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Add an early bailout out of benchmark timer calibration
Specific platforms (e.g. TDM-GCC) can have terrible timer resolution, and our checking code will then loop for an inordinate amount of time. This change will make it so that the calibration gives up after 3 seconds and just uses the already measured values. This leaves one open question, how to signal that the resolution is terrible and benchmarking should not happen? Fixes #1237
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@ -10,6 +10,8 @@
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#include <chrono>
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static const uint64_t nanosecondsInSecond = 1000000000;
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namespace Catch {
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auto getCurrentNanosecondsSinceEpoch() -> uint64_t {
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@ -20,17 +22,25 @@ namespace Catch {
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uint64_t sum = 0;
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static const uint64_t iterations = 1000000;
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auto startTime = getCurrentNanosecondsSinceEpoch();
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for( std::size_t i = 0; i < iterations; ++i ) {
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uint64_t ticks;
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uint64_t baseTicks = getCurrentNanosecondsSinceEpoch();
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do {
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ticks = getCurrentNanosecondsSinceEpoch();
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}
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while( ticks == baseTicks );
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} while( ticks == baseTicks );
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auto delta = ticks - baseTicks;
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sum += delta;
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// If we have been calibrating for over 3 seconds -- the clock
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// is terrible and we should move on.
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// TBD: How to signal that the measured resolution is probably wrong?
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if (ticks > startTime + 3 * nanosecondsInSecond) {
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return sum / i;
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}
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}
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// We're just taking the mean, here. To do better we could take the std. dev and exclude outliers
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