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Added signal handling under Windows.
Only some "signals" are handled under Windows, because Windows does not use signals per-se and the mechanics are different. For now, we handle sigsegv, stack overflow, div-by-zero and sigill. We can also meaningfully add various floating point errors, but not sigterm and family, because sigterm is not a structured exception under Windows. There is also no catch-all, because that would also catch various debugger-related exceptions, like EXCEPTION_BREAKPOINT.
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@ -26,11 +26,65 @@ namespace Catch {
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#if defined ( CATCH_PLATFORM_WINDOWS ) /////////////////////////////////////////
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#if defined ( CATCH_PLATFORM_WINDOWS ) /////////////////////////////////////////
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#define NOMINMAX
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#undef WIN32_LEAN_AND_MEAN
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#undef NOMINMAX
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namespace Catch {
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namespace Catch {
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struct SignalDefs { DWORD id; const char* name; };
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extern SignalDefs signalDefs[];
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// There is no 1-1 mapping between signals and windows exceptions.
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// Windows can easily distinguish between SO and SigSegV,
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// but SigInt, SigTerm, etc are handled differently.
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SignalDefs signalDefs[] = {
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{ EXCEPTION_ILLEGAL_INSTRUCTION, "SIGILL - Illegal instruction signal" },
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{ EXCEPTION_STACK_OVERFLOW, "SIGSEGV - Stack overflow" },
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{ EXCEPTION_ACCESS_VIOLATION, "SIGSEGV - Segmentation violation signal" },
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{ EXCEPTION_INT_DIVIDE_BY_ZERO, "Divide by zero error" },
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};
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struct FatalConditionHandler {
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struct FatalConditionHandler {
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void reset() {}
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};
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static LONG CALLBACK handleVectoredException(PEXCEPTION_POINTERS ExceptionInfo) {
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for (int i = 0; i < sizeof(signalDefs) / sizeof(SignalDefs); ++i) {
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if (ExceptionInfo->ExceptionRecord->ExceptionCode == signalDefs[i].id) {
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fatal(signalDefs[i].name, -i);
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}
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}
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// If its not an exception we care about, pass it along.
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// This stops us from eating debugger breaks etc.
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return EXCEPTION_CONTINUE_SEARCH;
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}
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// 32k seems enough for Catch to handle stack overflow,
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// but the value was found experimentally, so there is no strong guarantee
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FatalConditionHandler():m_isSet(true), m_guaranteeSize(32 * 1024) {
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// Register as first handler in current chain
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AddVectoredExceptionHandler(1, handleVectoredException);
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// Pass in guarantee size to be filled
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SetThreadStackGuarantee(&m_guaranteeSize);
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}
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void reset() {
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if (m_isSet) {
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// Unregister handler and restore the old guarantee
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RemoveVectoredExceptionHandler(handleVectoredException);
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SetThreadStackGuarantee(&m_guaranteeSize);
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m_isSet = false;
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}
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}
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~FatalConditionHandler() {
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reset();
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}
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private:
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bool m_isSet;
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ULONG m_guaranteeSize;
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};
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} // namespace Catch
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} // namespace Catch
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