231 lines
4.9 KiB
C
231 lines
4.9 KiB
C
#include <animation.h>
|
|
#include <stdint.h>
|
|
#include <systick.h>
|
|
#include <stdbool.h>
|
|
|
|
#define WHITE_FLASH_COUNT 5u
|
|
#define WHITE_FLASH_ON_TIME 60u
|
|
#define WHITE_FLASH_OFF_TIME 260u
|
|
|
|
#define RAINBOW_MAX_COL 240u
|
|
#define RAINBOW_INCR 40u
|
|
#define RAINBOW_LED_COUNT 32u
|
|
|
|
static void reset_rainbow_to_start(struct animation *ani)
|
|
{
|
|
ani->rb_start_state = RAINBOW_RY;
|
|
ani->rb_start_color.red = RAINBOW_MAX_COL;
|
|
ani->rb_start_color.blue = 0u;
|
|
ani->rb_start_color.green = 0u;
|
|
ani->rb_start_color.white = 0u;
|
|
}
|
|
|
|
void animation_reset(struct animation *ani)
|
|
{
|
|
if (!ani)
|
|
return;
|
|
|
|
ani->state = ANI_RED;
|
|
ani->step = 0u;
|
|
ani->last_tick = systick_get_global_tick();
|
|
ani->next_interval = 0ul;
|
|
reset_rainbow_to_start(ani);
|
|
}
|
|
|
|
static void clear_dmx_universe(uint8_t *universe, uint32_t len)
|
|
{
|
|
uint32_t idx;
|
|
|
|
for (idx = 0; idx < len; idx++) {
|
|
universe[idx] = 0u;
|
|
}
|
|
}
|
|
|
|
static enum animation_state next_col_state(enum animation_state current)
|
|
{
|
|
enum animation_state next;
|
|
|
|
switch (current) {
|
|
case ANI_RED:
|
|
next = ANI_GREEN;
|
|
break;
|
|
case ANI_GREEN:
|
|
next = ANI_BLUE;
|
|
break;
|
|
case ANI_BLUE:
|
|
next = ANI_RAINBOW;
|
|
break;
|
|
default:
|
|
next = ANI_RED;
|
|
break;
|
|
}
|
|
|
|
return next;
|
|
}
|
|
|
|
/**
|
|
* @brief Advance to the next color in the rainbow
|
|
*
|
|
* @param[in,out] current_state Current rainbow state
|
|
* @param[in, out] col Current color
|
|
*/
|
|
static void rainbow_color_advance(enum rainbow_state *current_state, struct rgbw_color *col)
|
|
{
|
|
enum rainbow_state state;
|
|
|
|
state = *current_state;
|
|
|
|
switch (state) {
|
|
case RAINBOW_RY:
|
|
/* Increment green color */
|
|
col->green += RAINBOW_INCR;
|
|
if (col->green >= RAINBOW_MAX_COL) {
|
|
state = RAINBOW_YG;
|
|
}
|
|
break;
|
|
case RAINBOW_YG:
|
|
/* Decrement red color */
|
|
col->red -= RAINBOW_INCR;
|
|
if (col->red == 0) {
|
|
state = RAINBOW_GC;
|
|
}
|
|
break;
|
|
case RAINBOW_GC:
|
|
/* Increment blue color */
|
|
col->blue += RAINBOW_INCR;
|
|
if (col->blue >= RAINBOW_MAX_COL) {
|
|
state = RAINBOW_CB;
|
|
}
|
|
break;
|
|
case RAINBOW_CB:
|
|
/* Decrement green color */
|
|
col->green -= RAINBOW_INCR;
|
|
if (col->green == 0) {
|
|
state = RAINBOW_BM;
|
|
}
|
|
break;
|
|
case RAINBOW_BM:
|
|
/* Increment red color */
|
|
col->red += RAINBOW_INCR;
|
|
if (col->red >= RAINBOW_MAX_COL) {
|
|
state = RAINBOW_MR;
|
|
}
|
|
break;
|
|
case RAINBOW_MR:
|
|
/* Decrement blue color */
|
|
col->blue -= RAINBOW_INCR;
|
|
if (col->blue == 0) {
|
|
state = RAINBOW_RY;
|
|
}
|
|
break;
|
|
}
|
|
|
|
*current_state = state;
|
|
}
|
|
|
|
/**
|
|
* @brief
|
|
*
|
|
* @param ani
|
|
* @param dmx_universe
