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https://github.com/jhasse/poly2tri.git
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code cleanup
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@ -86,6 +86,7 @@ class Poly2TriDemo extends BasicGame("Poly2Tri") {
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val i18 = "data/i.18"
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var currentModel = strange
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var doCDT = true
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var mouseButton = 0
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var mousePressed = false
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@ -278,21 +279,27 @@ class Poly2TriDemo extends BasicGame("Poly2Tri") {
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def selectModel(model: String) {
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model match {
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case "data/nazca_monkey.dat" =>
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CDT.clearPoint = 50
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//CDT.clearPoint = 50
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doCDT = false; drawCDT = false; drawcdtMesh = false
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loadModel(nazcaMonkey, 4.5f, Point(400, 300), 1500)
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case "data/bird.dat" =>
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CDT.clearPoint = 80
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doCDT = false; drawCDT = false; drawcdtMesh = false
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//CDT.clearPoint = 80
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loadModel(bird, 25f, Point(400, 300), 350)
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case "data/i.snake" =>
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doCDT = true; drawCDT = true
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CDT.clearPoint = 6
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loadModel(snake, 10f, Point(600, 300), 10)
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case "data/star.dat" =>
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doCDT = true; drawCDT = true
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CDT.clearPoint = 6
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loadModel(star, -1f, Point(0f, 0f), 10)
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case "data/strange.dat" =>
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doCDT = true; drawCDT = true
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CDT.clearPoint = 13
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loadModel(strange, -1f, Point(0f, 0f), 15)
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case "data/i.18" =>
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doCDT = true; drawCDT = true
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CDT.clearPoint = 7
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loadModel(i18, 20f, Point(600f, 500f), 20)
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case _ =>
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@ -334,12 +341,14 @@ class Poly2TriDemo extends BasicGame("Poly2Tri") {
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println("Number of points = " + polyX.size)
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println
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val t1 = System.nanoTime
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slCDT = CDT.init(points)
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val runTime = System.nanoTime - t1
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println("CDT average (ms) = " + runTime*1e-6)
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println("Number of triangles = " + slCDT.triangles.size)
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println
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if(doCDT) {
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val t1 = System.nanoTime
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slCDT = CDT.init(points)
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val runTime = System.nanoTime - t1
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println("CDT average (ms) = " + runTime*1e-6)
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println("Number of triangles = " + slCDT.triangles.size)
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println
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}
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if(!drawEarClip) {
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@ -180,7 +180,7 @@ class CDT(val points: List[Point], val segments: List[Segment], iTriangle: Trian
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// Remove intersected triangles
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if(firstTriangle != null && !firstTriangle.contains(edge)) {
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println("collect")
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// Collect intersected triangles
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val tList = new ArrayBuffer[Triangle]
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tList += firstTriangle
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@ -257,7 +257,7 @@ class CDT(val points: List[Point], val segments: List[Segment], iTriangle: Trian
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first
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} else if(firstTriangle == null) {
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println("intersect")
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// No triangles are intersected by the edge; edge must lie outside the mesh
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// Apply constraint; traverse the AFront, and build triangles
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@ -302,7 +302,7 @@ class CDT(val points: List[Point], val segments: List[Segment], iTriangle: Trian
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triangle
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} else {
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println("contains")
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// Mark constrained edge
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firstTriangle mark(edge.p, edge.q)
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triangle
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@ -434,9 +434,10 @@ class CDT(val points: List[Point], val segments: List[Segment], iTriangle: Trian
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val point = t1.points(0)
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val oPoint = t2 oppositePoint t1
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if(illegal(t1.points(1), oPoint, t1.points(2), t1.points(0))) {
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val collinear = t1.collinear(oPoint) || t2.collinear(oPoint, point)
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if(illegal(t1.points(1), oPoint, t1.points(2), t1.points(0)) && !collinear) {
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println("legalize")
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// Flip edge and rotate everything clockwise
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t1.legalize(oPoint)
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t2.legalize(oPoint, point)
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