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333 lines
13 KiB
Markdown
<a id="top"></a>
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# Contributing to Catch2
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**Contents**<br>
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[Using Git(Hub)](#using-github)<br>
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[Testing your changes](#testing-your-changes)<br>
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[Writing documentation](#writing-documentation)<br>
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[Writing code](#writing-code)<br>
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[CoC](#coc)<br>
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So you want to contribute something to Catch2? That's great! Whether it's
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a bug fix, a new feature, support for additional compilers - or just
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a fix to the documentation - all contributions are very welcome and very
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much appreciated. Of course so are bug reports, other comments, and
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questions, but generally it is a better idea to ask questions in our
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[Discord](https://discord.gg/4CWS9zD), than in the issue tracker.
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This page covers some guidelines and helpful tips for contributing
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to the codebase itself.
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## Using Git(Hub)
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Ongoing development happens in the `devel` branch for Catch2 v3, and in
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`v2.x` for maintenance updates to the v2 versions.
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Commits should be small and atomic. A commit is atomic when, after it is
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applied, the codebase, tests and all, still works as expected. Small
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commits are also preferred, as they make later operations with git history,
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whether it is bisecting, reverting, or something else, easier.
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_When submitting a pull request please do not include changes to the
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amalgamated distribution files. This means do not include them in your
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git commits!_
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When addressing review comments in a MR, please do not rebase/squash the
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commits immediately. Doing so makes it harder to review the new changes,
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slowing down the process of merging a MR. Instead, when addressing review
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comments, you should append new commits to the branch and only squash
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them into other commits when the MR is ready to be merged. We recommend
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creating new commits with `git commit --fixup` (or `--squash`) and then
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later squashing them with `git rebase --autosquash` to make things easier.
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## Testing your changes
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_Note: Running Catch2's tests requires Python3_
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Catch2 has multiple layers of tests that are then run as part of our CI.
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The most obvious one are the unit tests compiled into the `SelfTest`
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binary. These are then used in "Approval tests", which run (almost) all
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tests from `SelfTest` through a specific reporter and then compare the
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generated output with a known good output ("Baseline"). By default, new
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tests should be placed here.
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However, not all tests can be written as plain unit tests. For example,
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checking that Catch2 orders tests randomly when asked to, and that this
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random ordering is subset-invariant, is better done as an integration
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test using an external check script. Catch2 integration tests are written
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using CTest, either as a direct command invocation + pass/fail regex,
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or by delegating the check to a Python script.
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Catch2 is slowly gaining more and more types of tests, currently Catch2
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project also has buildable examples, "ExtraTests", and CMake config tests.
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Examples present a small and self-contained snippets of code that
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use Catch2's facilities for specific purpose. Currently they are assumed
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passing if they compile.
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ExtraTests then are expensive tests, that we do not want to run all the
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time. This can be either because they take a long time to run, or because
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they take a long time to compile, e.g. because they test compile time
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configuration and require separate compilation.
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Finally, CMake config tests test that you set Catch2's compile-time
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configuration options through CMake, using CMake options of the same name.
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None of these tests are enabled by default. To enable them, add
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`-DCATCH_BUILD_EXAMPLES=ON`, `-DCATCH_BUILD_EXTRA_TESTS=ON`, and
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`-DCATCH_ENABLE_CONFIGURE_TESTS=ON` when configuration the CMake build.
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Bringing this all together, the steps below should configure, build,
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and run all tests in the `Debug` compilation.
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<!-- snippet: catch2-build-and-test -->
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<a id='snippet-catch2-build-and-test'></a>
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```sh
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# 1. Regenerate the amalgamated distribution
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./tools/scripts/generateAmalgamatedFiles.py
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# 2. Configure the full test build
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cmake -Bdebug-build -H. -DCMAKE_BUILD_TYPE=Debug -DCATCH_DEVELOPMENT_BUILD=ON -DCATCH_BUILD_EXAMPLES=ON -DCATCH_BUILD_EXTRA_TESTS=ON
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# 3. Run the actual build
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cmake --build debug-build
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# 4. Run the tests using CTest
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cd debug-build
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ctest -j 4 --output-on-failure -C Debug
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```
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<sup><a href='/tools/scripts/buildAndTest.sh#L6-L19' title='File snippet `catch2-build-and-test` was extracted from'>snippet source</a> | <a href='#snippet-catch2-build-and-test' title='Navigate to start of snippet `catch2-build-and-test`'>anchor</a></sup>
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<!-- endSnippet -->
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For convenience, the above commands are in the script `tools/scripts/buildAndTest.sh`, and can be run like this:
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```bash
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cd Catch2
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./tools/scripts/buildAndTest.sh
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```
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A Windows version of the script is available at `tools\scripts\buildAndTest.cmd`.
