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267 lines
10 KiB
Markdown
267 lines
10 KiB
Markdown
<a id="top"></a>
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# Data Generators
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> Introduced in Catch2 2.6.0.
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Data generators (also known as _data driven/parametrized test cases_)
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let you reuse the same set of assertions across different input values.
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In Catch2, this means that they respect the ordering and nesting
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of the `TEST_CASE` and `SECTION` macros, and their nested sections
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are run once per each value in a generator.
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This is best explained with an example:
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```cpp
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TEST_CASE("Generators") {
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auto i = GENERATE(1, 3, 5);
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REQUIRE(is_odd(i));
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}
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```
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The "Generators" `TEST_CASE` will be entered 3 times, and the value of
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`i` will be 1, 3, and 5 in turn. `GENERATE`s can also be used multiple
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times at the same scope, in which case the result will be a cartesian
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product of all elements in the generators. This means that in the snippet
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below, the test case will be run 6 (2\*3) times.
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```cpp
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TEST_CASE("Generators") {
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auto i = GENERATE(1, 2);
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auto j = GENERATE(3, 4, 5);
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}
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```
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There are 2 parts to generators in Catch2, the `GENERATE` macro together
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with the already provided generators, and the `IGenerator<T>` interface
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that allows users to implement their own generators.
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## Combining `GENERATE` and `SECTION`.
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`GENERATE` can be seen as an implicit `SECTION`, that goes from the place
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`GENERATE` is used, to the end of the scope. This can be used for various
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effects. The simplest usage is shown below, where the `SECTION` "one"
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runs 4 (2\*2) times, and `SECTION` "two" is run 6 times (2\*3).
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```cpp
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TEST_CASE("Generators") {
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auto i = GENERATE(1, 2);
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SECTION("one") {
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auto j = GENERATE(-3, -2);
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REQUIRE(j < i);
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}
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SECTION("two") {
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auto k = GENERATE(4, 5, 6);
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REQUIRE(i != k);
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}
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}
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```
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The specific order of the `SECTION`s will be "one", "one", "two", "two",
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"two", "one"...
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The fact that `GENERATE` introduces a virtual `SECTION` can also be used
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to make a generator replay only some `SECTION`s, without having to
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explicitly add a `SECTION`. As an example, the code below reports 3
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assertions, because the "first" section is run once, but the "second"
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section is run twice.
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```cpp
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TEST_CASE("GENERATE between SECTIONs") {
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SECTION("first") { REQUIRE(true); }
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auto _ = GENERATE(1, 2);
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SECTION("second") { REQUIRE(true); }
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}
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```
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This can lead to surprisingly complex test flows. As an example, the test
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below will report 14 assertions:
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```cpp
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TEST_CASE("Complex mix of sections and generates") {
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auto i = GENERATE(1, 2);
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SECTION("A") {
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SUCCEED("A");
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}
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auto j = GENERATE(3, 4);
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SECTION("B") {
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SUCCEED("B");
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}
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auto k = GENERATE(5, 6);
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SUCCEED();
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}
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```
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> The ability to place `GENERATE` between two `SECTION`s was [introduced](https://github.com/catchorg/Catch2/issues/1938) in Catch2 2.13.0.
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## Provided generators
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Catch2's provided generator functionality consists of three parts,
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* `GENERATE` macro, that serves to integrate generator expression with
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a test case,
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* 2 fundamental generators
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* `SingleValueGenerator<T>` -- contains only single element
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* `FixedValuesGenerator<T>` -- contains multiple elements
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* 5 generic generators that modify other generators
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* `FilterGenerator<T, Predicate>` -- filters out elements from a generator
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for which the predicate returns "false"
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* `TakeGenerator<T>` -- takes first `n` elements from a generator
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* `RepeatGenerator<T>` -- repeats output from a generator `n` times
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* `MapGenerator<T, U, Func>` -- returns the result of applying `Func`
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on elements from a different generator
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* `ChunkGenerator<T>` -- returns chunks (inside `std::vector`) of n elements from a generator
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* 4 specific purpose generators
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* `RandomIntegerGenerator<Integral>` -- generates random Integrals from range
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* `RandomFloatGenerator<Float>` -- generates random Floats from range
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* `RangeGenerator<T>(first, last)` -- generates all values inside a `[first, last)` arithmetic range
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* `IteratorGenerator<T>` -- copies and returns values from an iterator range
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> `ChunkGenerator<T>`, `RandomIntegerGenerator<Integral>`, `RandomFloatGenerator<Float>` and `RangeGenerator<T>` were introduced in Catch2 2.7.0.
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> `IteratorGenerator<T>` was introduced in Catch2 2.10.0.
