Implement 2d texture
This commit is contained in:
		@@ -23,22 +23,30 @@ int shimatta_opengl_texture_use_in_slot(ShimattaOpenglTexture *texture, unsigned
 | 
			
		||||
 | 
			
		||||
ShimattaOpenglTexture *shimatta_opengl_texture_new(void);
 | 
			
		||||
 | 
			
		||||
void shimatta_opengl_texture_set_filter(ShimattaOpenglTexture *texture, int filter_s, int filter_t);
 | 
			
		||||
 | 
			
		||||
void shimatta_opengl_texture_set_wrap(ShimattaOpenglTexture *texture, int wrap_s, int wrap_t);
 | 
			
		||||
 | 
			
		||||
void shimatta_opengl_texture_set_gen_mipmap(ShimattaOpenglTexture *texture, gboolean gen_mipmap);
 | 
			
		||||
 | 
			
		||||
int shimatta_opengl_texture_get_filter(ShimattaOpenglTexture *texture, int *filter_s, int *filter_t);
 | 
			
		||||
 | 
			
		||||
int shimatta_opengl_texture_get_wrap(ShimattaOpenglTexture *texture, int *wrap_s, int *wrap_t);
 | 
			
		||||
 | 
			
		||||
gboolean shimatta_opengl_texture_get_gen_mipmap(ShimattaOpenglTexture *texture);
 | 
			
		||||
 | 
			
		||||
int shimatta_opengl_texture_set_data(ShimattaOpenglTexture *texture, unsigned int width, unsigned int height,
 | 
			
		||||
                                      GLenum format, void *buffer);
 | 
			
		||||
 | 
			
		||||
int shimatta_opengl_texture_set_from_image(ShimattaOpenglTexture *texture, const char *path);
 | 
			
		||||
int shimatta_opengl_texture_set_data_from_image(ShimattaOpenglTexture *texture, const char *path);
 | 
			
		||||
 | 
			
		||||
void shimatta_opengl_texture_set_wrap_s(ShimattaOpenglTexture *self, int wrap_s);
 | 
			
		||||
 | 
			
		||||
void shimatta_opengl_texture_set_wrap_t(ShimattaOpenglTexture *self, int wrap_t);
 | 
			
		||||
 | 
			
		||||
void shimatta_opengl_texture_set_min_filter(ShimattaOpenglTexture *self, int min_filter);
 | 
			
		||||
 | 
			
		||||
void shimatta_opengl_texture_set_mag_filter(ShimattaOpenglTexture *self, int mag_filter);
 | 
			
		||||
 | 
			
		||||
void shimatta_opengl_texture_set_gen_mipmap(ShimattaOpenglTexture *self, gboolean gen_mipmap);
 | 
			
		||||
 | 
			
		||||
int shimatta_opengl_texture_get_wrap_s(ShimattaOpenglTexture *self);
 | 
			
		||||
 | 
			
		||||
int shimatta_opengl_texture_get_wrap_t(ShimattaOpenglTexture *self);
 | 
			
		||||
 | 
			
		||||
int shimatta_opengl_texture_get_mag_filter(ShimattaOpenglTexture *self);
 | 
			
		||||
 | 
			
		||||
int shimatta_opengl_texture_get_min_filter(ShimattaOpenglTexture *self);
 | 
			
		||||
 | 
			
		||||
gboolean shimatta_opengl_texture_get_gen_mipmap(ShimattaOpenglTexture *self);
 | 
			
		||||
 | 
			
		||||
G_END_DECLS
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -1,15 +1,21 @@
 | 
			
