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Use (locally defined) UInt64 instead of uint64_t
- typedefs long long for MSVC - typedefs uint64_t otherwise Should probably do finer grained compiler checking - but this should at least be better than what was there before
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@ -10,13 +10,14 @@
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#include "catch_platform.h"
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#include "catch_platform.h"
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#ifdef CATCH_PLATFORM_WINDOWS
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typedef unsigned long long uint64_t;
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#else
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#include <stdint.h>
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#include <stdint.h>
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#endif
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namespace Catch {
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namespace Catch {
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#ifdef _MSC_VER
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typedef unsigned long long UInt64;
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#else
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typedef uint64_t UInt64;
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#endif
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class Timer {
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class Timer {
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public:
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public:
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@ -27,7 +28,7 @@ namespace Catch {
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double getElapsedSeconds() const;
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double getElapsedSeconds() const;
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private:
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private:
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uint64_t m_ticks;
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UInt64 m_ticks;
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};
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};
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} // namespace Catch
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} // namespace Catch
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