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added earclip algorithm for benchmarking
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@ -35,17 +35,17 @@ case class Point(val x: Float, val y: Float) {
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// Pointers to next and previous points in Monontone Mountain
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var next, prev: Point = null
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def -(p: Point) = Point(x - p.x, y - p.y)
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def +(p: Point) = Point(x + p.x, y + p.y)
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def +(f: Float) = Point(x + f, y + f)
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def -(f: Float) = Point(x - f, y - f)
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def *(f: Float) = Point(x * f, y * f)
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def /(a: Float) = Point(x / a, y / a)
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def cross(p: Point) = x * p.y - y * p.x
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def dot(p: Point) = x * p.x + y * p.y
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def length = Math.sqrt(x * x + y * y).toFloat
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def normalize = this / length
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def <(p: Point) = (x < p.x)
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def !(p: Point) = !(p.x == x && p.y == y)
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override def clone = Point(x, y)
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@inline def -(p: Point) = Point(x - p.x, y - p.y)
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@inline def +(p: Point) = Point(x + p.x, y + p.y)
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@inline def +(f: Float) = Point(x + f, y + f)
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@inline def -(f: Float) = Point(x - f, y - f)
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@inline def *(f: Float) = Point(x * f, y * f)
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@inline def /(a: Float) = Point(x / a, y / a)
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@inline def cross(p: Point) = x * p.y - y * p.x
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@inline def dot(p: Point) = x * p.x + y * p.y
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@inline def length = Math.sqrt(x * x + y * y).toFloat
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@inline def normalize = this / length
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@inline def <(p: Point) = (x < p.x)
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@inline def !(p: Point) = !(p.x == x && p.y == y)
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@inline override def clone = Point(x, y)
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}
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@ -56,6 +56,7 @@ class Poly2TriDemo extends BasicGame("Poly2Tri") {
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var tesselator: Triangulator = null
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var segments: ArrayBuffer[Segment] = null
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val earClip = new EarClip
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var quit = false
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var debug = false
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@ -63,9 +64,6 @@ class Poly2TriDemo extends BasicGame("Poly2Tri") {
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var drawSegs = true
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var hiLighter = 0
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var earClipResults = new Array[Triangle](14)
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val earClip = new EarClip
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def init(container: GameContainer) {
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poly
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earClipPoly
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@ -292,6 +290,7 @@ class Poly2TriDemo extends BasicGame("Poly2Tri") {
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val polyX = Array(400f, 500f, 520f, 460f, 580f, 480f, 360f, 360f, 300f, 200f, 120f, 200f, 340f, 208f, 180f, 300f)
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val polyY = Array(472f, 392f, 272f, 232f, 212f, 152f, 172f, 52f, 112f, 32f, 92f, 72f, 272f, 212f, 352f, 312f)
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val earClipResults = new Array[Triangle](14)
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for(i <- 0 until earClipResults.size) earClipResults(i) = new Triangle
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val t1 = System.nanoTime
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earClip.triangulatePolygon(polyX, polyY, polyX.size, earClipResults)
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@ -304,6 +303,7 @@ class Poly2TriDemo extends BasicGame("Poly2Tri") {
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val polyX = Array(200f, 300f, 400f, 500f, 600f, 600f, 500f, 400f, 300f, 200f, 110f, 110f)
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val polyY = Array(110f, 200f, 110f, 200f, 110f, 200f, 300f, 200f, 300f, 200f, 300f, 200f)
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val earClipResults = new Array[Triangle](14)
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for(i <- 0 until earClipResults.size) earClipResults(i) = new Triangle
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val t1 = System.nanoTime
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earClip.triangulatePolygon(polyX, polyY, polyX.size, earClipResults)
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@ -327,6 +327,7 @@ class Poly2TriDemo extends BasicGame("Poly2Tri") {
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val polyX = Array(350f, 379f, 469f, 397f, 423f, 350f, 277f, 303f, 231f, 321f)
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val polyY = Array(75f, 161f, 161f, 215f, 301f, 250f, 301f,215f, 161f, 161f)
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val earClipResults = new Array[Triangle](14)
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for(i <- 0 until earClipResults.size) earClipResults(i) = new Triangle
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val t1 = System.nanoTime
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earClip.triangulatePolygon(polyX, polyY, polyX.size, earClipResults)
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@ -39,7 +39,7 @@ class Segment(var p: Point, var q: Point) {
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var above, below: Trapezoid = null
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// This can be adjusted accordingly
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val MAX_MPOINTS = 25
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val MAX_MPOINTS = 20
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// Montone mountain points
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val mPoints = new Array[Point](MAX_MPOINTS)
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// mPoints index counter
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@ -52,8 +52,8 @@ class Segment(var p: Point, var q: Point) {
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val b = p.y - (p.x * slope)
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// Determines if this segment lies above the given point
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def > (point: Point) = (point.y < Math.round(slope * point.x + b))
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@inline def > (point: Point) = (point.y < Math.round(slope * point.x + b))
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// Determines if this segment lies below the given point
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def < (point: Point) = (point.y > Math.round(slope * point.x + b))
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@inline def < (point: Point) = (point.y > Math.round(slope * point.x + b))
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}
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@ -49,17 +49,22 @@ class Triangulator(segments: ArrayBuffer[Segment]) {
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// Build the trapezoidal map and query graph
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def process {
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val t1 = System.nanoTime
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var i = 0
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while(i < segmentList.size) {
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val s = segmentList(i)
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var traps = queryGraph.followSegment(s)
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// Remove trapezoids from trapezoidal Map
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var j = 0
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while(j < traps.size) {
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trapezoidalMap.remove(traps(j))
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j += 1
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}
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j = 0
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while(j < traps.size) {
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val t = traps(j)
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@ -91,9 +96,11 @@ class Triangulator(segments: ArrayBuffer[Segment]) {
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}
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j += 1
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}
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trapezoidalMap.reset
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i += 1
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}
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coreTime = System.nanoTime - t1
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// Mark outside trapezoids
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