		||||
#include <shimatta-opengl-texture.h>
 | 
			
		||||
#include <stb/stb_image.h>
 | 
			
		||||
#include <epoxy/gl.h>
 | 
			
		||||
 | 
			
		||||
typedef struct {
 | 
			
		||||
	GLint texture_wrap_s;
 | 
			
		||||
	GLint texture_wrap_t;
 | 
			
		||||
	GLint texture_min_filter;
 | 
			
		||||
	GLint texture_max_filter;
 | 
			
		||||
	gboolean generate_mipmap;
 | 
			
		||||
	GLuint texture_id;
 | 
			
		||||
} ShimattaOpenglTexturePrivate;
 | 
			
		||||
 | 
			
		||||
enum shimatta_opengl_texture_properties {
 | 
			
		||||
	PROP_TEXTURE_WRAP_S = 1,
 | 
			
		||||
	PROP_TEXTURE_WRAP_T,
 | 
			
		||||
	PROP_TEXTURE_MIN_FILTER,
 | 
			
		||||
	PROP_TEXTURE_MAG_FILTER,
 | 
			
		||||
	PROP_TEXTURE_GEN_MIPMAP,
 | 
			
		||||
	N_PROPS_TEXTURE
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
G_DEFINE_TYPE_WITH_PRIVATE(ShimattaOpenglTexture, shimatta_opengl_texture, G_TYPE_OBJECT);
 | 
			
		||||
 | 
			
		||||
static int shimatta_opengl_texure_use_default_impl(ShimattaOpenglTexture *texture, unsigned int slot, gboolean use_slot)
 | 
			
		||||
@@ -42,9 +48,108 @@ static void use_default(ShimattaOpenglTexture *texture)
 | 
			
		||||
	(void)shimatta_opengl_texure_use_default_impl(texture, 0U, FALSE);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static void shimatta_opengl_texture_dispose(ShimattaOpenglTexture *self)
 | 
			
		||||
{
 | 
			
		||||
	ShimattaOpenglTexturePrivate *priv;
 | 
			
		||||
 | 
			
		||||
	priv = shimatta_opengl_texture_get_instance_private(self);
 | 
			
		||||
 | 
			
		||||
	if (priv->texture_id) {
 | 
			
		||||
		glDeleteTextures(1, &priv->texture_id);
 | 
			
		||||
		priv->texture_id = 0;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	G_OBJECT_CLASS(shimatta_opengl_texture_parent_class)->dispose(G_OBJECT(self));
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static void shimatta_opengl_texture_get_property(GObject *obj, guint id, GValue *val, GParamSpec *spec)
 | 
			
		||||
{
 | 
			
		||||
	ShimattaOpenglTexture *self;
 | 
			
		||||
 | 
			
		||||
	self = SHIMATTA_OPENGL_TEXTURE(obj);
 | 
			
		||||
 | 
			
		||||
	switch (id) {
 | 
			
		||||
	case PROP_TEXTURE_WRAP_S:
 | 
			
		||||
		g_value_set_int(val, shimatta_opengl_texture_get_wrap_s(self));
 | 
			
		||||
		break;
 | 
			
		||||
	case PROP_TEXTURE_WRAP_T:
 | 
			
		||||
		g_value_set_int(val, shimatta_opengl_texture_get_wrap_t(self));
 | 
			
		||||
		break;
 | 
			
		||||
	case PROP_TEXTURE_GEN_MIPMAP:
 | 
			
		||||
		g_value_set_boolean(val, shimatta_opengl_texture_get_gen_mipmap(self));
 | 
			
		||||
		break;
 | 
			
		||||
	case PROP_TEXTURE_MAG_FILTER:
 | 
			
		||||
		g_value_set_int(val, shimatta_opengl_texture_get_mag_filter(self));
 | 
			
		||||
		break;
 | 
			
		||||
	case PROP_TEXTURE_MIN_FILTER:
 | 
			
		||||
		g_value_set_int(val, shimatta_opengl_texture_get_min_filter(self));
 | 
			
		||||
		break;
 | 
			
		||||
	default:
 | 
			
		||||
		G_OBJECT_WARN_INVALID_PROPERTY_ID(obj, id, spec);
 | 
			
		||||
		break;
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static void shimatta_opengl_texture_set_property(GObject *obj, guint id, const GValue *value, GParamSpec *spec)
 | 
			