|
|
* @return true Animation completed
|
|
* @return false Animation ongoing
|
|
*/
|
|
static bool animation_rainbow(struct animation *ani, uint8_t *dmx_universe)
|
|
{
|
|
bool ret = false;
|
|
enum rainbow_state led_state;
|
|
struct rgbw_color color;
|
|
uint32_t idx;
|
|
|
|
/* Get the start state of first led */
|
|
led_state= ani->rb_start_state;
|
|
color = ani->rb_start_color;
|
|
ani->step++;
|
|
|
|
for (idx = 0; idx < RAINBOW_LED_COUNT; idx++) {
|
|
dmx_universe[idx * 4 + 0] = color.red;
|
|
dmx_universe[idx * 4 + 1] = color.green;
|
|
dmx_universe[idx * 4 + 2] = color.blue;
|
|
dmx_universe[idx * 4 + 3] = color.white;
|
|
|
|
/* Sdvance rainbow color */
|
|
rainbow_color_advance(&led_state, &color);
|
|
}
|
|
|
|
/* Advance the start */
|
|
rainbow_color_advance(&ani->rb_start_state, &ani->rb_start_color);
|
|
|
|
if (ani->step > 500) {
|
|
reset_rainbow_to_start(ani);
|
|
ret = true;
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
void animation_process(struct animation *ani, uint8_t *dmx_universe)
|
|
{
|
|
uint32_t tick;
|
|
uint32_t new_tick;
|
|
uint32_t i;
|
|
|
|
if (!ani || !dmx_universe)
|
|
return;
|
|
|
|
/* Check if time for next step is reached */
|
|
tick = systick_get_global_tick();
|
|
/* Calculate next tick. Overflow expected */
|
|
new_tick = ani->last_tick + ani->next_interval;
|
|
if (new_tick < ani->last_tick) {
|
|
/* Tick overflowed. */
|
|
if (!(tick >= new_tick && tick < ani->last_tick))
|
|
return;
|
|
} else {
|
|
if (tick < new_tick)
|
|
return;
|
|
}
|
|
|
|
ani->last_tick = tick;
|
|
|
|
switch (ani->state) {
|
|
case ANI_RED:
|
|
case ANI_GREEN:
|
|
case ANI_BLUE:
|
|
dmx_universe[RAINBOW_LED_COUNT * 4] = 0u;
|
|
for (i = 0; i < RAINBOW_LED_COUNT; i++) {
|
|
dmx_universe[i * 4 + 0] = ani->state == ANI_RED ? (uint8_t)ani->step : 0u;
|
|
dmx_universe[i * 4 + 1] = ani->state == ANI_GREEN ? (uint8_t)ani->step : 0u;
|
|
dmx_universe[i * 4 + 2] = ani->state == ANI_BLUE ? (uint8_t)ani->step : 0u;
|
|
dmx_universe[i * 4 + 3] = 0u;
|
|
}
|
|
if (ani->step + 10 > 0xFFul) {
|
|
ani->step = 0;
|
|
ani->state = next_col_state(ani->state);
|
|
} else {
|
|
ani->step += 10;
|
|
}
|
|
ani->next_interval = 20;
|
|
break;
|
|
case ANI_RAINBOW:
|
|
dmx_universe[RAINBOW_LED_COUNT * 4] = 0u;
|
|
/* TODO: Implement Rainbow mode */
|
|
ani->next_interval = 20;
|
|
if (animation_rainbow(ani, dmx_universe)) {
|
|
clear_dmx_universe(dmx_universe, RAINBOW_LED_COUNT * 4 + 1);
|
|
ani->state = ANI_FLASH_WHITE;
|
|
ani->step = 0ul;
|
|
}
|
|
break;
|
|
case ANI_FLASH_WHITE:
|
|
dmx_universe[RAINBOW_LED_COUNT * 4] = ani->step & 1 ? 0xFF : 0;
|
|
ani->next_interval = ani->step & 1 ? WHITE_FLASH_ON_TIME : WHITE_FLASH_OFF_TIME;
|
|
ani->step += 1u;
|
|
|
|
if (ani->step >= (2 * WHITE_FLASH_COUNT + 1)) {
|
|
ani->state = ANI_RED;
|
|
ani->step = 0u;
|
|
}
|
|
break;
|
|
}
|
|
} |