* Removed Conan1 build.py file using conan package tools that are no longer supported

* Working conan 1 and 2 build with the test package. 

updated the test_package to be updated to conan 2 and fixed missing cmake. Still need to check that the license file is packaged up and that the packages look identical before the changes

* Removing debug prints and the license check that isn't working yet

* Working license file copied over as it was before

* Migrated the properties of cpp_info to conan 2. Keeping conan 1 support by checking the version of conan

https://docs.conan.io/1/migrating_to_2.0/properties.html

* Revert "Removed Conan1 build.py file using conan package tools that are no longer supported"

This reverts commit a606d1dfe6.

* Need to add a set_version to parse the version from CMakeLists.txt

Adding a package build yaml to ensure conan keeps building on 1 and 2

* Setting lowercase catch2 for pkg_config and cmake_target_name

* Fixing the namespace for conan file cmake_target_name
This commit is contained in:
Devon Adair 2024-02-17 10:42:44 -05:00 committed by GitHub
parent b817497528
commit 62d4aecb8c
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5 changed files with 127 additions and 45 deletions

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@ -1,12 +1,7 @@
cmake_minimum_required(VERSION 3.2.0)
project(test_package CXX)
cmake_minimum_required(VERSION 3.15)
project(PackageTest CXX)
include("${CMAKE_BINARY_DIR}/conanbuildinfo.cmake")
conan_basic_setup()
find_package(Catch2 CONFIG REQUIRED)
find_package(Catch2 REQUIRED CONFIG)
add_executable(${PROJECT_NAME} test_package.cpp)
target_link_libraries(${PROJECT_NAME} Catch2::Catch2WithMain)
set_target_properties(${PROJECT_NAME} PROPERTIES CXX_STANDARD 14)
add_executable(test_package test_package.cpp)
target_link_libraries(test_package Catch2::Catch2WithMain)

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@ -1,12 +1,20 @@
#!/usr/bin/env python
# -*- coding: utf-8 -*-
from conans import ConanFile, CMake
from conan import ConanFile
from conan.tools.cmake import CMake, cmake_layout
from conan.tools.build import can_run
import os
class TestPackageConan(ConanFile):
settings = "os", "compiler", "build_type", "arch"
generators = "cmake_find_package_multi", "cmake"
generators = "CMakeToolchain", "CMakeDeps"
def requirements(self):
self.requires(self.tested_reference_str)
def layout(self):
cmake_layout(self)
def build(self):
cmake = CMake(self)
@ -14,7 +22,12 @@ class TestPackageConan(ConanFile):
cmake.build()
def test(self):
assert os.path.isfile(os.path.join(
self.deps_cpp_info["catch2"].rootpath, "licenses", "LICENSE.txt"))
bin_path = os.path.join("bin", "test_package")
self.run("%s -s" % bin_path, run_environment=True)
if can_run(self):
cmd = os.path.join(self.cpp.build.bindir, "test_package")
self.run(cmd, env="conanrun")
# If we are on conan 2 we can check the license info is populated
if hasattr(self, 'dependencies'):
catch2 = self.dependencies["catch2"]
assert os.path.exists(f'{catch2.package_folder}/licenses/LICENSE.txt')
assert catch2.license == 'BSL-1.0'

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@ -0,0 +1,31 @@
name: Package Manager Builds
on: [push, pull_request]
jobs:
conan_builds:
name: Conan ${{matrix.conan_version}}
runs-on: ubuntu-20.04
strategy:
matrix:
conan_version:
- '1.62'
- '2.0'
include:
# Conan 1 has default profiles installed
- conan_version: '1.62'
profile_generate: 'false'
steps:
- uses: actions/checkout@v4
- name: Install conan
run: pip install conan==${{matrix.conan_version}}
- name: Setup conan profiles
if: matrix.profile_generate != 'false'
run: conan profile detect
- name: Run conan package create
run: conan create . -tf .conan/test_package

1
.gitignore vendored
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@ -25,6 +25,7 @@ Build
cmake-build-*
benchmark-dir
.conan/test_package/build
.conan/test_package/CMakeUserPresets.json
bazel-*
build-fuzzers
debug-build

