added AddHole to api; added random distribution example

This commit is contained in:
zzzzrrr 2010-02-07 15:46:27 -05:00
parent 7cbc314b7b
commit 8348364612
6 changed files with 117 additions and 57 deletions

11
README
View File

@ -36,9 +36,16 @@ Windows command line:
Running the Examples
----------------------------------------------
p2t <filename> <center-x> <center-y> <zoom>
Load data points from a file:
p2t <filename> <center_x> <center_y> <zoom>
Random distribution of points inside a consrained box:
p2t random <num_points> <box_radius> <zoom>
Examples:
./p2t dude.dat 300 500 2
./p2t nazca_monkey.dat 0 0 9
./p2t nazca_monkey.dat 0 0 9
./p2t random 10 100 5.0
./p2t random 1000 20000 0.025

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@ -43,6 +43,10 @@ void CDT::AddHole(std::vector<Point*> polyline)
sweep_context_->AddHole(polyline);
}
void CDT::AddPoint(Point* point) {
sweep_context_->AddPoint(point);
}
void CDT::Triangulate()
{
sweep_->Triangulate(*sweep_context_);

View File

@ -42,6 +42,8 @@ public:
CDT(std::vector<Point*> polyline);
/// Add a hole
void AddHole(std::vector<Point*> polyline);
/// Add a single point
void AddPoint(Point* point);
/// Triangulate points
void Triangulate();
/// Get Delaunay triangles

View File

@ -53,6 +53,10 @@ void SweepContext::AddHole(std::vector<Point*> polyline)
}
}
void SweepContext::AddPoint(Point* point) {
points_.push_back(point);
}
std::vector<Triangle*> SweepContext::GetTriangles()
{
return triangles_;

View File

@ -46,43 +46,48 @@ class AdvancingFront;
class SweepContext {
public:
// Constructor
/// Constructor
SweepContext(std::vector<Point*> polyline);
// Destructor
/// Destructor
~SweepContext();
void set_head(Point* p1);
Point* head();
void set_tail(Point* p1);
Point* tail();
int point_count();
Node& LocateNode(Point& point);
void RemoveNode(Node* node);
void CreateAdvancingFront();
// Try to map a node to all sides of this triangle that don't have a neighbor
/// Try to map a node to all sides of this triangle that don't have a neighbor
void MapTriangleToNodes(Triangle& t);
void AddToMap(Triangle* triangle);
Point* GetPoint(const int& index);
Point* GetPoints();
void RemoveFromMap(Triangle* triangle);
void AddHole(std::vector<Point*> polyline);
void AddPoint(Point* point);
AdvancingFront* front();
void MeshClean(Triangle& triangle);
std::vector<Triangle*> GetTriangles();
std::list<Triangle*> GetMap();
std::vector<Edge*> edge_list;
struct Basin {

