Added signal handling under Windows.

Only some "signals" are handled under Windows, because Windows does not
use signals per-se and the mechanics are different. For now, we handle
sigsegv, stack overflow, div-by-zero and sigill. We can also
meaningfully
add various floating point errors, but not sigterm and family, because
sigterm is not a structured exception under Windows.

There is also no catch-all, because that would also catch various
debugger-related exceptions, like EXCEPTION_BREAKPOINT.
This commit is contained in:
Martin Hořeňovský 2016-12-16 15:00:19 +01:00
parent a281173099
commit 70f43d719b

View File

@ -26,11 +26,65 @@ namespace Catch {
#if defined ( CATCH_PLATFORM_WINDOWS ) /////////////////////////////////////////
#define NOMINMAX
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#undef WIN32_LEAN_AND_MEAN
#undef NOMINMAX
namespace Catch {
struct SignalDefs { DWORD id; const char* name; };
extern SignalDefs signalDefs[];
// There is no 1-1 mapping between signals and windows exceptions.
// Windows can easily distinguish between SO and SigSegV,
// but SigInt, SigTerm, etc are handled differently.
SignalDefs signalDefs[] = {
{ EXCEPTION_ILLEGAL_INSTRUCTION, "SIGILL - Illegal instruction signal" },
{ EXCEPTION_STACK_OVERFLOW, "SIGSEGV - Stack overflow" },
{ EXCEPTION_ACCESS_VIOLATION, "SIGSEGV - Segmentation violation signal" },
{ EXCEPTION_INT_DIVIDE_BY_ZERO, "Divide by zero error" },
};
struct FatalConditionHandler {
void reset() {}
};
static LONG CALLBACK handleVectoredException(PEXCEPTION_POINTERS ExceptionInfo) {
for (int i = 0; i < sizeof(signalDefs) / sizeof(SignalDefs); ++i) {
if (ExceptionInfo->ExceptionRecord->ExceptionCode == signalDefs[i].id) {
fatal(signalDefs[i].name, -i);
}
}
// If its not an exception we care about, pass it along.
// This stops us from eating debugger breaks etc.
return EXCEPTION_CONTINUE_SEARCH;
}
// 32k seems enough for Catch to handle stack overflow,
// but the value was found experimentally, so there is no strong guarantee
FatalConditionHandler():m_isSet(true), m_guaranteeSize(32 * 1024) {
// Register as first handler in current chain
AddVectoredExceptionHandler(1, handleVectoredException);
// Pass in guarantee size to be filled
SetThreadStackGuarantee(&m_guaranteeSize);
}
void reset() {
if (m_isSet) {
// Unregister handler and restore the old guarantee
RemoveVectoredExceptionHandler(handleVectoredException);
SetThreadStackGuarantee(&m_guaranteeSize);
m_isSet = false;
}
}
~FatalConditionHandler() {
reset();
}
private:
bool m_isSet;
ULONG m_guaranteeSize;
};
} // namespace Catch