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code cleanup
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cb57653cbd
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@ -86,6 +86,7 @@ class TrapezoidalMap {
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bCross = t.bottom
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tCross = t.top
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s.above = trapezoids(1)
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s.below = trapezoids(2)
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@ -98,31 +99,29 @@ class TrapezoidalMap {
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val lp = if(s.p.x == t.leftPoint.x) s.p else t.leftPoint
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val rp = if(s.q.x == t.rightPoint.x) s.q else t.rightPoint
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val topCross = (tCross == t.top)
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val bottomCross = (bCross == t.bottom)
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val trapezoids = new Array[Trapezoid](2)
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trapezoids(0) = if(topCross) t.upperLeft else new Trapezoid(lp, rp, t.top, s)
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trapezoids(1) = if(bottomCross) t.lowerLeft else new Trapezoid(lp, rp, s, t.bottom)
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if(topCross) {
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trapezoids(0).upperRight = t.upperRight
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if(t.upperRight != null) t.upperRight.upperLeft = trapezoids(0)
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if(tCross == t.top) {
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trapezoids(0) = t.upperLeft
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trapezoids(0).updateRight(t.upperRight, null)
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trapezoids(0).rightPoint = rp
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} else {
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trapezoids(0) = new Trapezoid(lp, rp, t.top, s)
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trapezoids(0).updateLeftRight(t.upperLeft, s.above, t.upperRight, null)
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}
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if(bottomCross) {
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trapezoids(1).lowerRight = t.lowerRight
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if(t.lowerRight != null) t.lowerRight.lowerLeft = trapezoids(1)
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if(bCross == t.bottom) {
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trapezoids(1) = t.lowerLeft
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trapezoids(1).updateRight(null, t.lowerRight)
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trapezoids(1).rightPoint = rp
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} else {
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trapezoids(1) = new Trapezoid(lp, rp, s, t.bottom)
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trapezoids(1).updateLeftRight(s.below, t.lowerLeft, null, t.lowerRight)
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}
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bCross = t.bottom
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tCross = t.top
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s.above = trapezoids(0)
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s.below = trapezoids(1)
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@ -134,27 +133,26 @@ class TrapezoidalMap {
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def case4(t: Trapezoid, s: Segment) = {
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val lp = if(s.p.x == t.leftPoint.x) s.p else t.leftPoint
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val topCross = (tCross == t.top)
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val bottomCross = (bCross == t.bottom)
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val trapezoids = new Array[Trapezoid](3)
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trapezoids(0) = if(topCross) t.upperLeft else new Trapezoid(lp, s.q, t.top, s)
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trapezoids(1) = if(bottomCross) t.lowerLeft else new Trapezoid(lp, s.q, s, t.bottom)
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trapezoids(2) = new Trapezoid(s.q, t.rightPoint, t.top, t.bottom)
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if(topCross) {
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if(tCross == t.top) {
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trapezoids(0) = t.upperLeft
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trapezoids(0).rightPoint = s.q
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} else {
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trapezoids(0) = new Trapezoid(lp, s.q, t.top, s)
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trapezoids(0).updateLeft(t.upperLeft, s.above)
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}
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if(bottomCross) {
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if(bCross == t.bottom) {
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trapezoids(1) = t.lowerLeft
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trapezoids(1).rightPoint = s.q
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} else {
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trapezoids(1) = new Trapezoid(lp, s.q, s, t.bottom)
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trapezoids(1).updateLeft(s.below, t.lowerLeft)
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}
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trapezoids(2) = new Trapezoid(s.q, t.rightPoint, t.top, t.bottom)
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trapezoids(2).updateLeftRight(trapezoids(0), trapezoids(1), t.upperRight, t.lowerRight)
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trapezoids
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