animation mode
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.gitignore
vendored
1
.gitignore
vendored
@ -6,6 +6,7 @@
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*.jdebug
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*.jdebug.user
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.vscode/*
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# ClangD Ignopre files
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.cache/*
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136
animation.c
136
animation.c
@ -1,6 +1,23 @@
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#include <animation.h>
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#include <stdint.h>
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#include <systick.h>
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#include <stdbool.h>
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#define WHITE_FLASH_COUNT 5u
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#define WHITE_FLASH_ON_TIME 60u
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#define WHITE_FLASH_OFF_TIME 260u
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#define RAINBOW_MAX_COL 240u
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#define RAINBOW_INCR 40u
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#define RAINBOW_LED_COUNT 32u
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static void reset_rainbow_to_start(struct animation *ani)
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{
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ani->rb_start_state = RAINBOW_RY;
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ani->rb_start_color.red = RAINBOW_MAX_COL;
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ani->rb_start_color.blue = 0u;
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ani->rb_start_color.green = 0u;
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}
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void animation_reset(struct animation *ani)
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{
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@ -11,6 +28,7 @@ void animation_reset(struct animation *ani)
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ani->step = 0u;
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ani->last_tick = systick_get_global_tick();
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ani->next_interval = 0ul;
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reset_rainbow_to_start(ani);
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}
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static void clear_dmx_universe(uint8_t *universe, uint32_t len)
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@ -44,6 +62,107 @@ static enum animation_state next_col_state(enum animation_state current)
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return next;
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}
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/**
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* @brief Advance to the next color in the rainbow
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*
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* @param[in,out] current_state Current rainbow state
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* @param[in, out] col Current color
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*/
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static void rainbow_color_advance(enum rainbow_state *current_state, struct rgb_color *col)
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{
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enum rainbow_state state;
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state = *current_state;
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switch (state) {
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case RAINBOW_RY:
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/* Increment green color */
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col->green += RAINBOW_INCR;
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if (col->green >= RAINBOW_MAX_COL) {
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state = RAINBOW_YG;
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}
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break;
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case RAINBOW_YG:
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/* Decrement red color */
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col->red -= RAINBOW_INCR;
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if (col->red == 0) {
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state = RAINBOW_GC;
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}
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break;
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case RAINBOW_GC:
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/* Increment blue color */
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col->blue += RAINBOW_INCR;
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if (col->blue >= RAINBOW_MAX_COL) {
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state = RAINBOW_CB;
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}
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break;
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case RAINBOW_CB:
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/* Decrement green color */
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col->green -= RAINBOW_INCR;
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if (col->green == 0) {
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state = RAINBOW_BM;
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}
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break;
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case RAINBOW_BM:
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/* Increment red color */
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col->red += RAINBOW_INCR;
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if (col->red >= RAINBOW_MAX_COL) {
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state = RAINBOW_MR;
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}
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break;
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case RAINBOW_MR:
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/* Decrement blue color */
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col->blue -= RAINBOW_INCR;
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if (col->blue == 0) {
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state = RAINBOW_RY;
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}
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break;
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}
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*current_state = state;
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}
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/**
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* @brief
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*
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* @param ani
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* @param dmx_universe
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* @return true Animation completed
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* @return false Animation ongoing
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*/
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static bool animation_rainbow(struct animation *ani, uint8_t *dmx_universe)
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{
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bool ret = false;
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enum rainbow_state led_state;
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struct rgb_color color;
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uint32_t idx;
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/* Get the start state of first led */
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led_state= ani->rb_start_state;
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color = ani->rb_start_color;
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ani->step++;
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for (idx = 0; idx < RAINBOW_LED_COUNT; idx++) {
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dmx_universe[idx * 4 + 0] = color.red;
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dmx_universe[idx * 4 + 1] = color.green;
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dmx_universe[idx * 4 + 2] = color.blue;
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dmx_universe[idx * 4 + 3] = 0u;
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/* Sdvance rainbow color */
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rainbow_color_advance(&led_state, &color);
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}
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/* Advance the start */
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rainbow_color_advance(&ani->rb_start_state, &ani->rb_start_color);
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if (ani->step > 500) {
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reset_rainbow_to_start(ani);
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ret = true;
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}
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return ret;
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}
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void animation_process(struct animation *ani, uint8_t *dmx_universe)
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{
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uint32_t tick;
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@ -72,7 +191,8 @@ void animation_process(struct animation *ani, uint8_t *dmx_universe)
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case ANI_RED:
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case ANI_GREEN:
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case ANI_BLUE:
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for (i = 0; i < 32; i++) {
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dmx_universe[RAINBOW_LED_COUNT * 4] = 0u;
