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https://github.com/jhasse/poly2tri.git
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setup triangle, mesh, and advancing front classes
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@ -69,6 +69,7 @@ class Poly2TriDemo extends BasicGame("Poly2Tri") {
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var drawSegs = true
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var hiLighter = 0
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var drawEarClip = false
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var hertelMehlhorn = false
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val nazcaMonkey = "data/nazca_monkey.dat"
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val bird = "data/bird.dat"
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@ -114,11 +115,11 @@ class Poly2TriDemo extends BasicGame("Poly2Tri") {
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if(!debug && !drawEarClip) {
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var i = 0
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for(t <- tesselator.triangles) {
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val triangle = new Polygon
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t.foreach(p => triangle.addPoint(p.x, p.y))
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for(t <- tesselator.polygons) {
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val poly = new Polygon
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t.foreach(p => poly.addPoint(p.x, p.y))
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g.setColor(red)
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g.draw(triangle)
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g.draw(poly)
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}
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} else if (debug && drawMap && !drawEarClip){
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for(mp <- tesselator.monoPolies) {
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@ -158,14 +159,14 @@ class Poly2TriDemo extends BasicGame("Poly2Tri") {
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// UP
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if(key == 200) {
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hiLighter += 1
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if (hiLighter == tesselator.triangles.size)
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if (hiLighter == tesselator.polygons.size)
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hiLighter = 0
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}
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// DOWN
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if(key == 208) {
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hiLighter -= 1
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if (hiLighter == -1)
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hiLighter = tesselator.triangles.size-1
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hiLighter = tesselator.polygons.size-1
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}
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if(c == 'm') drawMap = !drawMap
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if(c == '1') {currentModel = nazcaMonkey; selectModel}
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@ -175,6 +176,7 @@ class Poly2TriDemo extends BasicGame("Poly2Tri") {
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if(c == '5') star
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if(c == 's') drawSegs = !drawSegs
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if(c == 'e') {drawEarClip = !drawEarClip; selectModel}
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if(c == 'h') {hertelMehlhorn = !hertelMehlhorn; selectModel}
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}
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def selectModel {
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@ -227,6 +229,8 @@ class Poly2TriDemo extends BasicGame("Poly2Tri") {
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segments += new Segment(p6, p7)
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tesselator = new Triangulator(segments)
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tesselator.buildTriangles = hertelMehlhorn
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val t1 = System.nanoTime
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tesselator process
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val t2 = System.nanoTime
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@ -260,7 +264,9 @@ class Poly2TriDemo extends BasicGame("Poly2Tri") {
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segments += new Segment(p8, p9)
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segments += new Segment(p9, p10)
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segments += new Segment(p10, p1)
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tesselator = new Triangulator(segments)
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tesselator.buildTriangles = hertelMehlhorn
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val t1 = System.nanoTime
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tesselator process
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@ -301,7 +307,9 @@ class Poly2TriDemo extends BasicGame("Poly2Tri") {
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segments += new Segment(p10, p11)
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segments += new Segment(p11, p12)
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segments += new Segment(p12, p1)
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tesselator = new Triangulator(segments)
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tesselator.buildTriangles = hertelMehlhorn
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val t1 = System.nanoTime
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tesselator process
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@ -355,12 +363,14 @@ class Poly2TriDemo extends BasicGame("Poly2Tri") {
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// Sediel triangulation
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tesselator = new Triangulator(segments)
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tesselator.buildTriangles = hertelMehlhorn
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val t1 = System.nanoTime
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tesselator.process
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val runTime = System.nanoTime - t1
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println("Poly2Tri average (ms) = " + runTime*1e-6)
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println("Number of triangles = " + tesselator.triangles.size)
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println("Number of triangles = " + tesselator.polygons.size)
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} else {
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36
src/org/poly2tri/cdt/AFront.scala
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36
src/org/poly2tri/cdt/AFront.scala
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@ -0,0 +1,36 @@
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/* Poly2Tri
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* Copyright (c) 2009, Mason Green
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* http://code.google.com/p/poly2tri/
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*
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification,
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* are permitted provided that the following conditions are met:
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*
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* * Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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* * Neither the name of Poly2Tri nor the names of its contributors may be
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* used to endorse or promote products derived from this software without specific
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* prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package org.poly2tri.cdt
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// Advancing front
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class AFront {
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}
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39
src/org/poly2tri/cdt/Mesh.scala
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39
src/org/poly2tri/cdt/Mesh.scala
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@ -0,0 +1,39 @@
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/* Poly2Tri
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* Copyright (c) 2009, Mason Green
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* http://code.google.com/p/poly2tri/
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*
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification,
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* are permitted provided that the following conditions are met:
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*
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* * Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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* * Neither the name of Poly2Tri nor the names of its contributors may be
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* used to endorse or promote products derived from this software without specific
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* prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package org.poly2tri.cdt
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import scala.collection.mutable.HashSet
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class Mesh {
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val map = HashSet.empty[Triangle]
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}
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40
src/org/poly2tri/cdt/Triangle.scala
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40
src/org/poly2tri/cdt/Triangle.scala
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@ -0,0 +1,40 @@
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/* Poly2Tri
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* Copyright (c) 2009, Mason Green