100
conanfile.py Normal file → Executable file
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@ -1,5 +1,11 @@
#!/usr/bin/env python
from conans import ConanFile, CMake, tools
from conan import ConanFile, tools, __version__ as conan_version
from conan.tools.cmake import CMake, CMakeToolchain, CMakeDeps, cmake_layout
from conan.tools import files, scm
import os
import shutil
import re
class CatchConan(ConanFile):
name = "catch2"
@ -8,53 +14,89 @@ class CatchConan(ConanFile):
url = "https://github.com/catchorg/Catch2"
homepage = url
license = "BSL-1.0"
version = "latest"
exports = "LICENSE.txt"
exports_sources = ("src/*", "CMakeLists.txt", "CMake/*", "extras/*")
settings = "os", "compiler", "build_type", "arch"
generators = "cmake"
def set_version(self):
pattern = re.compile(r"\w*VERSION (\d+\.\d+\.\d+) # CML version placeholder, don't delete")
with open("CMakeLists.txt") as file:
for line in file:
result = pattern.search(line)
if result:
self.version = result.group(1)
self.output.info(f'Using version: {self.version}')
def layout(self):
cmake_layout(self)
def generate(self):
tc = CMakeToolchain(self)
tc.generate()
deps = CMakeDeps(self)
deps.generate()
def _configure_cmake(self):
cmake = CMake(self)
cmake.definitions["BUILD_TESTING"] = "OFF"
cmake.definitions["CATCH_INSTALL_DOCS"] = "OFF"
cmake.definitions["CATCH_INSTALL_EXTRAS"] = "ON"
cmake.configure(build_folder="build")
# These are option variables. The toolchain in conan 2 doesn't appear to
# set these correctly so you have to do it in the configure variables.
cmake.configure(variables= {
"BUILD_TESTING": "OFF",
"CATCH_INSTALL_DOCS": "OFF",
"CATCH_INSTALL_EXTRAS": "ON",
}
)
return cmake
def build(self):
# We need this workaround until the toolchains feature
# to inject stuff like MD/MT
line_to_replace = 'list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}/CMake")'
tools.replace_in_file("CMakeLists.txt", line_to_replace,
'''{}
include("{}/conanbuildinfo.cmake")
conan_basic_setup()'''.format(line_to_replace, self.install_folder.replace("\\", "/")))
cmake = self._configure_cmake()
cmake.build()
def package(self):
self.copy(pattern="LICENSE.txt", dst="licenses")
cmake = self._configure_cmake()
cmake.install()
os.mkdir(f'{self.package_folder}/licenses/')
shutil.copy2(f'{self.recipe_folder}/LICENSE.txt', f'{self.package_folder}/licenses/')
def package_info(self):
lib_suffix = "d" if self.settings.build_type == "Debug" else ""
self.cpp_info.names["cmake_find_package"] = "Catch2"
self.cpp_info.names["cmake_find_package_multi"] = "Catch2"
# Catch2
self.cpp_info.components["catch2base"].names["cmake_find_package"] = "Catch2"
self.cpp_info.components["catch2base"].names["cmake_find_package_multi"] = "Catch2"
self.cpp_info.components["catch2base"].names["pkg_config"] = "Catch2"
self.cpp_info.components["catch2base"].libs = ["Catch2" + lib_suffix]
self.cpp_info.components["catch2base"].builddirs.append("lib/cmake/Catch2")
# Catch2WithMain
self.cpp_info.components["catch2main"].names["cmake_find_package"] = "Catch2WithMain"
self.cpp_info.components["catch2main"].names["cmake_find_package_multi"] = "Catch2WithMain"
self.cpp_info.components["catch2main"].names["pkg_config"] = "Catch2WithMain"
self.cpp_info.components["catch2main"].libs = ["Catch2Main" + lib_suffix]
self.cpp_info.components["catch2main"].requires = ["catch2base"]
if conan_version < scm.Version("2.0.0"):
self.cpp_info.names["cmake_find_package"] = "Catch2"
self.cpp_info.names["cmake_find_package_multi"] = "Catch2"
# Catch2
self.cpp_info.components["catch2base"].names["cmake_find_package"] = "Catch2"
self.cpp_info.components["catch2base"].names["cmake_find_package_multi"] = "Catch2"
self.cpp_info.components["catch2base"].names["pkg_config"] = "catch2"
self.cpp_info.components["catch2base"].libs = ["Catch2" + lib_suffix]
self.cpp_info.components["catch2base"].builddirs.append("lib/cmake/Catch2")
# Catch2WithMain
self.cpp_info.components["catch2main"].names["cmake_find_package"] = "Catch2WithMain"
self.cpp_info.components["catch2main"].names["cmake_find_package_multi"] = "Catch2WithMain"
self.cpp_info.components["catch2main"].names["pkg_config"] = "Catch2WithMain"
self.cpp_info.components["catch2main"].libs = ["Catch2Main" + lib_suffix]
self.cpp_info.components["catch2main"].requires = ["catch2base"]
else:
self.cpp_info.set_property("cmake_file_name", "Catch2")
self.cpp_info.set_property("cmake_target_name", "Catch2::Catch2WithMain")
self.cpp_info.set_property("pkg_config_name", "catch2-with-main")
# Catch2
self.cpp_info.components["catch2base"].set_property("cmake_file_name", "Catch2::Catch2")
self.cpp_info.components["catch2base"].set_property("pkg_config_name", "catch2")
self.cpp_info.components["catch2base"].libs = ["Catch2" + lib_suffix]
self.cpp_info.components["catch2base"].builddirs.append("lib/cmake/Catch2")
# Catch2WithMain
self.cpp_info.components["catch2main"].set_property("cmake_file_name", "Catch2::Catch2WithMain")
self.cpp_info.components["catch2main"].set_property("cmake_target_name", "Catch2::Catch2WithMain")
self.cpp_info.components["catch2main"].set_property("pkg_config_name", "catch2-with-main")
self.cpp_info.components["catch2main"].libs = ["Catch2Main" + lib_suffix]
self.cpp_info.components["catch2main"].requires = ["catch2base"]