		||||
{
 | 
			
		||||
	ShimattaOpenglTexture *self;
 | 
			
		||||
 | 
			
		||||
	self = SHIMATTA_OPENGL_TEXTURE(obj);
 | 
			
		||||
 | 
			
		||||
	switch (id) {
 | 
			
		||||
	case PROP_TEXTURE_WRAP_S:
 | 
			
		||||
		shimatta_opengl_texture_set_wrap_s(self, g_value_get_int(value));
 | 
			
		||||
		break;
 | 
			
		||||
	case PROP_TEXTURE_WRAP_T:
 | 
			
		||||
		shimatta_opengl_texture_set_wrap_t(self, g_value_get_int(value));
 | 
			
		||||
		break;
 | 
			
		||||
	case PROP_TEXTURE_GEN_MIPMAP:
 | 
			
		||||
		shimatta_opengl_texture_set_gen_mipmap(self, g_value_get_boolean(value));
 | 
			
		||||
		break;
 | 
			
		||||
	case PROP_TEXTURE_MAG_FILTER:
 | 
			
		||||
		shimatta_opengl_texture_set_mag_filter(self, g_value_get_int(value));
 | 
			
		||||
		break;
 | 
			
		||||
	case PROP_TEXTURE_MIN_FILTER:
 | 
			
		||||
		shimatta_opengl_texture_set_min_filter(self, g_value_get_int(value));
 | 
			
		||||
		break;
 | 
			
		||||
	default:
 | 
			
		||||
		G_OBJECT_WARN_INVALID_PROPERTY_ID(obj, id, spec);
 | 
			
		||||
		break;
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static GParamSpec *shimatta_opengl_texture_props[N_PROPS_TEXTURE] = {NULL, };
 | 
			
		||||
 | 
			
		||||
static void shimatta_opengl_texture_class_init(ShimattaOpenglTextureClass *klass)
 | 
			
		||||
{
 | 
			
		||||
	GObjectClass *gclass;
 | 
			
		||||
 | 
			
		||||
	gclass = G_OBJECT_CLASS(klass);
 | 
			
		||||
 | 
			
		||||
	klass->use = use_default;
 | 
			
		||||
	klass->use_in_slot = use_in_slot_default;
 | 
			
		||||
 | 
			
		||||
	gclass->dispose = (void (*)(GObject *))shimatta_opengl_texture_dispose;
 | 
			
		||||
	gclass->set_property = shimatta_opengl_texture_set_property;
 | 
			
		||||
	gclass->get_property = shimatta_opengl_texture_get_property;
 | 
			
		||||
 | 
			
		||||
	shimatta_opengl_texture_props[PROP_TEXTURE_WRAP_S] =
 | 
			
		||||
			g_param_spec_int("wrap-s", "WRAP_S", "Wrapping in S",
 | 
			
		||||
					  0, INT_MAX, GL_REPEAT, G_PARAM_READWRITE);
 | 
			
		||||
	shimatta_opengl_texture_props[PROP_TEXTURE_WRAP_T] =
 | 
			
		||||
			g_param_spec_int("wrap-t", "WRAP_T", "Wrapping in T",
 | 
			
		||||
					  0, INT_MAX, GL_REPEAT, G_PARAM_READWRITE);
 | 
			
		||||
	shimatta_opengl_texture_props[PROP_TEXTURE_MIN_FILTER] =
 | 
			
		||||
			g_param_spec_int("min-filter", "MIN_FILTER", "Min filtering",
 | 
			
		||||
					  0, INT_MAX, GL_LINEAR, G_PARAM_READWRITE);
 | 
			
		||||
	shimatta_opengl_texture_props[PROP_TEXTURE_MAG_FILTER] =
 | 
			
		||||
			g_param_spec_int("max-filter", "MAG_FILTER", "Mag filtering",
 | 
			
		||||
					  0, INT_MAX, GL_LINEAR, G_PARAM_READWRITE);
 | 
			
		||||
	shimatta_opengl_texture_props[PROP_TEXTURE_GEN_MIPMAP] =
 | 
			
		||||
			g_param_spec_boolean("generate-mipmap", "gen-mipmap", "Generate Mipmap for texture",
 | 
			
