mirror of
https://github.com/jhasse/poly2tri.git
synced 2024-11-30 01:03:30 +01:00
fixed numerical bugs
This commit is contained in:
parent
93e9955a66
commit
2e0041456a
@ -1,5 +1,8 @@
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100.0 100.0
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-100.0 100.0
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-100.0 -100.0
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0.0 0.0
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100.0 -100.0
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474.80999000000003 555.15656999999999
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474.80999000000003 530.87086999999997
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509.09570000000002 530.87086999999997
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543.38142000000005 530.87086999999997
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543.38142000000005 555.15656999999999
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543.38142000000005 579.44227000000001
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509.09570000000002 579.44227000000001
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474.80999000000003 579.44227000000001
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@ -50,6 +50,14 @@ def draw_polygon(verts, color):
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for v in verts:
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glVertex2f(v[0], v[1])
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glEnd()
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def draw_line(p1, p2, color):
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r, g, b = color
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glColor3f(r, g, b)
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glBegin(GL_LINES)
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glVertex2f(p1[0], p1[1])
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glVertex2f(p2[0], p2[1])
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glEnd()
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##
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## Game engine / main loop / UI
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@ -1,5 +1,5 @@
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#!/usr/bin/env python2.6
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from framework import Game, draw_polygon, reset_zoom
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from framework import Game, draw_polygon, reset_zoom, draw_line
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from seidel import Triangulator
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@ -11,7 +11,7 @@ class Poly2Tri(Game):
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super(Poly2Tri, self).__init__(*self.screen_size)
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# Load point set
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file_name = "../data/nazca_monkey.dat"
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file_name = "../data/star.dat"
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self.points = self.load_points(file_name)
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# Triangulate
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@ -20,8 +20,9 @@ class Poly2Tri(Game):
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dt = (self.time - t1) * 1000.0
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self.triangles = seidel.triangles()
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self.trapezoids = seidel.trapezoids
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#self.trapezoids = seidel.trapezoidal_map.map
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#self.trapezoids = seidel.trapezoids
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self.trapezoids = seidel.trapezoidal_map.map
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self.edges = seidel.edge_list
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print "time (ms) = %f , num triangles = %d" % (dt, len(self.triangles))
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self.main_loop()
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@ -30,19 +31,26 @@ class Poly2Tri(Game):
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pass
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def render(self):
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reset_zoom(7, (0, 0), self.screen_size)
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reset_zoom(2.1, (400, 100), self.screen_size)
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red = 255, 0, 0
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yellow = 255, 255, 0
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green = 0, 255, 0
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for t in self.triangles:
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draw_polygon(t, red)
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green = 0, 255, 0
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draw_polygon(self.points, green)
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'''
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yellow = 255, 255, 0
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for t in self.trapezoids:
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#verts = self.trapezoids[key].vertices()
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verts = t.vertices()
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verts = self.trapezoids[t].vertices()
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#verts = t.vertices()
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draw_polygon(verts, yellow)
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'''
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for e in self.edges:
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p1 = e.p.x, e.p.y
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p2 = e.q.x, e.q.y
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draw_line(p1, p2, green)
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#draw_polygon(self.points, green)
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def load_points(self, file_name):
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infile = open(file_name, "r")
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@ -55,7 +63,8 @@ class Poly2Tri(Game):
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points.append((float(s[0]), float(s[1])))
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return points
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bad = (544.80998999999997, 579.86046999999996), (544.80998999999997, 450.57477), (594.09569999999997, 450.57477), (643.38142000000005, 450.57477), (643.38142000000005, 525.26486999999997), (643.38142000000005, 599.95487000000003), (603.67391999999995, 654.55056999999999), (563.96655999999996, 709.14621999999997), (554.38819999999998, 709.14621999999997), (544.80998999999997, 709.14621999999997)
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spam = (544.80998999999997, 579.86046999999996), (544.80998999999997, 450.57477), (594.09569999999997, 450.57477), (643.38142000000005, 450.57477), (643.38142000000005, 525.26486999999997), (643.38142000000005, 599.95487000000003), (603.67391999999995, 654.55056999999999), (563.96655999999996, 709.14621999999997), (554.38819999999998, 709.14621999999997), (544.80998999999997, 709.14621999999997)
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eggs = [474.80999000000003, 555.15656999999999], [474.80999000000003, 530.87086999999997], [509.09570000000002, 530.87086999999997], [543.38142000000005, 530.87086999999997], [543.38142000000005, 555.15656999999999], [543.38142000000005, 579.44227000000001], [509.09570000000002, 579.44227000000001], [474.80999000000003, 579.44227000000001]
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if __name__ == '__main__':
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demo = Poly2Tri()
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131
python/seidel.py
131
python/seidel.py
@ -38,7 +38,7 @@ from math import atan2
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## (Ported from poly2tri)
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##
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# Shear transform. Can effect numerical robustness
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# Shear transform. May effect numerical robustness
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SHEAR = 1e-6
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class Point(object):
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@ -80,6 +80,9 @@ class Point(object):
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def less(self, p):
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return self.x < p.x
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def neq(self, other):
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return other.x != self.x or other.y != self.y
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def clone(self):
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return Point(self.x, self.y)
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@ -89,20 +92,22 @@ class Edge(object):
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def __init__(self, p, q):
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self.p = p
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self.q = q
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self.slope = 0.0 if (q.x - p.x) == 0.0 else (q.y - p.y)/(q.x - p.x)
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self.slope = (q.y - p.y) / (q.x - p.x)
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self.b = p.y - (p.x * self.slope)
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self.above, self.below = None, None
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self.mpoints = []
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self.mpoints.append(p)
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self.mpoints.append(q)
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##
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## NOTE Rounding accuracy significantly effects numerical robustness!!!
