Use (locally defined) UInt64 instead of uint64_t

- typedefs long long for MSVC
- typedefs uint64_t otherwise

Should probably do finer grained compiler checking - but this should at least be better than what was there before
This commit is contained in:
Phil Nash 2017-04-11 15:06:25 +01:00
parent b591cb9a03
commit 2bf30e9e5a
1 changed files with 6 additions and 5 deletions

View File

@ -10,13 +10,14 @@
#include "catch_platform.h" #include "catch_platform.h"
#ifdef CATCH_PLATFORM_WINDOWS
typedef unsigned long long uint64_t;
#else
#include <stdint.h> #include <stdint.h>
#endif
namespace Catch { namespace Catch {
#ifdef _MSC_VER
typedef unsigned long long UInt64;
#else
typedef uint64_t UInt64;
#endif
class Timer { class Timer {
public: public:
@ -27,7 +28,7 @@ namespace Catch {
double getElapsedSeconds() const; double getElapsedSeconds() const;
private: private:
uint64_t m_ticks; UInt64 m_ticks;
}; };
} // namespace Catch } // namespace Catch