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bug fixes
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@ -138,7 +138,7 @@ class CDT(val points: List[Point], val segments: List[Segment], iTriangle: Trian
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//System exit 0
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}
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// Process edge events
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//point.edges.foreach(e => edgeEvent(e, triangle))
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point.edges.foreach(e => edgeEvent(e, triangle))
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//if(i == 10) {cTri = triangle; mesh.debug += cTri}
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}
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//mesh clean cTri
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@ -54,7 +54,7 @@ class Triangle(val points: Array[Point], val neighbors: Array[Triangle]) {
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neighbors(2) = triangle
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else {
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debug += triangle
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throw new Exception("Neighbor update error")
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throw new Exception("Neighbor pointer error, please report!")
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}
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}
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