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If you added new tests, you will likely see `ApprovalTests` failure.
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After you check that the output difference is expected, you should
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run `tools/scripts/approve.py` to confirm them, and include these changes
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in your commit.
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## Writing documentation
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If you have added new feature to Catch2, it needs documentation, so that
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other people can use it as well. This section collects some technical
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information that you will need for updating Catch2's documentation, and
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possibly some generic advise as well.
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### Technicalities
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First, the technicalities:
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* If you have introduced a new document, there is a simple template you
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should use. It provides you with the top anchor mentioned to link to
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(more below), and also with a backlink to the top of the documentation:
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```markdown
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<a id="top"></a>
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# Cool feature
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> [Introduced](https://github.com/catchorg/Catch2/pull/123456) in Catch2 X.Y.Z
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Text that explains how to use the cool feature.
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---
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[Home](Readme.md#top)
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```
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* Crosslinks to different pages should target the `top` anchor, like this
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`[link to contributing](contributing.md#top)`.
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* We introduced version tags to the documentation, which show users in
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which version a specific feature was introduced. This means that newly
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written documentation should be tagged with a placeholder, that will
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be replaced with the actual version upon release. There are 2 styles
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of placeholders used through the documentation, you should pick one that
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fits your text better (if in doubt, take a look at the existing version
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tags for other features).
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* `> [Introduced](link-to-issue-or-PR) in Catch2 X.Y.Z` - this
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placeholder is usually used after a section heading
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* `> X (Y and Z) was [introduced](link-to-issue-or-PR) in Catch2 X.Y.Z`
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- this placeholder is used when you need to tag a subpart of something,
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e.g. a list
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* For pages with more than 4 subheadings, we provide a table of contents
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(ToC) at the top of the page. Because GitHub markdown does not support
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automatic generation of ToC, it has to be handled semi-manually. Thus,
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if you've added a new subheading to some page, you should add it to the
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ToC. This can be done either manually, or by running the
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`updateDocumentToC.py` script in the `scripts/` folder.
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### Contents
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Now, for some content tips:
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* Usage examples are good. However, having large code snippets inline
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can make the documentation less readable, and so the inline snippets
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should be kept reasonably short. To provide more complex compilable
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examples, consider adding new .cpp file to `examples/`.
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* Don't be afraid to introduce new pages. The current documentation
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tends towards long pages, but a lot of that is caused by legacy, and
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we know that some of the pages are overly big and unfocused.
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* When adding information to an existing page, please try to keep your
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formatting, style and changes consistent with the rest of the page.
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* Any documentation has multiple different audiences, that desire
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different information from the text. The 3 basic user-types to try and
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cover are:
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* A beginner to Catch2, who requires closer guidance for the usage of Catch2.
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* Advanced user of Catch2, who want to customize their usage.
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* Experts, looking for full reference of Catch2's capabilities.
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## Writing code
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If want to contribute code, this section contains some simple rules
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and tips on things like code formatting, code constructions to avoid,
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and so on.
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### C++ standard version
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Catch2 currently targets C++14 as the minimum supported C++ version.
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Features from higher language versions should be used only sparingly,
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when the benefits from using them outweigh the maintenance overhead.
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Example of good use of polyfilling features is our use of `conjunction`,
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where if available we use `std::conjunction` and otherwise provide our
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own implementation. The reason it is good is that the surface area for
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maintenance is quite small, and `std::conjunction` can directly use
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compiler built-ins, thus providing significant compilation benefits.
