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Small logic tweaks
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6f2343bf64
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@ -55,16 +55,12 @@ namespace Catch {
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}
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void ranToCompletion() {
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if( m_runStatus == RanAtLeastOneSection ||
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m_runStatus == EncounteredASection ) {
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m_runStatus = RanToCompletionWithSections;
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if( m_lastSectionToRun ) {
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m_lastSectionToRun->ranToCompletion();
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m_changed = true;
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}
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}
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else {
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if( m_runStatus != RanAtLeastOneSection && m_runStatus != EncounteredASection )
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m_runStatus = RanToCompletionWithNoSections;
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m_runStatus = RanToCompletionWithSections;
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if( m_lastSectionToRun ) {
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m_lastSectionToRun->ranToCompletion();
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m_changed = true;
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}
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}
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@ -22,7 +22,7 @@ namespace Catch {
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virtual const ISectionInfo* getParent() const = 0;
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};
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class SectionInfo : ISectionInfo {
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class SectionInfo : public ISectionInfo {
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public:
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typedef std::vector<SectionInfo*> SubSections;
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@ -98,11 +98,10 @@ namespace Catch {
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}
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bool ran() {
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if( m_state < Branch ) {
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m_state = TestedLeaf;
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return true;
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}
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return false;
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if( m_state >= Branch )
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return false;
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m_state = TestedLeaf;
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return true;
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}
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void ranToCompletion() {
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