Add BMI160 visualization
This commit is contained in:
parent
adf1841592
commit
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@ -1,7 +1,7 @@
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#ifndef GLOBALCANVASSETTINGS_H
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#ifndef GLOBALCANVASSETTINGS_H
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#define GLOBALCANVASSETTINGS_H
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#define GLOBALCANVASSETTINGS_H
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//#include <glm/glm.hpp>
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#include <glm/glm.hpp>
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class GlobalCanvasSettings
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class GlobalCanvasSettings
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{
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{
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35
include/opengl-playground/imu-serial.hpp
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35
include/opengl-playground/imu-serial.hpp
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#ifndef _IMU_SERIAL_HPP_
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#define _IMU_SERIAL_HPP_
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#include <string>
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#include <glm/glm.hpp>
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#include <glm/gtc/quaternion.hpp>
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#include <mutex>
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#include <thread>
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class ImuSerial
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{
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public:
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ImuSerial(const std::string &serial_device, unsigned int baud);
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~ImuSerial();
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void start();
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void stop();
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glm::quat get_quaternion();
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const glm::mat4 get_rot_matrix();
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private:
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std::string serial_device;
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unsigned int baud;
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std::mutex quat_mutex;
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glm::quat quaternion;
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std::thread worker;
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int stop_flag;
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int fd;
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friend void working_thread(ImuSerial *self);
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friend void update_quaternion(ImuSerial *self, const glm::quat &quat);
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};
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#endif /* _IMU_SERIAL_HPP_ */
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180
src/imu-serial.cpp
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180
src/imu-serial.cpp
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#include <opengl-playground/imu-serial.hpp>
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#include <iostream>
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#include <stdio.h>
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#include <string.h>
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// Linux headers
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#include <fcntl.h> // Contains file controls like O_RDWR
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#include <errno.h> // Error integer and strerror() function
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#include <termios.h> // Contains POSIX terminal control definitions
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#include <unistd.h> // write(), read(), close()
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#include <chrono>
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#include <string>
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ImuSerial::ImuSerial(const std::string &serial_device, unsigned int baud)
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{
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this->quaternion = glm::quat(1.0f, 0.0f, 0.0f, 0.0f);
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this->serial_device = serial_device;
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this->baud = baud;
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fd = -1;
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stop_flag = 0;
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}
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ImuSerial::~ImuSerial()
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{
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if (this->fd >= 0)
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this->stop();
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}
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static int open_serial(const char *serdev, unsigned int baud)
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{
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int fd;
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struct termios tty;
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fd = open(serdev, O_RDWR);
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memset(&tty, 0, sizeof(tty));
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if (fd < 0) {
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std::cout << "Serial port not found or cannot be opened" << std::endl;
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return fd;
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}
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if (tcgetattr(fd, &tty) != 0) {
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std::cout << "Error getting serial configuration" << std::endl;
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close(fd);
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return -1;
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}
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tty.c_cflag &= ~PARENB;
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tty.c_cflag &= ~CSTOPB;
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tty.c_cflag |= CS8;
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tty.c_cflag &= ~CRTSCTS;
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tty.c_cflag |= CREAD | CLOCAL;
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tty.c_lflag &= ~ICANON;
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tty.c_lflag &= ~ECHO; // Disable echo
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tty.c_lflag &= ~ECHOE; // Disable erasure
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tty.c_lflag &= ~ECHONL; // Disable new-line echo
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tty.c_lflag &= ~ISIG; // Disable interpretation of INTR, QUIT and SUSP
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tty.c_lflag &= ~ISIG; // Disable interpretation of INTR, QUIT and SUSP
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tty.c_iflag &= ~(IGNBRK|BRKINT|PARMRK|ISTRIP|INLCR|IGNCR|ICRNL); // Disable any special handling of received bytes
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tty.c_oflag &= ~OPOST; // Prevent special interpretation of output bytes (e.g. newline chars)
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tty.c_oflag &= ~ONLCR; // Prevent conversion of newline to carriage return/line feed
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tty.c_cc[VTIME] = 0; // Wait for up to 1s (10 deciseconds), returning as soon as any data is received.
