Gui: Add color palette object to gui. Will be used in button callback to

fill layer colors automatically.
This commit is contained in:
Mario Hüttel 2019-06-13 21:46:25 +02:00
parent dfadaa241e
commit 3c05b50bc7
1 changed files with 6 additions and 0 deletions

View File

@ -61,6 +61,7 @@ struct _GdsRenderGui {
GList *gds_libraries;
ActivityBar *activity_status_bar;
struct render_settings render_dialog_settings;
ColorPalette *palette;
};
G_DEFINE_TYPE(GdsRenderGui, gds_render_gui, G_TYPE_OBJECT)
@ -445,6 +446,7 @@ static void gds_render_gui_dispose(GObject *gobject)
g_clear_object(&self->cell_tree_store);
g_clear_object(&self->cell_search_entry);
g_clear_object(&self->activity_status_bar);
g_clear_object(&self->palette);
if (self->main_window) {
g_signal_handlers_destroy(self->main_window);
@ -545,6 +547,9 @@ static void gds_render_gui_init(GdsRenderGui *self)
gtk_container_add(GTK_CONTAINER(activity_bar_box), GTK_WIDGET(self->activity_status_bar));
gtk_widget_show(GTK_WIDGET(self->activity_status_bar));
/* Create color palette */
self->palette = color_palette_new_from_resource("/data/color-palette.txt");
/* Set default conversion/rendering settings */
self->render_dialog_settings.scale = 1000;
self->render_dialog_settings.renderer = RENDERER_LATEX_TIKZ;
@ -560,6 +565,7 @@ static void gds_render_gui_init(GdsRenderGui *self)
g_object_ref(self->layer_selector);
g_object_ref(self->cell_tree_store);
g_object_ref(self->cell_search_entry);
g_object_ref(self->palette);
}
GdsRenderGui *gds_render_gui_new()