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Markdown
257 lines
11 KiB
Markdown
<a id="top"></a>
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# Authoring benchmarks
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> [Introduced](https://github.com/catchorg/Catch2/issues/1616) in Catch 2.9.0.
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_Note that benchmarking support is disabled by default and to enable it,
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you need to define `CATCH_CONFIG_ENABLE_BENCHMARKING`. For more details,
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see the [compile-time configuration documentation](configuration.md#top)._
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Writing benchmarks is not easy. Catch simplifies certain aspects but you'll
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always need to take care about various aspects. Understanding a few things about
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the way Catch runs your code will be very helpful when writing your benchmarks.
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First off, let's go over some terminology that will be used throughout this
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guide.
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- *User code*: user code is the code that the user provides to be measured.
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- *Run*: one run is one execution of the user code.
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- *Sample*: one sample is one data point obtained by measuring the time it takes
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to perform a certain number of runs. One sample can consist of more than one
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run if the clock available does not have enough resolution to accurately
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measure a single run. All samples for a given benchmark execution are obtained
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with the same number of runs.
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## Execution procedure
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Now I can explain how a benchmark is executed in Catch. There are three main
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steps, though the first does not need to be repeated for every benchmark.
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1. *Environmental probe*: before any benchmarks can be executed, the clock's
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resolution is estimated. A few other environmental artifacts are also estimated
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at this point, like the cost of calling the clock function, but they almost
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never have any impact in the results.
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2. *Estimation*: the user code is executed a few times to obtain an estimate of
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the amount of runs that should be in each sample. This also has the potential
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effect of bringing relevant code and data into the caches before the actual
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measurement starts.
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3. *Measurement*: all the samples are collected sequentially by performing the
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number of runs estimated in the previous step for each sample.
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This already gives us one important rule for writing benchmarks for Catch: the
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benchmarks must be repeatable. The user code will be executed several times, and
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the number of times it will be executed during the estimation step cannot be
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known beforehand since it depends on the time it takes to execute the code.
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User code that cannot be executed repeatedly will lead to bogus results or
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crashes.
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## Benchmark specification
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Benchmarks can be specified anywhere inside a Catch test case.
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There is a simple and a slightly more advanced version of the `BENCHMARK` macro.
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Let's have a look how a naive Fibonacci implementation could be benchmarked:
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```c++
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std::uint64_t Fibonacci(std::uint64_t number) {
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return number < 2 ? 1 : Fibonacci(number - 1) + Fibonacci(number - 2);
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}
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```
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Now the most straight forward way to benchmark this function, is just adding a `BENCHMARK` macro to our test case:
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```c++
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TEST_CASE("Fibonacci") {
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CHECK(Fibonacci(0) == 1);
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// some more asserts..
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CHECK(Fibonacci(5) == 8);
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// some more asserts..
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// now let's benchmark:
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BENCHMARK("Fibonacci 20") {
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return Fibonacci(20);
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};
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BENCHMARK("Fibonacci 25") {
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return Fibonacci(25);
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};
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BENCHMARK("Fibonacci 30") {
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return Fibonacci(30);
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};
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BENCHMARK("Fibonacci 35") {
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return Fibonacci(35);
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};
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}
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```
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There's a few things to note:
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- As `BENCHMARK` expands to a lambda expression it is necessary to add a semicolon after
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the closing brace (as opposed to the first experimental version).
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- The `return` is a handy way to avoid the compiler optimizing away the benchmark code.
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Running this already runs the benchmarks and outputs something similar to:
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```
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-------------------------------------------------------------------------------
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Fibonacci
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-------------------------------------------------------------------------------
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C:\path\to\Catch2\Benchmark.tests.cpp(10)
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...............................................................................
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benchmark name samples iterations estimated
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mean low mean high mean
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std dev low std dev high std dev
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-------------------------------------------------------------------------------
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Fibonacci 20 100 416439 83.2878 ms
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2 ns 2 ns 2 ns
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0 ns 0 ns 0 ns
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Fibonacci 25 100 400776 80.1552 ms
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3 ns 3 ns 3 ns
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0 ns 0 ns 0 ns
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Fibonacci 30 100 396873 79.3746 ms
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17 ns 17 ns 17 ns
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0 ns 0 ns 0 ns
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Fibonacci 35 100 145169 87.1014 ms
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468 ns 464 ns 473 ns
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21 ns 15 ns 34 ns
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```
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### Advanced benchmarking
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The simplest use case shown above, takes no arguments and just runs the user code that needs to be measured.
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However, if using the `BENCHMARK_ADVANCED` macro and adding a `Catch::Benchmark::Chronometer` argument after
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the macro, some advanced features are available. The contents of the simple benchmarks are invoked once per run,
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while the blocks of the advanced benchmarks are invoked exactly twice:
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once during the estimation phase, and another time during the execution phase.