		||||
					     TRUE, G_PARAM_READWRITE);
 | 
			
		||||
 | 
			
		||||
	g_object_class_install_properties(gclass, N_PROPS_TEXTURE, shimatta_opengl_texture_props);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static void shimatta_opengl_texture_init(ShimattaOpenglTexture *self)
 | 
			
		||||
@@ -53,16 +158,9 @@ static void shimatta_opengl_texture_init(ShimattaOpenglTexture *self)
 | 
			
		||||
 | 
			
		||||
	priv = shimatta_opengl_texture_get_instance_private(self);
 | 
			
		||||
	priv->texture_id = 0;
 | 
			
		||||
	priv->texture_wrap_s = GL_REPEAT;
 | 
			
		||||
	priv->texture_wrap_s = GL_REPEAT;
 | 
			
		||||
	priv->texture_min_filter = GL_LINEAR;
 | 
			
		||||
	priv->texture_max_filter = GL_LINEAR;
 | 
			
		||||
	priv->generate_mipmap = TRUE;
 | 
			
		||||
 | 
			
		||||
	glGenTextures(1, &priv->texture_id);
 | 
			
		||||
	glBindTexture(GL_TEXTURE_2D, priv->texture_id);
 | 
			
		||||
	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
 | 
			
		||||
	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
 | 
			
		||||
	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
 | 
			
		||||
	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
 | 
			
		||||
 | 
			
		||||
@@ -90,41 +188,10 @@ int shimatta_opengl_texture_use_in_slot(ShimattaOpenglTexture *texture, unsigned
 | 
			
		||||
 | 
			
		||||
ShimattaOpenglTexture *shimatta_opengl_texture_new()
 | 
			
		||||
{
 | 
			
		||||
 | 
			
		||||
	return g_object_new(SHIMATTA_TYPE_OPENGL_TEXTURE, NULL);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void shimatta_opengl_texture_set_filter(ShimattaOpenglTexture *texture, int filter_s, int filter_t)
 | 
			
		||||
{
 | 
			
		||||
	ShimattaOpenglTexturePrivate *priv;
 | 
			
		||||
 | 
			
		||||
	g_return_if_fail(SHIMATTA_IS_OPENGL_TEXTURE(texture));
 | 
			
		||||
	priv = shimatta_opengl_texture_get_instance_private(texture);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void shimatta_opengl_texture_set_wrap(ShimattaOpenglTexture *texture, int wrap_s, int wrap_t)
 | 
			
		||||
{
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void shimatta_opengl_texture_set_gen_mipmap(ShimattaOpenglTexture *texture, gboolean gen_mipmap)
 | 
			
		||||
{
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
int shimatta_opengl_texture_get_filter(ShimattaOpenglTexture *texture, int *filter_s, int *filter_t)
 | 
			
		||||
{
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
int shimatta_opengl_texture_get_wrap(ShimattaOpenglTexture *texture, int *filter_s, int *filter_t)
 | 
			
		||||
{
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
gboolean shimatta_opengl_texture_get_gen_mipmap(ShimattaOpenglTexture *texture)
 | 
			
		||||
{
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
int shimatta_opengl_texture_set_data(ShimattaOpenglTexture *texture, unsigned int width, unsigned int height,
 | 
			
		||||
				     GLenum format, void *buffer)
 | 
			
		||||
@@ -132,17 +199,153 @@ int shimatta_opengl_texture_set_data(ShimattaOpenglTexture *texture, unsigned in
 | 
			