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tty.c_cc[VMIN] = 0;
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cfsetispeed(&tty, baud);
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if (tcsetattr(fd, TCSANOW, &tty) != 0) {
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std::cout << "Error setting serial config" << std::endl;
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}
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return fd;
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}
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float parse_buffer(const std::string &str)
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{
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return std::stof(str);
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}
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void update_quaternion(ImuSerial *self, const glm::quat &quat)
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{
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std::lock_guard(self->quat_mutex);
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self->quaternion = quat;
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}
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void working_thread(ImuSerial *self)
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{
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using namespace std::literals::chrono_literals;
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enum rcv_state {RECV_W, RECV_I, RECV_J, RECV_K, RECV_IDLE};
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enum rcv_state state = RECV_IDLE;
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int data_ptr = 0;
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std::string buffer;
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char data;
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float value;
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glm::quat quat;
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quat = self->get_quaternion();
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while (!self->stop_flag) {
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if (read(self->fd, &data, 1) == 1) {
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if (data == 'W') {
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state = RECV_W;
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data_ptr = 0;
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buffer = "";
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} else if (data == 'I') {
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state = RECV_I;
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data_ptr = 0;
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buffer = "";
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} else if (data == 'J') {
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state = RECV_J;
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data_ptr = 0;
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buffer = "";
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} else if (data == 'K') {
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state = RECV_K;
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data_ptr = 0;
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buffer = "";
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} else if (state != RECV_IDLE ){
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if (data == '\n') {
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try {
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value = parse_buffer(buffer);
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switch (state) {
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case RECV_W:
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quat.w = value;
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break;
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case RECV_I:
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quat.x = value;
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break;
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case RECV_J:
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quat.y = value;
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break;
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case RECV_K:
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quat.z = value;
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update_quaternion(self, quat);
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break;
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}
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} catch(...) {
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std::cerr << "Invalid data received: " << buffer << std::endl;
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}
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state = RECV_IDLE;
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} else {
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buffer = buffer.append(&data, 1);
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}
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}
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} else {
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std::this_thread::sleep_for(50us);
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}
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}
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}
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void ImuSerial::start()
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{
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this->fd = open_serial(this->serial_device.c_str(), this->baud);
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if (this->fd >= 0) {
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stop_flag = 0;
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worker = std::thread(working_thread, this);
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}
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}
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void ImuSerial::stop()
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{
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stop_flag = 1;
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if (worker.joinable())
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worker.join();
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if (this->fd >= 0) {
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close(this->fd);
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this->fd = -1;
