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https://github.com/jhasse/poly2tri.git
synced 2024-11-05 13:59:53 +01:00
fixed legalization bug
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parent
c03ee9e0ff
commit
84598700c4
@ -87,6 +87,9 @@ class AFront(iTriangle: Triangle) {
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node
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}
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def constrainedEdge() {
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}
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def -=(tuple: Tuple3[Node, Node, Triangle]) {
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val (node, kNode, triangle) = tuple
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@ -137,7 +137,7 @@ class CDT(val points: List[Point], val segments: List[Segment], iTriangle: Trian
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// Process Point event
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var triangle = pointEvent(point)
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// Process edge events
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point.edges.foreach(e => triangle = edgeEvent(e, triangle))
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//point.edges.foreach(e => triangle = edgeEvent(e, triangle))
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if(i == CDT.clearPoint) {cleanTri = triangle; mesh.debug += cleanTri}
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}
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}
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@ -407,8 +407,10 @@ class CDT(val points: List[Point], val segments: List[Segment], iTriangle: Trian
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val neighbors = Array(node.triangle, null, node.prev.triangle)
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val triangle = new Triangle(points, neighbors)
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// Update neighbor pointers
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node.prev.triangle.markNeighbor(triangle.points(0), triangle.points(1), triangle, mesh.debug)
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node.triangle.markNeighbor(triangle.points(1), triangle.points(2), triangle, mesh.debug)
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//node.prev.triangle.markNeighbor(triangle.points(0), triangle.points(1), triangle)
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node.prev.triangle.markNeighbor(triangle)
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//node.triangle.markNeighbor(triangle.points(1), triangle.points(2), triangle)
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node.triangle.markNeighbor(triangle)
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mesh.map += triangle
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aFront -= (node.prev, node, triangle)
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}
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@ -451,12 +453,13 @@ class CDT(val points: List[Point], val segments: List[Segment], iTriangle: Trian
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if(illegal(t1.points(1), oPoint, t1.points(2), t1.points(0))) {
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// Flip edges and rotate everything clockwise
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// Flip edge and rotate everything clockwise
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t1.legalize(oPoint)
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t2.legalize(oPoint, point)
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// Update neighbor pointers
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val neighbors = List(t2.neighbors(0), t2.neighbors(1), t2.neighbors(2))
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t2.clearNeighbors
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for(n <- neighbors) {
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if(n != null) {
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t2.markNeighbor(n)
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@ -464,7 +467,7 @@ class CDT(val points: List[Point], val segments: List[Segment], iTriangle: Trian
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}
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}
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t2.markNeighbor(t1)
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// Update advancing front
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aFront.insertLegalized(point, t1, node)
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@ -62,7 +62,7 @@ class Triangle(val points: Array[Point], val neighbors: Array[Triangle]) {
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}
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// Update neighbor pointers
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def markNeighbor(p1: Point, p2: Point, triangle: Triangle) {
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private def markNeighbor(p1: Point, p2: Point, triangle: Triangle) {
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if((p1 == points(2) && p2 == points(1)) || (p1 == points(1) && p2 == points(2)))
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neighbors(0) = triangle
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else if((p1 == points(0) && p2 == points(2)) || (p1 == points(2) && p2 == points(0)))
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@ -70,6 +70,9 @@ class Triangle(val points: Array[Point], val neighbors: Array[Triangle]) {
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else if((p1 == points(0) && p2 == points(1)) || (p1 == points(1) && p2 == points(0)))
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neighbors(2) = triangle
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else {
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println("**********************")
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triangle.printDebug
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printDebug
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throw new Exception("Neighbor pointer error, please report!")