		||||
	ShimattaOpenglTexturePrivate *priv;
 | 
			
		||||
 | 
			
		||||
	g_return_val_if_fail(SHIMATTA_IS_OPENGL_TEXTURE(texture), -1001);
 | 
			
		||||
	g_return_val_if_fail(!!buffer, -1005);
 | 
			
		||||
 | 
			
		||||
	priv = shimatta_opengl_texture_get_instance_private(texture);
 | 
			
		||||
	shimatta_opengl_texture_use(texture);
 | 
			
		||||
 | 
			
		||||
	glTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0, format, GL_UNSIGNED_BYTE, buffer);
 | 
			
		||||
	if (priv->generate_mipmap)
 | 
			
		||||
		glGenerateMipmap(GL_TEXTURE_2D);
 | 
			
		||||
 | 
			
		||||
	return 0;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
int shimatta_opengl_texture_set_from_image(ShimattaOpenglTexture *texture, const char *path)
 | 
			
		||||
int shimatta_opengl_texture_set_data_from_image(ShimattaOpenglTexture *texture, const char *path)
 | 
			
		||||
{
 | 
			
		||||
	int ret = -1;
 | 
			
		||||
	unsigned char *data;
 | 
			
		||||
	int width, height;
 | 
			
		||||
	int nr_channels;
 | 
			
		||||
	GLenum format;
 | 
			
		||||
 | 
			
		||||
	data = stbi_load(path, &width, &height, &nr_channels, 0);
 | 
			
		||||
	if (!data)
 | 
			
		||||
		goto go_out;
 | 
			
		||||
 | 
			
		||||
	switch (nr_channels) {
 | 
			
		||||
	case 1:
 | 
			
		||||
		format = GL_RED;
 | 
			
		||||
		break;
 | 
			
		||||
	case 3:
 | 
			
		||||
		format = GL_RGB;
 | 
			
		||||
		break;
 | 
			
		||||
	case 4:
 | 
			
		||||
		format = GL_RGBA;
 | 
			
		||||
		break;
 | 
			
		||||
	}
 | 
			
		||||
	shimatta_opengl_texture_set_data(texture, width, height, format, data);
 | 
			
		||||
	ret = 0;
 | 
			
		||||
	stbi_image_free(data);
 | 
			
		||||
 | 
			
		||||
go_out:
 | 
			
		||||
	return ret;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void shimatta_opengl_texture_set_wrap_s(ShimattaOpenglTexture *self, int wrap_s)
 | 
			
		||||
{
 | 
			
		||||
	g_return_if_fail(SHIMATTA_IS_OPENGL_TEXTURE(self));
 | 
			
		||||
 | 
			
		||||
	shimatta_opengl_texture_use(self);
 | 
			
		||||
	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrap_s);
 | 
			
		||||
 | 
			
		||||
	g_object_notify_by_pspec(G_OBJECT(self), shimatta_opengl_texture_props[PROP_TEXTURE_WRAP_S]);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void shimatta_opengl_texture_set_wrap_t(ShimattaOpenglTexture *self, int wrap_t)
 | 
			
		||||
{
 | 
			
		||||
	g_return_if_fail(SHIMATTA_IS_OPENGL_TEXTURE(self));
 | 
			
		||||
 | 
			
		||||
	shimatta_opengl_texture_use(self);
 | 
			
		||||
	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrap_t);
 | 
			
		||||
 | 
			
		||||
	g_object_notify_by_pspec(G_OBJECT(self), shimatta_opengl_texture_props[PROP_TEXTURE_WRAP_T]);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void shimatta_opengl_texture_set_min_filter(ShimattaOpenglTexture *self, int min_filter)
 | 
			
		||||
{
 | 
			
		||||
	g_return_if_fail(SHIMATTA_IS_OPENGL_TEXTURE(self));
 | 
			
		||||
 | 
			
		||||
	shimatta_opengl_texture_use(self);
 | 
			
		||||
	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, min_filter);
 | 
			
		||||
 | 
			
		||||
	g_object_notify_by_pspec(G_OBJECT(self), shimatta_opengl_texture_props[PROP_TEXTURE_MIN_FILTER]);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void shimatta_opengl_texture_set_mag_filter(ShimattaOpenglTexture *self, int mag_filter)
 | 
			