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}
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}
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glm::quat ImuSerial::get_quaternion()
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{
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std::lock_guard(this->quat_mutex);
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glm::quat ret_val = this->quaternion;
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return ret_val;
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}
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const glm::mat4 ImuSerial::get_rot_matrix()
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{
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return glm::mat4_cast(this->get_quaternion());
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}
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79
src/main.cpp
79
src/main.cpp
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#include <opengl-playground/textured-rectangle.hpp>
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#include <opengl-playground/textured-rectangle.hpp>
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#include <opengl-playground/globalcanvassettings.hpp>
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#include <opengl-playground/globalcanvassettings.hpp>
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#include <glm/glm.hpp>
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//#include <glm/glm.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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#include <opengl-playground/model.hpp>
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#include <opengl-playground/model.hpp>
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#include <opengl-playground/imu-serial.hpp>
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#include <imgui.h>
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#include <imgui.h>
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#include <imgui_impl_sdl.h>
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#include <imgui_impl_sdl.h>
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SdlMainWindow *window;
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SdlMainWindow *window;
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bool run = true;
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bool run = true;
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glm::mat4 projection_matrix;
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glm::mat4 projection_matrix;
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glm::vec4 color = glm::vec4(1.0f);
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float fov_angle = 45.0f;
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float fov_angle = 45.0f;
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auto shader = std::make_shared<OpenGlShaderProgram>("shaders/mesh-vertex.glsl", "", "shaders/mesh-fragment.glsl");
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auto shader = std::make_shared<OpenGlShaderProgram>("shaders/mesh-vertex.glsl", "", "shaders/mesh-fragment.glsl");
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shader->compile();
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shader->compile();
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Model m("nanosuit/nanosuit.obj", glm::vec4(1.0f, 0.0f, 0.0f, 1.0f), shader);
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//Model imu("/tmp/imu.obj", glm::vec4(1.0f, 0.0f, 0.0f, 1.0f), shader);
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Model coords("coordinate-system/coordsys.obj", glm::vec4(1.0f, 0.0f, 0.0f, 1.0f), shader);
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Model coords("coordinate-system/coordsys.obj", glm::vec4(1.0f, 0.0f, 0.0f, 1.0f), shader);
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coords.realize();
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coords.realize();
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m.realize();
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m.setModelMatrix(glm::scale(glm::mat4(1.0f), glm::vec3(0.2f, 0.2f, 0.2f)));
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Model imu = coords;
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auto imu_base_mat = glm::translate(glm::mat4(1.0f), glm::vec3(2.0,0.0,0.0));
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imu.setModelMatrix(imu_base_mat);
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glEnable(GL_DEPTH_TEST);
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glEnable(GL_DEPTH_TEST);
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auto imu_serial = ImuSerial("/dev/ttyUSB0", 115200);
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imu_serial.start();
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while (run) {
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while (run) {
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SDL_Event event;
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SDL_Event event;
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@ -103,6 +108,7 @@ int main(int argc, char **argv)
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ImGui::Begin("Camera");
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ImGui::Begin("Camera");
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static float cam_rot_y = 0.0f;
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static int e = 1;
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static int e = 1;
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ImGui::RadioButton("Orthographic", &e, 0); ImGui::SameLine();
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ImGui::RadioButton("Orthographic", &e, 0); ImGui::SameLine();
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ImGui::RadioButton("Perspective", &e, 1);
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ImGui::RadioButton("Perspective", &e, 1);
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@ -111,11 +117,18 @@ int main(int argc, char **argv)
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ImGui::SliderFloat("Camera x", &view_x, -20.0f, 20.0f);
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ImGui::SliderFloat("Camera x", &view_x, -20.0f, 20.0f);
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ImGui::SliderFloat("Camera y", &view_y, -20.0f, 20.0f);
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ImGui::SliderFloat("Camera y", &view_y, -20.0f, 20.0f);
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ImGui::SliderFloat("Camera z", &view_z, 0.0f, 20.0f);