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}
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}
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@ -88,6 +91,11 @@ class Triangle(val points: Array[Point], val neighbors: Array[Triangle]) {
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}
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}
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def clearNeighbors {
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for(i <- 0 until 3)
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neighbors(i) = null
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}
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def oppositePoint(t: Triangle): Point = {
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if(points(0) == t.points(1))
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points(1)
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@ -101,6 +109,7 @@ class Triangle(val points: Array[Point], val neighbors: Array[Triangle]) {
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printDebug
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throw new Exception("point location error")
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}
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}
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def contains(p: Point): Boolean = (p == points(0) || p == points(1) || p == points(2))
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@ -110,11 +119,14 @@ class Triangle(val points: Array[Point], val neighbors: Array[Triangle]) {
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// Fast point in triangle test
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def pointIn(point: Point): Boolean = {
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val ij = points(1) - points(0)
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val jk = points(2) - points(1)
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val pab = (point - points(0)).cross(ij)
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val pbc = (point - points(1)).cross(jk)
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var sameSign = Math.signum(pab) == Math.signum(pbc)
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if (!sameSign) return false
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val ki = points(0) - points(2)
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val pca = (point - points(2)).cross(ki)
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sameSign = Math.signum(pab) == Math.signum(pca)
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if (!sameSign) return false
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@ -124,20 +136,27 @@ class Triangle(val points: Array[Point], val neighbors: Array[Triangle]) {
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// Locate first triangle crossed by constrained edge
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def locateFirst(edge: Segment): Triangle = {
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val p = edge.p
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val q = edge.q
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val e = p - q
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if(q == points(0)) {
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val ik = points(2) - points(0)
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val ij = points(1) - points(0)
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val sameSign = Math.signum(ik cross e) == Math.signum(ij cross e)
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if(!sameSign) return this
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if(neighbors(2) == null) return null
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return neighbors(2).locateFirst(edge)
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} else if(q == points(1)) {
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val jk = points(2) - points(1)
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val ji = points(0) - points(1)
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val sameSign = Math.signum(jk cross e) == Math.signum(ji cross e)
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if(!sameSign) return this
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if(neighbors(0) == null) return null
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return neighbors(0).locateFirst(edge)
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} else if(q == points(2)) {
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val kj = points(1) - points(2)
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val ki = points(0) - points(2)
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val sameSign = Math.signum(kj cross e) == Math.signum(ki cross e)
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if(!sameSign) return this
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if(neighbors(1) == null) return null
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@ -229,10 +248,10 @@ class Triangle(val points: Array[Point], val neighbors: Array[Triangle]) {
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// Legalized triangle by rotating clockwise around point(0)
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def legalize(oPoint: Point) {
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Util.collinear(points(0), points(2), oPoint)
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points(1) = points(0)
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points(0) = points(2)
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points(2) = oPoint
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updateEdges
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}
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// Legalize triagnle by rotating clockwise around oPoint
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@ -250,7 +269,7 @@ class Triangle(val points: Array[Point], val neighbors: Array[Triangle]) {
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points(2) = points(1)
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points(1) = nPoint
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}
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updateEdges
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Util.collinear(points(0), points(2), points(1))
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}
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// Make legalized triangle will not be collinear
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@ -288,25 +307,11 @@ class Triangle(val points: Array[Point], val neighbors: Array[Triangle]) {
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def printDebug = println(points(0) + "," + points(1) + "," + points(2))
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private var ik, ij , jk, ji, kj, ki: Point = null
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updateEdges
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// Update the edges that consitite this triangle
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// May change during legalization
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private def updateEdges {
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ik = points(2) - points(0)
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ij = points(1) - points(0)
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jk = points(2) - points(1)
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ji = points(0) - points(1)
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kj = points(1) - points(2)
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ki = points(0) - points(2)
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}
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// Initial mark edges sweep
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def mark(p: Point, q: Point) {
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if(contains(p) && contains(q)) {
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markEdge(p, q)
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markNeighbors(p, q)
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markNeighborEdge(p, q)
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}
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}
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@ -322,7 +327,8 @@ class Triangle(val points: Array[Point], val neighbors: Array[Triangle]) {
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}
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// Mark neighbor's edge
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private def markNeighbors(p: Point, q: Point) = neighbors.foreach(n => if(n != null) n.markEdge(p, q))
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private def markNeighborEdge(p: Point, q: Point) =
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neighbors.foreach(n => if(n != null) n.markEdge(p, q))
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// Mark edge as constrained
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private def markEdge(p: Point, q: Point) {
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@ -41,8 +41,8 @@ object Util {
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def collinear(p1: Point, p2: Point, p3: Point): Boolean = {
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val d = (p2 - p1) cross (p1 - p3)
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if(Math.abs(d) <= COLLINEAR_SLOP)
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if(d <= COLLINEAR_SLOP)
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true
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else
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false
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