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```c++
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BENCHMARK("simple"){ return long_computation(); };
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BENCHMARK_ADVANCED("advanced")(Catch::Benchmark::Chronometer meter) {
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set_up();
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meter.measure([] { return long_computation(); });
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};
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```
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These advanced benchmarks no longer consist entirely of user code to be measured.
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In these cases, the code to be measured is provided via the
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`Catch::Benchmark::Chronometer::measure` member function. This allows you to set up any
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kind of state that might be required for the benchmark but is not to be included
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in the measurements, like making a vector of random integers to feed to a
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sorting algorithm.
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A single call to `Catch::Benchmark::Chronometer::measure` performs the actual measurements
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by invoking the callable object passed in as many times as necessary. Anything
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that needs to be done outside the measurement can be done outside the call to
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`measure`.
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The callable object passed in to `measure` can optionally accept an `int`
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parameter.
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```c++
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meter.measure([](int i) { return long_computation(i); });
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```
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If it accepts an `int` parameter, the sequence number of each run will be passed
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in, starting with 0. This is useful if you want to measure some mutating code,
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for example. The number of runs can be known beforehand by calling
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`Catch::Benchmark::Chronometer::runs`; with this one can set up a different instance to be
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mutated by each run.
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```c++
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std::vector<std::string> v(meter.runs());
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std::fill(v.begin(), v.end(), test_string());
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meter.measure([&v](int i) { in_place_escape(v[i]); });
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```
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Note that it is not possible to simply use the same instance for different runs
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and resetting it between each run since that would pollute the measurements with
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the resetting code.
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It is also possible to just provide an argument name to the simple `BENCHMARK` macro to get
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the same semantics as providing a callable to `meter.measure` with `int` argument:
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```c++
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BENCHMARK("indexed", i){ return long_computation(i); };
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```
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### Constructors and destructors
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All of these tools give you a lot mileage, but there are two things that still
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need special handling: constructors and destructors. The problem is that if you
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use automatic objects they get destroyed by the end of the scope, so you end up
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measuring the time for construction and destruction together. And if you use
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dynamic allocation instead, you end up including the time to allocate memory in
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the measurements.
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To solve this conundrum, Catch provides class templates that let you manually
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construct and destroy objects without dynamic allocation and in a way that lets
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you measure construction and destruction separately.
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```c++
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BENCHMARK_ADVANCED("construct")(Catch::Benchmark::Chronometer meter)
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{
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std::vector<Catch::Benchmark::storage_for<std::string>> storage(meter.runs());
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meter.measure([&](int i) { storage[i].construct("thing"); });
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})
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BENCHMARK_ADVANCED("destroy", [](Catch::Benchmark::Chronometer meter)
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{
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std::vector<Catch::Benchmark::destructable_object<std::string>> storage(meter.runs());
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for(auto&& o : storage)
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o.construct("thing");
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meter.measure([&](int i) { storage[i].destruct(); });
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})
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```
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`Catch::Benchmark::storage_for<T>` objects are just pieces of raw storage suitable for `T`
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objects. You can use the `Catch::Benchmark::storage_for::construct` member function to call a constructor and
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create an object in that storage. So if you want to measure the time it takes
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for a certain constructor to run, you can just measure the time it takes to run
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this function.
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When the lifetime of a `Catch::Benchmark::storage_for<T>` object ends, if an actual object was
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constructed there it will be automatically destroyed, so nothing leaks.
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If you want to measure a destructor, though, we need to use
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`Catch::Benchmark::destructable_object<T>`. These objects are similar to
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`Catch::Benchmark::storage_for<T>` in that construction of the `T` object is manual, but
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it does not destroy anything automatically. Instead, you are required to call
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the `Catch::Benchmark::destructable_object::destruct` member function, which is what you
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can use to measure the destruction time.
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### The optimizer
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Sometimes the optimizer will optimize away the very code that you want to
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measure. There are several ways to use results that will prevent the optimiser
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from removing them. You can use the `volatile` keyword, or you can output the
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value to standard output or to a file, both of which force the program to
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actually generate the value somehow.
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Catch adds a third option. The values returned by any function provided as user
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code are guaranteed to be evaluated and not optimised out. This means that if
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your user code consists of computing a certain value, you don't need to bother
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with using `volatile` or forcing output. Just `return` it from the function.
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That helps with keeping the code in a natural fashion.
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Here's an example:
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```c++
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// may measure nothing at all by skipping the long calculation since its
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// result is not used
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BENCHMARK("no return"){ long_calculation(); };
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// the result of long_calculation() is guaranteed to be computed somehow
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BENCHMARK("with return"){ return long_calculation(); };
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```
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However, there's no other form of control over the optimizer whatsoever. It is
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up to you to write a benchmark that actually measures what you want and doesn't
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just measure the time to do a whole bunch of nothing.
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To sum up, there are two simple rules: whatever you would do in handwritten code
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to control optimization still works in Catch; and Catch makes return values
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from user code into observable effects that can't be optimized away.
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<i>Adapted from nonius' documentation.</i>
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