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Refactor colour handling to prepare for per-reporter colour modes
This includes always compiling the ANSI and None colour implementations, as they don't need to touch any platform specific APIs, and removing their respective compile-time configuration options. Because the Win32 colour implementation requires Win32-specific APIs, it is still hidden behind a compile-time toggle, `CATCH_CONFIG_COLOUR_WIN32` (renamed from `..._COLOUR_WINDOWS`). The commandline options for colours were also changed. The option now uses different name, and allows to select between different implementations, rather than changing whether the compiled-in colour implementation is used through "yes/no/default" options.
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@@ -8,9 +8,7 @@ expand_template(
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out = "catch2/catch_user_config.hpp",
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substitutions = {
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"#cmakedefine CATCH_CONFIG_ANDROID_LOGWRITE": "",
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"#cmakedefine CATCH_CONFIG_COLOUR_ANSI": "",
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"#cmakedefine CATCH_CONFIG_COLOUR_NONE": "",
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"#cmakedefine CATCH_CONFIG_COLOUR_WINDOWS": "",
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"#cmakedefine CATCH_CONFIG_COLOUR_WIN32": "",
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"#cmakedefine CATCH_CONFIG_COUNTER": "",
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"#cmakedefine CATCH_CONFIG_CPP11_TO_STRING": "",
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"#cmakedefine CATCH_CONFIG_CPP17_BYTE": "",
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