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Remove Waf build system, fix #14
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README.md
65
README.md
@ -29,53 +29,8 @@ Core poly2tri lib:
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Testbed:
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* gcc
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* OpenGL
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* [GLFW](http://glfw.sf.net)
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* Python
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[waf](http://code.google.com/p/waf/) is used to compile the testbed.
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A waf script (86kb) is included in the repositoty.
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Building the Testbed
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--------------------
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Posix/MSYS environment:
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```
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./waf configure
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./waf build
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```
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Windows command line:
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```
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python waf configure
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python waf build
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```
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Alternatively, the testbed can be built using cmake. See below.
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Running the Examples
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--------------------
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Load data points from a file:
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```
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p2t <filename> <center_x> <center_y> <zoom>
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```
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Random distribution of points inside a constrained box:
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```
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p2t random <num_points> <box_radius> <zoom>
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```
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Examples:
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```
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./build/p2t testbed/data/dude.dat 300 500 2
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./build/p2t testbed/data/nazca_monkey.dat 0 0 9
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./build/p2t random 10 100 5.0
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./build/p2t random 1000 20000 0.025
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```
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BUILD WITH CMAKE
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================
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Build the library
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-----------------
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@ -105,6 +60,26 @@ cmake -GNinja -DP2T_BUILD_TESTBED=ON
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cmake --build .
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```
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Running the Examples
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--------------------
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Load data points from a file:
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```
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p2t <filename> <center_x> <center_y> <zoom>
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```
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Random distribution of points inside a constrained box:
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```
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p2t random <num_points> <box_radius> <zoom>
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```
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Examples:
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```
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./build/p2t testbed/data/dude.dat 300 500 2
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./build/p2t testbed/data/nazca_monkey.dat 0 0 9
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./build/p2t random 10 100 5.0
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./build/p2t random 1000 20000 0.025
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```
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References
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==========
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46
wscript
46
wscript
@ -1,46 +0,0 @@
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#!/usr/bin/env python
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# encoding: utf-8
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VERSION='0.3.3'
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import sys
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APPNAME='p2t'
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top = '.'
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out = 'build'
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CPP_SOURCES = ['poly2tri/common/shapes.cc',
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'poly2tri/sweep/cdt.cc',
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'poly2tri/sweep/advancing_front.cc',
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'poly2tri/sweep/sweep_context.cc',
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'poly2tri/sweep/sweep.cc',
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'testbed/main.cc']
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from waflib.Tools.compiler_cxx import cxx_compiler
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cxx_compiler['win32'] = ['g++']
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#Platform specific libs
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if sys.platform in ['win32', 'msys']:
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# MS Windows
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sys_libs = ['glfw3', 'opengl32']
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elif sys.platform == 'darwin':
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# Apple OSX
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sys_libs = ['glfw']
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else:
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# GNU/Linux, BSD, etc
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sys_libs = ['glfw', 'GL']
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def options(opt):
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print(' set_options')
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opt.load('compiler_cxx')
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def configure(conf):
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print(' calling the configuration')
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conf.load('compiler_cxx')
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conf.env.CXXFLAGS = ['-O3', '-ffast-math']
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conf.env.DEFINES_P2T = ['P2T']
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conf.env.LIB_P2T = sys_libs
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if sys.platform == 'darwin':
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conf.env.FRAMEWORK = ['OpenGL', 'Cocoa', 'IOKit']
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def build(bld):
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print(' building')
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bld.program(features = 'cxx cxxprogram', source=CPP_SOURCES, target = 'p2t', uselib = 'P2T')
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