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ImGui::SliderFloat("Camera z", &view_z, 0.0f, 20.0f);
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ImGui::SliderFloat("Camera y rot", &cam_rot_y, -180.0, 180.0);
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ImGui::SliderFloat("Camera FOV", &fov_angle, 1.0f, 60.0f);
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ImGui::SliderFloat("Camera FOV", &fov_angle, 1.0f, 60.0f);
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ImGui::Text("Framerate: %.01f Hz", io.Framerate);
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ImGui::Text("Framerate: %.01f Hz", io.Framerate);
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GlobalCanvasSettings::setCameraPosition(glm::vec3(view_x, view_y, view_z));
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const glm::mat4 view = glm::lookAt(GlobalCanvasSettings::getCameraPosition(),
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auto camera_rotation = glm::rotate(glm::mat4(1.0f),
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glm::radians(cam_rot_y),
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glm::vec3(0.0f, 1.0f, 0.0f));
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auto camera_pos = camera_rotation * glm::vec4(view_x, view_y, view_z, 1.0f);
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GlobalCanvasSettings::setCameraPosition(camera_pos);
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glm::mat4 view = glm::lookAt(GlobalCanvasSettings::getCameraPosition(),
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glm::vec3(view_x, view_y, 0.0f),
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glm::vec3(view_x, view_y, 0.0f),
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glm::vec3(0.0f, 1.0f, 0.0f));
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glm::vec3(0.0f, 1.0f, 0.0f));
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@ -130,47 +143,25 @@ int main(int argc, char **argv)
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}
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}
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ImGui::End();
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ImGui::End();
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{
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ImGui::Begin("Model Matrix");
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glm::mat4 mat = m.getModelMatrix();
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static float x_pos = 0.0f;
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static float y_rot = 0.0f, z_rot =0.0f, x_rot = 0.0f;
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ImGui::Text("%.2f %.2f %.2f %.2f", mat[0][0], mat[1][0], mat[2][0], mat[3][0]);
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ImGui::Text("%.2f %.2f %.2f %.2f", mat[0][1], mat[1][1], mat[2][1], mat[3][1]);
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ImGui::Text("%.2f %.2f %.2f %.2f", mat[0][2], mat[1][2], mat[2][2], mat[3][2]);
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ImGui::Text("%.2f %.2f %.2f %.2f", mat[0][3], mat[1][3], mat[2][3], mat[3][3]);
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ImGui::SliderFloat("X Pos", &x_pos, -5, 5);
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ImGui::SliderFloat("X Rotation", &x_rot, -180.0f, 180.0f);
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ImGui::SliderFloat("Y Rotation", &y_rot, -180.0f, 180.0f);
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ImGui::SliderFloat("Z Rotation", &z_rot, -180.0f, 180.0f);
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mat = glm::scale(glm::mat4(1.0f), glm::vec3(0.2f, 0.2f, 0.2f));
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mat = glm::rotate(mat, glm::radians(x_rot), glm::vec3(1.0f, 0.0f, 0.0f));
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mat = glm::rotate(mat, glm::radians(y_rot), glm::vec3(0.0f, 1.0f, 0.0f));
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mat = glm::rotate(mat, glm::radians(z_rot), glm::vec3(0.0f, 0.0f, 1.0f));
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mat = glm::translate(glm::mat4(1.0), glm::vec3(x_pos, 0.0f, 0.0f)) * mat;
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m.setModelMatrix(mat);
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ImGui::End();
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}
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{
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ImGui::Begin("Normal Matrix");
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glm::mat4 mat = m.getNormalMatrix();
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ImGui::Text("%.2f %.2f %.2f %.2f", mat[0][0], mat[1][0], mat[2][0], mat[3][0]);
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ImGui::Text("%.2f %.2f %.2f %.2f", mat[0][1], mat[1][1], mat[2][1], mat[3][1]);
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ImGui::Text("%.2f %.2f %.2f %.2f", mat[0][2], mat[1][2], mat[2][2], mat[3][2]);
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ImGui::Text("%.2f %.2f %.2f %.2f", mat[0][3], mat[1][3], mat[2][3], mat[3][3]);
|
|
||||||
ImGui::End();
|
|
||||||
}
|
|
||||||
|
|
||||||
m.render();
|
|
||||||
coords.render();
|
coords.render();
|
||||||
|
auto imu_rot_mat = imu_serial.get_rot_matrix();
|
||||||
|
auto imu_correction_matrix = glm::rotate(glm::mat4(1.0f), glm::radians(90.0f), glm::vec3(1.0f, 0.0f, 0.0f));
|
||||||
|
auto imu_correction_inverse = glm::inverse(imu_correction_matrix);
|
||||||
|
|
||||||
glm::mat4 current_model_matrix = m.getModelMatrix();
|
auto imu_model_matrix = imu_base_mat * imu_correction_inverse * imu_rot_mat * imu_correction_matrix;
|
||||||
current_model_matrix = glm::translate(glm::mat4(1.0f), glm::vec3(3.0f, 0.0f, 0.0f)) * current_model_matrix;
|
|
||||||
m.setModelMatrix(current_model_matrix);
|
|
||||||
|
|
||||||
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
|
imu.setModelMatrix(imu_model_matrix);
|
||||||
m.render();
|
imu.render();
|
||||||
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
|
|
||||||
|
{
|
||||||
|
ImGui::Begin("IMU Rotation");
|
||||||
|
auto quat = imu_serial.get_quaternion();
|
||||||
|
auto euler = glm::eulerAngles(quat) * 180.0f / (float)M_PI;
|
||||||
|
ImGui::Text("Euler XYZ: %.0f | %.0f | %.0f", euler.x, euler.y, euler.z);
|
||||||
|
ImGui::Text("Quat WIJK: %.02f | %.02f | %.02f | %.02f", quat.w, quat.x, quat.y, quat.z);
|
||||||
|
ImGui::End();
|
||||||
|
}
|
||||||
|
|
||||||
ImGui::Render();
|
ImGui::Render();
|
||||||
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
|
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
|
||||||
|
Loading…
Reference in New Issue
Block a user