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for (i = 0; i < RAINBOW_LED_COUNT; i++) {
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dmx_universe[i * 4 + 0] = ani->state == ANI_RED ? (uint8_t)ani->step : 0u;
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dmx_universe[i * 4 + 1] = ani->state == ANI_GREEN ? (uint8_t)ani->step : 0u;
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dmx_universe[i * 4 + 2] = ani->state == ANI_BLUE ? (uint8_t)ani->step : 0u;
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@ -87,17 +207,21 @@ void animation_process(struct animation *ani, uint8_t *dmx_universe)
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ani->next_interval = 20;
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break;
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case ANI_RAINBOW:
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dmx_universe[RAINBOW_LED_COUNT * 4] = 0u;
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/* TODO: Implement Rainbow mode */
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ani->next_interval = 10;
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clear_dmx_universe(dmx_universe, 129u);
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ani->next_interval = 20;
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if (animation_rainbow(ani, dmx_universe)) {
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clear_dmx_universe(dmx_universe, RAINBOW_LED_COUNT * 4 + 1);
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ani->state = ANI_FLASH_WHITE;
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ani->step = 0ul;
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}
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break;
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case ANI_FLASH_WHITE:
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dmx_universe[128] = ani->step & 1 ? 0xFF : 0;
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ani->next_interval = ani->step & 1 ? 60 : 260;
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dmx_universe[RAINBOW_LED_COUNT * 4] = ani->step & 1 ? 0xFF : 0;
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ani->next_interval = ani->step & 1 ? WHITE_FLASH_ON_TIME : WHITE_FLASH_OFF_TIME;
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ani->step += 1u;
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if (ani->step >= 11u) {
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if (ani->step >= (2 * WHITE_FLASH_COUNT + 1)) {
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ani->state = ANI_RED;
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ani->step = 0u;
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}
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@ -11,8 +11,25 @@ enum animation_state {
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ANI_FLASH_WHITE,
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};
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struct rgb_color {
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uint8_t red;
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uint8_t green;
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uint8_t blue;
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};
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enum rainbow_state {
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RAINBOW_RY,
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RAINBOW_YG,
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RAINBOW_GC,
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RAINBOW_CB,
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RAINBOW_BM,
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RAINBOW_MR,
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};
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struct animation {
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enum animation_state state;
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enum rainbow_state rb_start_state;
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struct rgb_color rb_start_color;
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uint32_t step;
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uint32_t last_tick;
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uint32_t next_interval;
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@ -2,8 +2,10 @@
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#define _SYSTICK_H_
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#include <stdint.h>
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#include <stdbool.h>
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void systick_wait_ms(uint32_t ms);
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uint32_t systick_get_global_tick(void);
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bool systick_get_blink_state(void);
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#endif /* _SYSTICK_H_ */
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14
main.c
14
main.c
@ -69,15 +69,13 @@ static void setup_pins(void)
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static void process_mode(enum color_mode mode, const struct poti_values *poti_vals)
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{
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uint32_t odr;
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static uint32_t last_tick = 0ul;
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uint32_t tick;
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static bool last_blink_state = false;
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bool blink_state;
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int i;
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odr = GPIOA->ODR;
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odr &= ~((1<<5) | (1<<6) | (1<<7));
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tick = systick_get_global_tick();
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switch (mode) {
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case MODE_RED:
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case MODE_GREEN:
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@ -115,14 +113,17 @@ static void process_mode(enum color_mode mode, const struct poti_values *poti_va
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animation_process(&led_animation, dmx_universe);
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break;
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case MODE_DMX_SHUTDOWN:
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port_expander_set_leds(0xFF);
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blink_state = systick_get_blink_state();
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if (blink_state != last_blink_state) {
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port_expander_set_leds(blink_state ? (1<<0) : (1<<4));
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}
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last_blink_state = blink_state;
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break;
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default:
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break;
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}
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last_tick = tick;
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GPIOA->ODR = odr;
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}
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@ -154,6 +155,7 @@ static bool mode_is_continuous(enum color_mode mode)
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switch (mode) {
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case MODE_ANIMATION:
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case MODE_DMX_SHUTDOWN:
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ret = true;
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break;
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default:
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systick.c
15
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#include <systick.h>
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#include <stm32f0xx.h>
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volatile uint32_t global_systick = 0;
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volatile uint32_t systick_wait_counter;
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static volatile uint32_t global_systick = 0;
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static volatile uint32_t systick_wait_counter;
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static volatile uint32_t blink_cntr = 0;
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static volatile bool blink_state = false;
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void systick_wait_ms(uint32_t ms)
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{
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@ -12,6 +14,11 @@ void systick_wait_ms(uint32_t ms)
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__WFI();
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}
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bool systick_get_blink_state(void)
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{
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return blink_state;
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}
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uint32_t systick_get_global_tick(void)
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{
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return global_systick;
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@ -21,4 +28,8 @@ void SysTick_Handler(void)
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{
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global_systick++;
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systick_wait_counter--;
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if (++blink_cntr > 250ul) {
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blink_cntr = 0ul;
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blink_state = !blink_state;
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}
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}
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