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https://github.com/jhasse/poly2tri.git
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bug fixes
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f4bacf8cf6
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@ -84,7 +84,7 @@ class Poly2TriDemo extends BasicGame("Poly2Tri") {
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val strange = "data/strange.dat"
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val i18 = "data/i.18"
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var currentModel = nazcaMonkey
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var currentModel = star
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var mouseButton = 0
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var mousePressed = false
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@ -108,6 +108,7 @@ class CDT(val points: List[Point], val segments: List[Segment], iTriangle: Trian
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// Triangle list
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def triangles = mesh.map
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def triangleMesh = mesh.map
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def debugTriangles = mesh.debug
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// The triangle mesh
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@ -139,7 +140,7 @@ class CDT(val points: List[Point], val segments: List[Segment], iTriangle: Trian
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}
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// Process edge events
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point.edges.foreach(e => edgeEvent(e, triangle))
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//if(i == 10) {cTri = triangle; mesh.debug += cTri}
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//if(i == 5) {cTri = triangle; mesh.debug += cTri}
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}
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//mesh clean cTri
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}
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@ -424,7 +425,7 @@ class CDT(val points: List[Point], val segments: List[Segment], iTriangle: Trian
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val c2 = Util.collinear(t2.points(0), t2.points(1), oPoint)
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val c3 = Util.collinear(t2.points(1), t2.points(2), oPoint)
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val c4 = Util.collinear(t2.points(0), t2.points(2), oPoint)
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val collinear = !(c1 && c2 && c3 && c4)
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val collinear = (c1 || c2 || c3 || c4)
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if(illegal(t1.points(1), oPoint, t1.points(2), t1.points(0)) && !collinear) {
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@ -433,8 +434,8 @@ class CDT(val points: List[Point], val segments: List[Segment], iTriangle: Trian
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val ccwNeighbor = t2.neighborCCW(oPoint)
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if(ccwNeighbor != null) {
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//val point = if(t1.points(0).x > oPoint.x) t1.points(1) else t1.points(2)
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ccwNeighbor.updateNeighbors(oPoint, t1.points(2), t1, mesh.debug)
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val point = if(t1.points(0).x > oPoint.x) t1.points(1) else t1.points(2)
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ccwNeighbor.updateNeighbors(oPoint, point, t1, mesh.debug)
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t1.neighbors(1) = ccwNeighbor
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}
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@ -46,13 +46,13 @@ class Mesh(initialTriangle: Triangle) {
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def clean(triangle: Triangle) {
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if(triangle != null && triangle.clean == false) {
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triangle.clean = true
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triangles += triangle
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if(triangle.edges(0) == false)
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clean(triangle.neighbors(0))
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if(triangle.edges(1) == false)
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clean(triangle.neighbors(1))
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if(triangle.edges(2) == false)
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clean(triangle.neighbors(2))
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triangles += triangle
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}
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}
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@ -54,6 +54,7 @@ class Triangle(val points: Array[Point], val neighbors: Array[Triangle]) {
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neighbors(2) = triangle
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else {
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debug += triangle
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debug += this
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throw new Exception("Neighbor pointer error, please report!")
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}
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}
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@ -51,11 +51,10 @@ object Util {
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// Determinant
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val d = a11*(a22-a32) - a12*(a21-a31) + (a21*a32-a31*a22)
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if(Math.abs(d) <= COLLINEAR_SLOP) {
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if(Math.abs(d) <= COLLINEAR_SLOP)
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true
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} else {
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else
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false
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}
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}
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