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Example of bad use of polyfilling features would be to keep around two
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sets of metaprogramming in the stringification implementation, once
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using C++14 compliant TMP and once using C++17's `if constexpr`. While
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the C++17 would provide significant compilation speedups, the maintenance
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cost would be too high.
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### Formatting
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To make code formatting simpler for the contributors, Catch2 provides
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its own config for `clang-format`. However, because it is currently
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impossible to replicate existing Catch2's formatting in clang-format,
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using it to reformat a whole file would cause massive diffs. To keep
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the size of your diffs reasonable, you should only use clang-format
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on the newly changed code.
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### Code constructs to watch out for
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This section is a (sadly incomplete) listing of various constructs that
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are problematic and are not always caught by our CI infrastructure.
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#### Naked exceptions and exceptions-related function
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If you are throwing an exception, it should be done via `CATCH_ERROR`
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or `CATCH_RUNTIME_ERROR` in `internal/catch_enforce.hpp`. These macros will handle
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the differences between compilation with or without exceptions for you.
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However, some platforms (IAR) also have problems with exceptions-related
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functions, such as `std::current_exceptions`. We do not have IAR in our
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CI, but luckily there should not be too many reasons to use these.
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However, if you do, they should be kept behind a
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`CATCH_CONFIG_DISABLE_EXCEPTIONS` macro.
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#### Avoid `std::move` and `std::forward`
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`std::move` and `std::forward` provide nice semantic name for a specific
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`static_cast`. However, being function templates they have surprisingly
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high cost during compilation, and can also have a negative performance
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impact for low-optimization builds.
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You should be using `CATCH_MOVE` and `CATCH_FORWARD` macros from
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`internal/catch_move_and_forward.hpp` instead. They expand into the proper
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`static_cast`, and avoid the overhead of `std::move` and `std::forward`.
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#### Unqualified usage of functions from C's stdlib
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If you are using a function from C's stdlib, please include the header
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as `<cfoo>` and call the function qualified. The common knowledge that
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there is no difference is wrong, QNX and VxWorks won't compile if you
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include the header as `<cfoo>` and call the function unqualified.
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#### User-Defined Literals (UDL) for Catch2' types
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Due to messy standardese and ... not great ... implementation of
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`-Wreserved-identifier` in Clang, avoid declaring UDLs as
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```cpp
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Approx operator "" _a(long double);
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```
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and instead declare them as
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```cpp
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Approx operator ""_a(long double);
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```
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Notice that the second version does not have a space between the `""` and
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the literal suffix.
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### New source file template
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If you are adding new source file, there is a template you should use.
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Specifically, every source file should start with the licence header:
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```cpp
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// Copyright Catch2 Authors
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// Distributed under the Boost Software License, Version 1.0.
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// (See accompanying file LICENSE.txt or copy at
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// https://www.boost.org/LICENSE_1_0.txt)
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// SPDX-License-Identifier: BSL-1.0
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```
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The include guards for header files should follow the pattern `{FILENAME}_INCLUDED`.
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This means that for file `catch_matchers_foo.hpp`, the include guard should
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be `CATCH_MATCHERS_FOO_HPP_INCLUDED`, for `catch_generators_bar.hpp`, the include
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guard should be `CATCH_GENERATORS_BAR_HPP_INCLUDED`, and so on.
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### Adding new `CATCH_CONFIG` option
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When adding new `CATCH_CONFIG` option, there are multiple places to edit:
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* `CMake/CatchConfigOptions.cmake` - this is used to generate the
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configuration options in CMake, so that CMake frontends know about them.
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* `docs/configuration.md` - this is where the options are documented
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* `src/catch2/catch_user_config.hpp.in` - this is template for generating
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`catch_user_config.hpp` which contains the materialized configuration
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* `BUILD.bazel` - Bazel does not have configuration support like CMake,
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and all expansions need to be done manually
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* other files as needed, e.g. `catch2/internal/catch_config_foo.hpp`
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for the logic that guards the configuration
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## CoC
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This project has a [CoC](../CODE_OF_CONDUCT.md). Please adhere to it
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while contributing to Catch2.
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-----------
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_This documentation will always be in-progress as new information comes
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up, but we are trying to keep it as up to date as possible._
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---
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[Home](Readme.md#top)
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