Martin Hořeňovský 1a8a793178
Refactor colour handling to prepare for per-reporter colour modes
This includes always compiling the ANSI and None colour
implementations, as they don't need to touch any platform
specific APIs, and removing their respective compile-time
configuration options.

Because the Win32 colour implementation requires Win32-specific
APIs, it is still hidden behind a compile-time toggle,
`CATCH_CONFIG_COLOUR_WIN32` (renamed from `..._COLOUR_WINDOWS`).

The commandline options for colours were also changed. The
option now uses different name, and allows to select between
different implementations, rather than changing whether
the compiled-in colour implementation is used through
"yes/no/default" options.
2022-03-28 13:10:13 +02:00
2020-11-02 15:37:35 +01:00
2022-01-03 23:16:39 +01:00
2020-10-07 17:38:27 +02:00
2020-07-22 17:17:33 +02:00
2018-07-23 10:15:52 +02:00
2022-01-15 15:45:56 +01:00
2022-02-22 15:47:11 +01:00
2017-08-17 07:45:12 +01:00
2020-11-26 18:43:31 +01:00
2021-11-16 23:46:22 +01:00
2021-11-26 00:10:01 +01:00
2022-03-16 14:01:18 +01:00

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What's the Catch2?

Catch2 is mainly a unit testing framework for C++, but it also provides basic micro-benchmarking features, and simple BDD macros.

Catch2's main advantage is that using it is both simple and natural. Tests autoregister themselves and do not have to be named with valid identifiers, assertions look like normal C++ code, and sections provide a nice way to share set-up and tear-down code in tests.

Catch2 v3 is being developed!

You are on the devel branch, where the next major version, v3, of Catch2 is being developed. As it is a significant rework, you will find that parts of this documentation are likely still stuck on v2.

For stable (and documentation-matching) version of Catch2, go to the v2.x branch.

For migrating from the v2 releases to v3, you should look at our documentation. It provides a simple guidelines on getting started, and collects most common migration problems.

How to use it

This documentation comprises these three parts:

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Description
A modern, C++-native, test framework for unit-tests, TDD and BDD - using C++14, C++17 and later (C++11 support is in v2.x branch, and C++03 on the Catch1.x branch)
Readme 62 MiB
Languages
C++ 90.1%
CMake 5.5%
Python 3.2%
Meson 0.7%
Starlark 0.3%