Rewrote main wrapping loop. Now uses iterators instead of indices and intermediate strings.
Differentiates between chars to wrap before, after or instead of.
Doesn’t preserve trailing newlines.
Wraps or more characters.
Dropped support for using tab character as an indent setting control char.
Hopefully avoids all the undefined behaviour and other bugs of the previous implementation.
Don't duplicate Catch::isDebuggerActive() check many times, do it just once
in CATCH_BREAK_INTO_DEBUGGER() definition and use a separate CATCH_TRAP()
macro for the really platform-dependent part.
This fixes the case when we pass signal to previously registered
handler, and it needs to transform the signal into different one.
Still problematic: What if the signal handler we replaced does not
terminate the application? We can end up in a weird state and loop
forever.
Possible solution: Deregister our signal handlers, CALL the previous
signal handler explicitly and if control returns, abort. This would
however complicate our code quite a bit, as we would have to parse the
sigaction we delegate to, decide whether to use signal handler or signal
action, etc...
Only some "signals" are handled under Windows, because Windows does not
use signals per-se and the mechanics are different. For now, we handle
sigsegv, stack overflow, div-by-zero and sigill. We can also
meaningfully
add various floating point errors, but not sigterm and family, because
sigterm is not a structured exception under Windows.
There is also no catch-all, because that would also catch various
debugger-related exceptions, like EXCEPTION_BREAKPOINT.
Also stops Catch from assuming its the only signal user in the binary,
and makes it restore the signal handlers it has replaced. Same goes for
the signal stack.
The signal stack itself probably shouldn't be always reallocated for
fragmentation reasons, but that can be fixed later on.
Now if we detect C++11 compiler, or MSVC in version corresponding to VS2015,
we switch from using `std::random_shuffle` to `std::shuffle`.
`std::random_shuffle` was officially deprecated in C++14, and removed in C++17.
Also removed guarded inclusion of `<random>` header, as there was nothing
in the header that used it.
Catch passes ::tolower into std::transform with string iterators.
::tolower has the signature int(int), which triggers a stealth narrowing
warning inside std::transform, because transform calls
*_Dest = _Fn(*_First), which implicitly narrows an int to a char.
For this particular application the narrowing is fine, so explicitly
narrow in a lambda.
Catch passes an RNG which accepts int to random_shuffle. Inside
random_shuffle, the STL tries to call that RNG with the difference_type
of the user provided iterators. For std::vector, this is ptrdiff_t,
which on amd64 builds is wider than int. This triggers a narrowing
warning because the 64 bit difference is being truncated to 32 bits.
Note that this RNG implementation still does not produce a correctly
uniformly shuffled result -- it's currently asserting that std::rand
can produce 1000000 which is false -- but I don't know enough about
how much repeatable shuffles are necessary here, so I'm leaving that
alone for now.