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The generators also have associated helper functions that infer their
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type, making their usage much nicer. These are
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* `value(T&&)` for `SingleValueGenerator<T>`
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* `values(std::initializer_list<T>)` for `FixedValuesGenerator<T>`
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* `table<Ts...>(std::initializer_list<std::tuple<Ts...>>)` for `FixedValuesGenerator<std::tuple<Ts...>>`
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* `filter(predicate, GeneratorWrapper<T>&&)` for `FilterGenerator<T, Predicate>`
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* `take(count, GeneratorWrapper<T>&&)` for `TakeGenerator<T>`
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* `repeat(repeats, GeneratorWrapper<T>&&)` for `RepeatGenerator<T>`
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* `map(func, GeneratorWrapper<T>&&)` for `MapGenerator<T, U, Func>` (map `U` to `T`, deduced from `Func`)
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* `map<T>(func, GeneratorWrapper<U>&&)` for `MapGenerator<T, U, Func>` (map `U` to `T`)
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* `chunk(chunk-size, GeneratorWrapper<T>&&)` for `ChunkGenerator<T>`
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* `random(IntegerOrFloat a, IntegerOrFloat b)` for `RandomIntegerGenerator` or `RandomFloatGenerator`
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* `range(Arithmetic start, Arithmetic end)` for `RangeGenerator<Arithmetic>` with a step size of `1`
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* `range(Arithmetic start, Arithmetic end, Arithmetic step)` for `RangeGenerator<Arithmetic>` with a custom step size
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* `from_range(InputIterator from, InputIterator to)` for `IteratorGenerator<T>`
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* `from_range(Container const&)` for `IteratorGenerator<T>`
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> `chunk()`, `random()` and both `range()` functions were introduced in Catch2 2.7.0.
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> `from_range` has been introduced in Catch2 2.10.0
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> `range()` for floating point numbers has been introduced in Catch2 2.11.0
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And can be used as shown in the example below to create a generator
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that returns 100 odd random number:
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```cpp
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TEST_CASE("Generating random ints", "[example][generator]") {
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SECTION("Deducing functions") {
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auto i = GENERATE(take(100, filter([](int i) { return i % 2 == 1; }, random(-100, 100))));
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REQUIRE(i > -100);
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REQUIRE(i < 100);
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REQUIRE(i % 2 == 1);
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}
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}
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```
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Apart from registering generators with Catch2, the `GENERATE` macro has
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one more purpose, and that is to provide simple way of generating trivial
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generators, as seen in the first example on this page, where we used it
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as `auto i = GENERATE(1, 2, 3);`. This usage converted each of the three
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literals into a single `SingleValueGenerator<int>` and then placed them all in
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a special generator that concatenates other generators. It can also be
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used with other generators as arguments, such as `auto i = GENERATE(0, 2,
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take(100, random(300, 3000)));`. This is useful e.g. if you know that
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specific inputs are problematic and want to test them separately/first.
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**For safety reasons, you cannot use variables inside the `GENERATE` macro.
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This is done because the generator expression _will_ outlive the outside
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scope and thus capturing references is dangerous. If you need to use
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variables inside the generator expression, make sure you thought through
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the lifetime implications and use `GENERATE_COPY` or `GENERATE_REF`.**
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> `GENERATE_COPY` and `GENERATE_REF` were introduced in Catch2 2.7.1.
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You can also override the inferred type by using `as<type>` as the first
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argument to the macro. This can be useful when dealing with string literals,
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if you want them to come out as `std::string`:
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```cpp
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TEST_CASE("type conversion", "[generators]") {
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auto str = GENERATE(as<std::string>{}, "a", "bb", "ccc");
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REQUIRE(str.size() > 0);
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}
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```
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### Random number generators: details
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> This section applies from Catch2 3.5.0. Before that, random generators
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> were a thin wrapper around distributions from `<random>`.
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All of the `random(a, b)` generators in Catch2 currently generate uniformly
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distributed number in closed interval \[a; b\]. This is different from
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`std::uniform_real_distribution`, which should return numbers in interval
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\[a; b) (but due to rounding can end up returning b anyway), but the
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difference is intentional, so that `random(a, a)` makes sense. If there is
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enough interest from users, we can provide API to pick any of CC, CO, OC,
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or OO ranges.
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Unlike `std::uniform_int_distribution`, Catch2's generators also support
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various single-byte integral types, such as `char` or `bool`.
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Given the same seed, the output from the integral generators is
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reproducible across different platforms. For floating point generators,
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we only promise reproducibility on platforms that obey the IEEE 754
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standard, and where `float` is 4 bytes and `double` is 8 bytes. We provide
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no guarantees for `long double`, as the internals of `long double` can
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vary wildly across different platforms.
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## Generator interface
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You can also implement your own generators, by deriving from the
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`IGenerator<T>` interface:
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```cpp
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template<typename T>
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struct IGenerator : GeneratorUntypedBase {
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// via GeneratorUntypedBase:
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// Attempts to move the generator to the next element.
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// Returns true if successful (and thus has another element that can be read)
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virtual bool next() = 0;
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// Precondition:
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// The generator is either freshly constructed or the last call to next() returned true
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virtual T const& get() const = 0;
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// Returns user-friendly string showing the current generator element
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// Does not have to be overridden, IGenerator provides default implementation
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virtual std::string stringifyImpl() const;
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};
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```
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However, to be able to use your custom generator inside `GENERATE`, it
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will need to be wrapped inside a `GeneratorWrapper<T>`.
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`GeneratorWrapper<T>` is a value wrapper around a
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`Catch::Detail::unique_ptr<IGenerator<T>>`.
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For full example of implementing your own generator, look into Catch2's
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examples, specifically
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[Generators: Create your own generator](../examples/300-Gen-OwnGenerator.cpp).
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### Handling empty generators
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The generator interface assumes that a generator always has at least one
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element. This is not always true, e.g. if the generator depends on an external
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datafile, the file might be missing.
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There are two ways to handle this, depending on whether you want this
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to be an error or not.
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* If empty generator **is** an error, throw an exception in constructor.
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* If empty generator **is not** an error, use the [`SKIP`](skipping-passing-failing.md#skipping-test-cases-at-runtime) in constructor.
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---
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[Home](Readme.md#top)
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