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Change wording of Approx documentation to be less misleading
The "percentage" suggests that the expected epsilon can be in [0, 100], but the expected values are in [0, 1]. The new wording uses "coefficient", to make it clearer that we are talking about values in [0, 1]. Closes #1388
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@ -71,7 +71,7 @@ REQUIRE( performComputation() == 2.1_a );
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`Approx` is constructed with defaults that should cover most simple cases.
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`Approx` is constructed with defaults that should cover most simple cases.
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For the more complex cases, `Approx` provides 3 customization points:
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For the more complex cases, `Approx` provides 3 customization points:
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* __epsilon__ - epsilon serves to set the percentage by which a result
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* __epsilon__ - epsilon serves to set the coefficient by which a result
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can differ from `Approx`'s value before it is rejected.
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can differ from `Approx`'s value before it is rejected.
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_By default set to `std::numeric_limits<float>::epsilon()*100`._
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_By default set to `std::numeric_limits<float>::epsilon()*100`._
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* __margin__ - margin serves to set the the absolute value by which
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* __margin__ - margin serves to set the the absolute value by which
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