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@ -49,6 +49,7 @@ void Draw(const double zoom);
void DrawMap(const double zoom);
void ConstrainedColor(bool constrain);
double StringToDouble(const std::string& s);
float RandomFloat(float min, float max);
/// Dude hole examples
vector<Point*> CreateHeadHole();
@ -72,86 +73,117 @@ vector< vector<Point*> > polylines;
/// Draw the entire triangle map?
bool draw_map = false;
/// Create a random distribution of points?
bool random_distribution = false;
int main(int argc, char* argv[])
{
int num_points = 0, max, min;
double zoom;
if (argc != 5) {
cout << "Usage: p2t filename centerX centerY zoom" << endl;
cout << "-== USAGE ==-" << endl;
cout << "Load Data File: p2t filename center_x center_y zoom" << endl;
cout << " Random Points: p2t random num_points width zoom" << endl;
return 1;
}
/*
// initialize random seed:
srand ( time(NULL) );
int a = 0;
int b = 2000;
for(int i = 0; i < num_points; i++) {
double x = rand() % (b - a - 1) + a + 1;
double y = rand() % (b - a - 1) + a + 1;
polyline[i] = Point(x, y);
}
*/
cx = atof(argv[2]);
cy = atof(argv[3]);
// Parse and tokenize data file
string line;
ifstream myfile(argv[1]);
vector<p2t::Point*> points;
if (myfile.is_open()) {
while (!myfile.eof()) {
getline(myfile, line);
if (line.size() == 0) {
break;
}
istringstream iss(line);
vector<string> tokens;
copy(istream_iterator<string>(iss), istream_iterator<string>(),
back_inserter<vector<string> >(tokens));
double x = StringToDouble(tokens[0]);
double y = StringToDouble(tokens[1]);
points.push_back(new Point(x, y));
}
myfile.close();
if(string(argv[1]) == "random") {
num_points = atoi(argv[2]);
random_distribution = true;
max = atoi(argv[3]);
min = -max;
cx = cy = 0;
zoom = atof(argv[4]);
} else {
cout << "File not opened" << endl;
zoom = atof(argv[4]);
cx = atof(argv[2]);
cy = atof(argv[3]);
}
vector<p2t::Point*> polyline;
if(random_distribution) {
// Create a simple bounding box
polyline.push_back(new Point(min,min));
polyline.push_back(new Point(min,max));
polyline.push_back(new Point(max,max));
polyline.push_back(new Point(max,min));
} else {
// Load pointset from file
// Parse and tokenize data file
string line;
ifstream myfile(argv[1]);
if (myfile.is_open()) {
while (!myfile.eof()) {
getline(myfile, line);
if (line.size() == 0) {
break;
}
istringstream iss(line);
vector<string> tokens;
copy(istream_iterator<string>(iss), istream_iterator<string>(),
back_inserter<vector<string> >(tokens));
double x = StringToDouble(tokens[0]);
double y = StringToDouble(tokens[1]);
polyline.push_back(new Point(x, y));
num_points++;
}
myfile.close();
} else {
cout << "File not opened" << endl;
}
}
cout << "Number of points = " << points.size() << endl;
polylines.push_back(points);
cout << "Number of constrained edges = " << polyline.size() << endl;
polylines.push_back(polyline);
Init();
///
/// Perform triangulation
///
/*
* Perform triangulation!
*/
double init_time = glfwGetTime();
// Step 1 - Create CDT and add primary polyline
CDT* cdt = new CDT(points);
/*
* STEP 1: Create CDT and add primary polyline
* NOTE: polyline must be a simple polygon. The polyline's points
* constitute the polygon's constrained edges!
*/
CDT* cdt = new CDT(polyline);
/*
// Step 2 - Add holes if necessary
* STEP 2: Add holes or Steiner points if necessary
*/
string s(argv[1]);
if(s.find("dude.dat", 0) != string::npos) {
// Add head hole
vector<Point*> head_hole = CreateHeadHole();
num_points += head_hole.size();
cdt->AddHole(head_hole);
// Add chest hole
vector<Point*> chest_hole = CreateChestHole();
num_points += chest_hole.size();
cdt->AddHole(chest_hole);
polylines.push_back(head_hole);
polylines.push_back(chest_hole);
} else if (random_distribution) {
max-=1;
min+=1;
srand (time(NULL));
for(int i = 0; i < num_points; i++) {
double x = RandomFloat(min, max);
double y = RandomFloat(min, max);
cdt->AddPoint(new Point(x, y));
}
}
*/
// Step 3 - Triangulate!
/*
* STEP 3: Triangulate!
*/
cdt->Triangulate();
double dt = glfwGetTime() - init_time;
@ -159,10 +191,11 @@ int main(int argc, char* argv[])
triangles = cdt->GetTriangles();
map = cdt->GetMap();
cout << "Number of points = " << num_points << endl;
cout << "Number of triangles = " << triangles.size() << endl;
cout << "Elapsed time (secs) = " << dt << endl;
cout << "Elapsed time (ms) = " << dt*1000.0 << endl;
MainLoop(atof(argv[4]));
MainLoop(zoom);
ShutDown(0);
return 0;
@ -367,3 +400,8 @@ double StringToDouble(const std::string& s)
return 0;
return x;
}
float RandomFloat(float min, float max) {
float r = (float)rand() / (float)RAND_MAX;
return min + r * (max - min);
}