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##
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def is_above(self, point):
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# NOTE rounding can effect numerical robustness
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return (round(point.y, 10) < round(self.slope * point.x + self.b, 10))
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return (round(point.y, 2) < round(self.slope * point.x + self.b, 2))
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def is_below(self, point):
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# NOTE rounding can effect numerical robustness
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return (round(point.y, 10) > round(self.slope * point.x + self.b, 10))
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return (round(point.y, 2) > round(self.slope * point.x + self.b, 2))
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def intersect(self, c, d):
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a = self.p
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@ -127,13 +132,13 @@ class Trapezoid(object):
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self.right_point = right_point
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self.top = top
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self.bottom = bottom
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self.hash = hash(self)
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self.upper_left = None
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self.upper_right = None
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self.lower_left = None
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self.lower_right = None
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self.inside = True
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self.sink = None
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self.key = hash(self)
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def update_left(self, ul, ll):
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self.upper_left = ul
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@ -193,6 +198,7 @@ def line_intersect(edge, x):
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class Triangulator(object):
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def __init__(self, poly_line):
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assert len(poly_line) > 3, "Number of points must be > 3"
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self.polygons = []
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self.trapezoids = []
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self.xmono_poly = []
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@ -200,7 +206,7 @@ class Triangulator(object):
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self.trapezoidal_map = TrapezoidalMap()
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self.bounding_box = self.trapezoidal_map.bounding_box(self.edge_list)
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self.query_graph = QueryGraph(isink(self.bounding_box))
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self.process()
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def triangles(self):
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@ -221,7 +227,7 @@ class Triangulator(object):
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traps = self.query_graph.follow_edge(edge)
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for t in traps:
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# Remove old trapezods
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del self.trapezoidal_map.map[t.hash]
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del self.trapezoidal_map.map[t.key]
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# Bisect old trapezoids and create new
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cp = t.contains(edge.p)
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cq = t.contains(edge.q)
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@ -239,12 +245,9 @@ class Triangulator(object):
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self.query_graph.case4(t.sink, edge, tlist)
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# Add new trapezoids to map
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for t in tlist:
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self.trapezoidal_map.map[t.hash] = t
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self.trapezoidal_map.map[t.key] = t
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self.trapezoidal_map.clear()
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#TODO remove invalid/extra trapezoids
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#print len(self.trapezoidal_map.map)
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# Mark outside trapezoids w/ depth-first search
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for k, t in self.trapezoidal_map.map.items():
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self.mark_outside(t)
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@ -281,30 +284,30 @@ class Triangulator(object):
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t.trim_neighbors()
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def init_edges(self, points):
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edges = []
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for i in range(len(points)-1):
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p = Point(points[i][0], points[i][1])
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q = Point(points[i+1][0], points[i+1][1])
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edges.append(Edge(p, q))
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p = Point(points[0][0], points[0][1])
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q = Point(points[-1][0], points[-1][1])
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edges.append(Edge(p, q))
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return self.order_edges(edges)
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edge_list = []
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size = len(points)
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for i in range(size):
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j = i + 1 if i < size-1 else 0
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p = points[i][0], points[i][1]
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q = points[j][0], points[j][1]
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edge_list.append((p, q))
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return self.order_edges(edge_list)
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def order_edges(self, edge_list):
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edges = []
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for e in edge_list:
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p = self.shear_transform(e.p)
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q = self.shear_transform(e.q)
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p = shear_transform(e[0])
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q = shear_transform(e[1])
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if p.x > q.x:
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edges.append(Edge(q, p))
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elif p.x < q.x:
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else:
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edges.append(Edge(p, q))
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# Randomized incremental algorithm
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shuffle(edges)
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return edges
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def shear_transform(self, point):
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return Point(point.x + SHEAR * point.y, point.y)
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def shear_transform(point):
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return Point(point[0] + SHEAR * point[1], point[1])
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def merge_sort(l):
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if len(l)>1 :
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@ -422,29 +425,29 @@ class TrapezoidalMap(object):
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if e.q.y < min.y: min = Point(min.x, e.q.y - margin)
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top = Edge(Point(min.x, max.y), Point(max.x, max.y))
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bottom = Edge(Point(min.x, min.y), Point(max.x, min.y))
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left = bottom.p
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left = top.p
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right = top.q
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trap = Trapezoid(left, right, top, bottom)
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self.map[hash(trap)] = trap
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self.map[trap.key] = trap
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return trap
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class Node(object):
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def __init__(self, left, right):
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def __init__(self, lchild, rchild):
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self.parent_list = []
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self.left = left
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self.right = right
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if left != None:
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left.parent_list.append(self)
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if right != None:
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right.parent_list.append(self)
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self.lchild = lchild
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self.rchild = rchild
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if lchild != None:
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lchild.parent_list.append(self)
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if rchild != None:
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rchild.parent_list.append(self)
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def replace(self, node):
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for parent in node.parent_list:
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if parent.left is node:
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parent.left = self
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if parent.lchild is node:
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parent.lchild = self
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else:
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parent.right = self
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parent.rchild = self
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self.parent_list += node.parent_list
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class Sink(Node):
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@ -458,9 +461,9 @@ class Sink(Node):
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return self
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def isink(trapezoid):
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if trapezoid.sink != None:
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return trapezoid.sink
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return Sink(trapezoid)
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if trapezoid.sink is None:
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return Sink(trapezoid)
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return trapezoid.sink
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class XNode(Node):
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@ -470,8 +473,8 @@ class XNode(Node):
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def locate(self, edge):
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if edge.p.x >= self.point.x:
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return self.right.locate(edge)
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return self.left.locate(edge)
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return self.rchild.locate(edge)
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return self.lchild.locate(edge)
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class YNode(Node):
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@ -481,14 +484,12 @@ class YNode(Node):
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def locate(self, edge):
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if self.edge.is_above(edge.p):
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return self.right.locate(edge)
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elif self.edge.is_below(edge.p):
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return self.left.locate(edge)
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else:
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if edge.slope < self.edge.slope:
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return self.right.locate(edge)
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else:
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return self.left.locate(edge)
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return self.rchild.locate(edge)
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if self.edge.is_below(edge.p):
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return self.lchild.locate(edge)
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if edge.slope < self.edge.slope:
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return self.rchild.locate(edge)
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return self.lchild.locate(edge)
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class QueryGraph:
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@ -500,20 +501,18 @@ class QueryGraph:
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def follow_edge(self, edge):
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trapezoids = [self.locate(edge)]
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j = 0
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while(edge.q.x > trapezoids[j].right_point.x):
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if edge.is_above(trapezoids[j].right_point):
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trapezoids.append(trapezoids[j].upper_right)
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while(edge.q.x > trapezoids[-1].right_point.x):
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if edge.is_above(trapezoids[-1].right_point):
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trapezoids.append(trapezoids[-1].upper_right)
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else:
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trapezoids.append(trapezoids[j].lower_right)
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j += 1
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trapezoids.append(trapezoids[-1].lower_right)
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return trapezoids
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def replace(self, sink, node):
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if not sink.parent_list:
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self.head = node
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if sink.parent_list:
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node.replace(sink)
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else:
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node.replace(sink)
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self.head = node
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def case1(self, sink, edge, tlist):
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yNode = YNode(edge, isink(tlist[1]), isink(tlist[2]))
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@ -554,13 +553,13 @@ class MonotoneMountain:
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self.head = point
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self.size = 1
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elif self.size is 1:
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if point != self.head:
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if point.neq(self.head):
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self.tail = point
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self.tail.prev = self.head
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self.head.next = self.tail
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self.size = 2
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else:
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if point != self.tail:
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if point.neq(self.tail):
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self.tail.next = point
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point.prev = self.tail
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self.tail = point
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@ -599,7 +598,7 @@ class MonotoneMountain:
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self.convex_points.append(a)
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if self.valid(c):
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self.convex_points.append(c)
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assert(self.size <= 3, "Triangulation bug, please report")
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#assert self.size <= 3, "Triangulation bug, please report"
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def valid(self, p):
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return p != self.head and p != self.tail and self.is_convex(p)
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@ -237,6 +237,7 @@ class Poly2TriDemo extends BasicGame("Poly2Tri") {
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// Correctly adjust for pan and zoom
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if(mouseButton == 1) {
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val point = mousePos/scaleFactor + Point(deltaX, deltaY)
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println(point)
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slCDT.addPoint(point)
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slCDT.triangulate
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}
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@ -333,8 +334,8 @@ class Poly2TriDemo extends BasicGame("Poly2Tri") {
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val clearPoint = Point(365, 427)
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loadModel(dude, -1f, Point(100f, -200f), 10, clearPoint)
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case "../data/basic.dat" =>
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val clearPoint = Point(365, 427)
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loadModel(basic, -1f, Point(400f, 300f), 10, clearPoint)
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val clearPoint = Point(500, 450)
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loadModel(basic, -5f, Point(500, 450), 10, clearPoint)
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case _ =>
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}
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currentModel = model
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