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* http://code.google.com/p/poly2tri/
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*
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification,
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* are permitted provided that the following conditions are met:
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*
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* * Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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* * Neither the name of Poly2Tri nor the names of its contributors may be
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* used to endorse or promote products derived from this software without specific
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* prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package org.poly2tri.cdt
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import shapes.Point
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// Triangle-based data structures have better performance than quad-edge structures
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// See: Shewchuk, "Triangle: Engineering a 2D Quality Mesh Generator and Delaunay Triangulator"
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// "Triangulations in CGAL"
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class Triangle(points: Array[Point], neighbors: Array[Triangle]) {
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}
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@ -35,7 +35,7 @@ import scala.collection.mutable.{ArrayBuffer, Queue}
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import shapes.Point
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// Doubly linked list
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class MonotoneMountain {
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class MonotoneMountain(buildTriangles: Boolean) {
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var tail, head: Point = null
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var size = 0
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@ -45,6 +45,8 @@ class MonotoneMountain {
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val monoPoly = new ArrayBuffer[Point]
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// Triangles that constitute the mountain
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val triangles = new ArrayBuffer[Array[Point]]
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// Convex polygons that constitute the mountain
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val convexPolies = new ArrayBuffer[Array[Point]]
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// Used to track which side of the line we are on
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private var positive = false
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// Almost Pi!
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@ -86,7 +88,7 @@ class MonotoneMountain {
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// Partition a x-monotone mountain into triangles O(n)
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// See "Computational Geometry in C", 2nd edition, by Joseph O'Rourke, page 52
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def triangulate {
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def process {
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// Establish the proper sign
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positive = angleSign
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@ -105,7 +107,16 @@ class MonotoneMountain {
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if(convex(p)) convexPoints += p
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p = p.next
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}
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if(buildTriangles)
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triangulate
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else
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hertelMehlhorn
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}
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private def triangulate {
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while(!convexPoints.isEmpty) {
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val ear = convexPoints.remove(0)
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@ -123,7 +134,30 @@ class MonotoneMountain {
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}
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assert(size <= 3, "Triangulation bug, please report")
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}
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}
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private def hertelMehlhorn {
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while(!convexPoints.isEmpty) {
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val ear = convexPoints.remove(0)
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val a = ear.prev
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val b = ear
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val c = ear.next
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val triangle = Array(a, b, c)
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convexPolies += triangle
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// Remove ear, update angles and convex list
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remove(ear)
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}
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val polygon = new Array[Point](size)
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var p = head
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for(i <- 0 until size) {
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polygon(i) = p
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p = p.next
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}
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convexPolies += polygon
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}
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private def valid(p: Point) = (p != head && p != tail && convex(p))
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@ -38,7 +38,7 @@ import shapes.{Point, Segment, Trapezoid}
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class TrapezoidalMap {
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// Trapezoid associated array
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// Trapezoid container
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val map = HashSet.empty[Trapezoid]
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// AABB margin
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var margin = 50f
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// "Computational Geometry in C", 2nd edition, by Joseph O'Rourke
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class Triangulator(segments: ArrayBuffer[Segment]) {
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// Triangle decomposition list
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var triangles = new ArrayBuffer[Array[Point]]
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// Convex polygon list
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var polygons = new ArrayBuffer[Array[Point]]
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// Generate triangles vs non-convex polygons
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// On by default
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var buildTriangles = true
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// Order and randomize the segments
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val segmentList = orderSegments
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@ -147,7 +149,7 @@ class Triangulator(segments: ArrayBuffer[Segment]) {
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if(s.mPoints.size > 0) {
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val mountain = new MonotoneMountain
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val mountain = new MonotoneMountain(buildTriangles)
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var k: List[Point] = null
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// Sorting is a perfromance hit. Literature says this can be accomplised in
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@ -169,13 +171,22 @@ class Triangulator(segments: ArrayBuffer[Segment]) {
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}
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// Triangulate monotone mountain
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mountain.triangulate
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mountain process
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// Extract the triangles into a single list
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j = 0
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while(j < mountain.triangles.size) {
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triangles += mountain.triangles(j)
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j += 1
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if(buildTriangles) {
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// Extract the triangles into a single list
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j = 0
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while(j < mountain.triangles.size) {
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polygons += mountain.triangles(j)
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j += 1
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}
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} else {
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// Extract the convex polygons into a single list
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j = 0
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while(j < mountain.convexPolies.size) {
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polygons += mountain.convexPolies(j)
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j += 1
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}
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}
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xMonoPoly += mountain
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