		||||
{
 | 
			
		||||
	g_return_if_fail(SHIMATTA_IS_OPENGL_TEXTURE(self));
 | 
			
		||||
 | 
			
		||||
	shimatta_opengl_texture_use(self);
 | 
			
		||||
	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, mag_filter);
 | 
			
		||||
 | 
			
		||||
	g_object_notify_by_pspec(G_OBJECT(self), shimatta_opengl_texture_props[PROP_TEXTURE_MAG_FILTER]);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void shimatta_opengl_texture_set_gen_mipmap(ShimattaOpenglTexture *self, gboolean gen_mipmap)
 | 
			
		||||
{
 | 
			
		||||
	ShimattaOpenglTexturePrivate *priv;
 | 
			
		||||
 | 
			
		||||
	g_return_val_if_fail(SHIMATTA_IS_OPENGL_TEXTURE(texture), -1001);
 | 
			
		||||
	priv = shimatta_opengl_texture_get_instance_private(texture);
 | 
			
		||||
	priv = shimatta_opengl_texture_get_instance_private(self);
 | 
			
		||||
	g_return_if_fail(!!priv);
 | 
			
		||||
 | 
			
		||||
	return 0;
 | 
			
		||||
	priv->generate_mipmap = gen_mipmap;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
int shimatta_opengl_texture_get_wrap_s(ShimattaOpenglTexture *self)
 | 
			
		||||
{
 | 
			
		||||
	GLint val;
 | 
			
		||||
 | 
			
		||||
	g_return_val_if_fail(SHIMATTA_IS_OPENGL_TEXTURE(self), -1);
 | 
			
		||||
 | 
			
		||||
	shimatta_opengl_texture_use(self);
 | 
			
		||||
	glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, &val);
 | 
			
		||||
 | 
			
		||||
	return val;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
int shimatta_opengl_texture_get_wrap_t(ShimattaOpenglTexture *self)
 | 
			
		||||
{
 | 
			
		||||
	GLint val;
 | 
			
		||||
 | 
			
		||||
	g_return_val_if_fail(SHIMATTA_IS_OPENGL_TEXTURE(self), -1);
 | 
			
		||||
 | 
			
		||||
	shimatta_opengl_texture_use(self);
 | 
			
		||||
	glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, &val);
 | 
			
		||||
 | 
			
		||||
	return val;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
int shimatta_opengl_texture_get_mag_filter(ShimattaOpenglTexture *self)
 | 
			
		||||
{
 | 
			
		||||
	GLint val;
 | 
			
		||||
 | 
			
		||||
	g_return_val_if_fail(SHIMATTA_IS_OPENGL_TEXTURE(self), -1);
 | 
			
		||||
 | 
			
		||||
	shimatta_opengl_texture_use(self);
 | 
			
		||||
	glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, &val);
 | 
			
		||||
 | 
			
		||||
	return val;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
int shimatta_opengl_texture_get_min_filter(ShimattaOpenglTexture *self)
 | 
			
		||||
{
 | 
			
		||||
	GLint val;
 | 
			
		||||
 | 
			
		||||
	g_return_val_if_fail(SHIMATTA_IS_OPENGL_TEXTURE(self), -1);
 | 
			
		||||
 | 
			
		||||
	shimatta_opengl_texture_use(self);
 | 
			
		||||
	glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, &val);
 | 
			
		||||
 | 
			
		||||
	return val;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
gboolean shimatta_opengl_texture_get_gen_mipmap(ShimattaOpenglTexture *self)
 | 
			
		||||
{
 | 
			
		||||
	ShimattaOpenglTexturePrivate *priv;
 | 
			
		||||
 | 
			
		||||
	g_return_val_if_fail(SHIMATTA_IS_OPENGL_TEXTURE(self), -1);
 | 
			
		||||
	priv = shimatta_opengl_texture_get_instance_private(self);
 | 
			
		||||
 | 
			
		||||
	return priv->generate_mipmap;
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user