`catch_sharding.hpp` was using `std::min` without including `<algorithm>`.
This worked on most platforms, but it wasn't transitively included in
the VxWorks toolchain.
The compile time improvements from using combined TUs mostly isn't
worth the annoyance they cause with various IDE shortcuts, like
when switching between header and its impl. file.
Splitting them apart also fixes the issue of empty subdirs being
installed due to `foo/internal` folders that only contained the
combined TUs and no headers.
Closes#2457Closes#2463
* GCC5 compat: work around inherited constructor issues
Don't use inherited constructors, forward manually instead. This
basically reverts 61f803126d.
I believe that GCC5 does not implement P0136, a C++17 change that made
inherited constructors actually usable and was backported as a DR all
the way to C++11.
* GCC5 compat: bypass std::pair construction issue
Co-authored-by: Martin Hořeňovský <martin.horenovsky@gmail.com>
Reported as an issue on Discord. I thought that by GCC 9, the
C++ frontend was fixed enough to support `_Pragma`-based
suppression correctly, but apparently I was wrong.
This fixes multiple issues with random generators, with the most
important one being that multiple nested generators could return
values from the same sequence, due to internal implementation
details of `GENERATE`, and how they interact with test case
paths.
The cost of doing this is that given this simple `TEST_CASE`,
```cpp
TEST_CASE("foo") {
auto i = GENERATE(take(10, random(0, 100));
SECTION("A") {
auto j = GENERATE(take(10, random(0, 100));
}
SECTION("B") {
auto k = GENERATE(take(10, random(0, 100));
}
}
```
`k` will have different values between running the test as
a whole, e.g. with `./tests "foo"`, and running only the "B"
section with `./tests "foo" -c "B"`.
I consider this an acceptable cost, because the only alternative
would be very messy to implement, and add a lot of brittle and
complex code for relatively little benefit.
If this calculation changes, we will need to instead walk
the current tracker tree whenever a random generator is being
constructed, check for random generators on the path to root,
and take a seed from them.
This might become potentially useful in the future, when we want
to provide the ability to forward jump generators, to be able to
simply reproduce specific input to a test.
I am not yet sure how it would work, but the basic idea is that
it could be similar to the `-c` switch for selecting specific
`SECTION` in a test case.
The old instruction would cause the debugger to be stuck at the
triggering source line forever, while the new one should have the
expected semantics, where the debugger can then single-step,
continue. or generally do things, afterwards.
Closes#2422
This is kinda messy, because there is no good way to signal to
the compiler that some code uses direct comparison of floating
point numbers intentionally, so instead we have to use diagnostic
pragmas.
We also have to over-suppress the test files, because Clang (and
possibly GCC) still issue warnings from template instantiation
even if the instantion site is under warning suppression, so the
template definition has to be under warning suppression as well.
Closes#2406
The cleanup also found out that custom translation for std-derived
exceptions test wasn't running properly, and fixed that.
We cannot enable the warning globally, because the tests contain
some functions that are unused by design -- e.g. when checking
stringification priority of StringMaker vs range fallback and so
on.
Not all reporters use a format that supports this, so TeamCity
and Automake reporters still do not report it. The console
reporter now reports it even on successful runs, where before
it only reported the rng seed in the header, which was showed
either for failed run, or for run with `-s`.
CLoses#2065
This ended up being a surprisingly large refactoring, motivated
by removing a `const_cast` from `Config`'s handling of reporter
streams, forced by previous commit.
This way it makes much more sense from logically-const point
of view, and also means that concrete implementations don't
have to always have a `mutable` keyword on the stream member.
When the added Bazel configuration flag is enabled,
a default JUnit reporter will be added if the XML
envrioment variable is defined.
Fix include paths for generated config header.
Enable Bazel config by default when building with
Bazel.
Co-authored-by: Martin Hořeňovský <martin.horenovsky@gmail.com>
It has become completely vestigial, as it only ever passed-through
the argument down to a different function, and being private
member function, it didn't even introduce a useful compilation
firewall.
This means that the CLI interface now uses the new key-value oriented
reporter spec, the common reporter base creates the colour implementation
based on the reporter-specific configuration, and it also stores the
custom configuration options for each reporter instance.
Closes#339 as it allows per-reporter forcing of ansi colour codes.
The new reporter spec generalizes key-value options that can be
passed to the reporter, looking like this
`reporterName[::key=value]*`. A key can be either Catch2-recognized,
which currently means either `out` or `colour`, or reporter-specific
which is anything prefixed with `X`, e.g. `Xfoo`.
Test case hashing includes tags and class name
As the hasher involves more code now, it was split out into its own file
and it got its own set of tests.
Closes#2304
This includes always compiling the ANSI and None colour
implementations, as they don't need to touch any platform
specific APIs, and removing their respective compile-time
configuration options.
Because the Win32 colour implementation requires Win32-specific
APIs, it is still hidden behind a compile-time toggle,
`CATCH_CONFIG_COLOUR_WIN32` (renamed from `..._COLOUR_WINDOWS`).
The commandline options for colours were also changed. The
option now uses different name, and allows to select between
different implementations, rather than changing whether
the compiled-in colour implementation is used through
"yes/no/default" options.
Forcing it to be engaged explicitly, either via `op<<`, or by
`ColourGuard::engage`, fixes an issue with multiple `ColourGuard`s
being constructed in a single expression. Because the construction
of the `ColourGuard` instances can happen in arbitrary order,
colours would be applied in arbitrary order too. However, a chain
of `op<<`s has strict call orders, fixing this issue.
FatalConditionHandlerGuard is used within RunContext::invokeActiveTestCase().
The intent of this guard is to avoid binary crash without failed test being
reported.
Still in case FatalConditionHandlerGuard destructor being called during stack
unwinding AND finds unexpected top-level filter for SEH unhandled exception,
the binary may still crash. As result of such crash the original exception
details are being hidden.
As the Catch2 provides only `CATCH_CATCH_ANON` macro, with no access to
exception details by design, looks like the best way to handle issue is to:
- state requirements explicitly by `noexcept` specifier
- use `Catch::cerr()` to print out possible issue notification
Signed-off-by: Kochetkov, Yuriy <yuriyx.kochetkov@intel.com>
* POSIX colour impl is now compiled for all platforms.
* Deciding whether a colour impl should be picked is now stream
dependent, and thus incompatible implementations can be removed
immediately, rather than checking when the colour is being used.
This fixes an issue where reporter with default-output to stdout
would think that it was given a stream _not_ backed by console,
thus not using colour.
This also required splitting out Listener factory from
the reporter factory hierarchy. In return, the listener
factories only need to take in `IConfig const*`, which
opens up further refactorings down the road in the colour
selection and implementation.
By default, CMake derives a Visual Studio project GUID from the
file path but the GUID can be overridden via a property
(see https://gitlab.kitware.com/cmake/cmake/-/commit/c85367f4).
Using a non-constant GUID can cause problems if other projects/repos
want to reference the catch2 vcxproj files, so we force a constant GUID here.
Signed-off-by: Alan Jowett <alanjo@microsoft.com>
Resolves: #2388
This opens path to per-reporter colour output customization,
and fixes multiple issues with the old colour implementation.
Under the old implementation, using Win32-backed colouring
would always change the colour used by the console, even if the
actual output was written elsewhere, such as a file passed by
the `--out` flag. This will no longer happen, as the reporter's
colour impl will check that the reporter's stream is pointed
to console before trying to change the colours.
POSIX/ANSI colour implementation suffered a similar-ish issue,
in that it only wrote the colour escape codes into the default
output stream, even if the reporter asking for colouring was
actually writing to a completely different output stream.